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Yuan Tian; Zhongjian Liu; Hainuo Liu; Min Fang – Journal of Computer Assisted Learning, 2025
Background: Online videos featuring human-generated drawing are increasingly popular in education. However, their effectiveness may vary depending on learners' prior knowledge, and further research is needed to confirm their advantages over other common instructional videos. Objectives: The primary goal of this study is to investigate the impact…
Descriptors: Video Technology, Educational Technology, Instructional Films, Freehand Drawing
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Xin Tang; I-Chien Chen; Jari Lavonen; Barbara Schneider; Joseph Krajcik; Katariina Salmela-Aro – Frontline Learning Research, 2025
Engagement can be situative and, when it occurs, a number of experiences will co-occur. The present study examined the co-occurred experiences of optimal learning moments (OLM), a type of situated engagement, using the novel network analysis and including data from two countries: Finland and the US. Both samples were from high schools and were…
Descriptors: Foreign Countries, Learner Engagement, Learning Processes, Situated Learning
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Elizabeth Rouse; Maria Nicholas – Journal of Early Childhood Literacy, 2025
The 'schoolification' of early childhood education and care programs, seen as readying children for formalised schooling, has had an impact on the education of younger and younger age groups. While the focus of past research has mainly focused on 4-5-year-old children, this study shifts the focus to 2-3-year-old children and the literacy focus of…
Descriptors: Foreign Countries, Infants, Toddlers, Play
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Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
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Fang-Ying Yang; Yuan-Li Liu; Shih-Chieh Chien; Yi-Wen Hung – Educational Technology & Society, 2025
In this study, an interactive science learning app on the topic of plate tectonics was developed for tablets to promote argumentative reasoning. The app guided learners through learning stages that required them to propose arguments, identify relevant evidence, acquire background knowledge, and engage in argumentative reasoning in different…
Descriptors: Abstract Reasoning, Persuasive Discourse, Visual Perception, Attention
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Phil Hiver; Ali H. Al-Hoorie; Akira Murakami – Language Learning, 2025
In this paper, we report a longitudinal study of the effects of procedural task repetition on learners' task performance (i.e., syntactic complexity in relation to lexical complexity). We investigated how task repetition results in differences at the group and individual level across each task interval (T = 7). Intermediate-level Saudi learners of…
Descriptors: Task Analysis, Second Language Learning, Writing (Composition), Longitudinal Studies
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Guido Makransky; Ban M. Shiwalia; Tue Herlau; Steven Blurton – Educational Psychology Review, 2025
Generative artificial intelligence (GenAI) has emerged as a transformative tool in education, offering scalable individualized learning. However, there is a lack of theoretically informed and methodologically rigorous research on how GenAI can effectively augment learning. This manuscript addresses this gap by investigating the potential of a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Processes, College Students
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Sunghye Lee; You-kyung Lee; So-Young Park; Eun Hye Ham – Education and Information Technologies, 2025
This study aimed to investigate the trajectories of students' self-regulated learning in an online course and the predictive role of students' satisfaction with basic psychological needs (autonomy, competence, relatedness) on these trajectories. Additionally, the potential variation in the relationship between basic psychological needs and…
Descriptors: Online Courses, Psychological Needs, Elementary School Students, Middle School Students
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Jinhee Kim; Rita Detrick; Seongryeong Yu; Yukyeong Song; Linda Bol; Na Li – Education and Information Technologies, 2025
Supporting learners in achieving high-level socially shared regulation of learning (SSRL) in the online collaborative learning (OCL) context presents challenges that the utilization of artificial intelligence (AI) technologies may help solve. However, the effective uses of AI to support multifaceted areas (cognition, metacognition, and motivation)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Cooperative Learning
Thomas R. Rosebrough – Eye on Education, 2025
What are some of the most common myths about teaching and learning? Renowned educator Thomas R. Rosebrough debunks ten popular beliefs and offers principles that will have a bigger impact in the classroom. The principles center on teaching for learners, not only to meet their academic needs but to transform their lives. The ten myths explore…
Descriptors: Misconceptions, Teaching (Occupation), Instruction, Personality Traits
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Yiqiu Zhou; Jina Kang; Yeyu Wang; Muhammad Ashiq – Educational Technology Research and Development, 2025
The complex processes of collaborative knowledge construction require a multimodal approach to capture the interplay between learners, tools, and the environment. While existing studies have recognized the importance of considering multiple modalities, there remains a need for a comprehensive framework that explicitly models the dynamics of…
Descriptors: Cooperative Learning, Computer Simulation, Astronomy, Network Analysis
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Muhammad Zahrudin Afnan; Rinie Pratiwi Puspitawati; I. Isnawati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Traditional approaches to intelligence often neglect the diverse cognitive profiles of learners, potentially limiting the inclusivity and effectiveness of educational practices. This review article examines the application of Howard Gardner's Theory of Multiple Intelligences (MI) within the context of biology education, with a particular focus on…
Descriptors: Multiple Intelligences, Learning Processes, Biology, Science Instruction
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Matteo Lisi; Julia Michalek; Kristin Hadfield; Rana Dajani; Isabelle Mareschal – Developmental Science, 2025
In uncertain situations, individuals rely on prior experiences of successes and failures to guide future decisions. Research has shown that children exposed to early adversity, such as abuse, can exhibit atypical behaviours in probabilistic learning tasks compared to peers without such experiences, which may have long-term behavioural…
Descriptors: Early Experience, Trauma, War, Decision Making
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Teija Paavilainen; Sonsoles López-Pernas; Sanna Väisänen; Sini Kontkanen; Laura Hirsto – Technology, Knowledge and Learning, 2025
In digitalized learning processes, learning analytics (LA) can help teachers make pedagogically sound decisions and support pupils' self-regulated learning (SRL). However, research on the role of the pedagogical dimensions of learning design (LD) in influencing the possibilities of LA remains scarce. Primary school presents a unique LA context…
Descriptors: Learning Analytics, Independent Study, Elementary Education, Instructional Design
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Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
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