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Dorsett, Richard; Rienzo, Cinzia; Rolfe, Heather; Burns, Helen; Robertson, Barbara-Anne; Thorpe, Benjamin; Wall, Kate – Education Endowment Foundation, 2014
Mind the Gap sought to improve the metacognition and academic attainment of pupils in Year 4. There were two aspects to the intervention. The first involved training teachers in how to embed metacognitive approaches in their work, and how to continue to effectively and strategically involve parents. This training took place over a day and was…
Descriptors: Metacognition, Elementary School Students, Intervention, Teaching Methods
Fukuda, Miho; Nishida, Masaaki; Juhasz, Csaba; Muzik, Otto; Sood, Sandeep; Chugani, Harry T.; Asano, Eishi – Brain, 2008
Recent studies have suggested that cortical gamma-oscillations are tightly linked with various forms of physiological activity. In the present study, the dynamic changes of intracranially recorded median-nerve somatosensory-evoked potentials (SEPs) and somatosensory-induced gamma-oscillations were animated on a three-dimensional MR image, and the…
Descriptors: Brain, Children, Epilepsy, Surgery
Connelly, John; Connelly, Marilyn – TechTrends: Linking Research and Practice to Improve Learning, 2008
This article provides tips for K-12 educators to help students communicate and create using visual motion media, photography, and technology. One of the most popular and successful techniques in teaching students to create and communicate using media is student-produced animation. Before educators engage students in an animation project of any…
Descriptors: Animation, Student Projects, Films, Mathematics
McCormack, Stephanie; Ross, Donna L. – Science Teacher, 2010
Technology can be a powerful tool to increase motivation, engagement, and achievement (Park, Khan, and Petrina 2009). In this article, the authors describe their collaborative approach to integrating technology with a lab on bacterial transformation. Students view websites and create videos to increase their conceptual understanding. Although the…
Descriptors: Biology, Web Sites, Video Technology, Motivation
Payne, Phillip G. – Environmental Education Research, 2010
Imagination might be understood as letting our senses, perceptions and sensibilities run free for no apparent reason. Here, for this special edition what might be "remarkable" is the "opening" of our imagination provided orally through storytelling. This opening involves the "placing" of our own and our listeners'…
Descriptors: Imagination, Cues, Story Telling, Illustrations
Hoban, Garry; Loughran, John; Nielsen, Wendy – Journal of Research in Science Teaching, 2011
Research has identified the value of learners using technology to construct their own representations of science concepts. In this study, we investigate how learners, such as preservice elementary teachers, design and make a narrated animation to represent their science knowledge. The type of animation exemplified is called a "Slowmation"…
Descriptors: Preservice Teacher Education, Preservice Teachers, Elementary Education, Elementary School Science
Lin, Huifen – Educational Technology & Society, 2011
The purpose of this study was to investigate the relative effectiveness of different types of visuals (static and animated) and instructional strategies (no strategy, questions, and questions plus feedback) used to complement visualized materials on students' learning of different educational objectives in a computer-based instructional (CBI)…
Descriptors: Feedback (Response), Educational Strategies, Undergraduate Students, Educational Objectives
Aktas, Mine; Bulut, Mehmet; Yuksel, Tugba – Turkish Online Journal of Educational Technology - TOJET, 2011
In this study it is investigated that teaching of different pattern types by using computer animations and activities. The sample of this study was 28 eighth grade students in second semester of 2010-2011 educational years. They are at public school in Ankara. The one group pre-test post-test design was used for research methodology. Data were…
Descriptors: Academic Achievement, Achievement Tests, Data Analysis, Grade 8
Nikirk, Martin – Tech Directions, 2009
This article describes the process of producing "Snow Soup"--the 2009 Adobe Flash animation produced by the Computer Game Development and Animation seniors of Washington County Technical High School in Hagerstown, Maryland, for libraries in their area. In addition to the Flash product, the students produced two related Game Maker games, a printed…
Descriptors: Animation, Teaching Methods, Computer Uses in Education, High Schools
Chu, Sauman; Ramirez, German Mauricio Mejia – E-Learning and Digital Media, 2012
One of the biggest problems for students majoring in pre-graphic design is students' inability to apply their knowledge to different design solutions. The purpose of this study is to examine the effectiveness of interactive learning modules in facilitating knowledge acquisition during the learning process and to create interactive learning modules…
Descriptors: Learning Modules, Problem Solving, Interaction, Theory Practice Relationship
Bowman, Catherine D. D. – British Journal of Educational Technology, 2012
Animated pedagogical agents (APAs) have the potential to provide one-on-one, just-in-time instruction, guidance or mentoring in classrooms where such individualized human interactions may be infeasible. Much current APA research focuses on a wide range of design variables tested with small samples or in laboratory settings, while overlooking…
Descriptors: Control Groups, Experimental Groups, Science Curriculum, Middle School Students
Lane, H. Chad; Hays, Matthew Jensen; Core, Mark G.; Auerbach, Daniel – Journal of Educational Psychology, 2013
In the context of practicing intercultural communication skills, we investigated the role of fidelity in a game-based, virtual learning environment as well as the role of feedback delivered by an intelligent tutoring system. In 2 experiments, we compared variations on the game interface, use of the tutoring system, and the form of the feedback.…
Descriptors: Feedback (Response), Fidelity, Intercultural Communication, Communication Skills
Terrazas-Arellanes, Fatima E.; Knox, Carolyn; Rivas, Carmen – Cultural Studies of Science Education, 2013
This paper summarizes how collaborative online projects (COPs) are used to facilitate science content-area learning for English Learners of Hispanic origin. This is a Mexico-USA partnership project funded by the National Science Foundation. A COP is a 10-week thematic science unit, completely online, and bilingual (Spanish and English) designed to…
Descriptors: Foreign Countries, English Language Learners, Science Instruction, Partnerships in Education
Dasdemir, Ikramettin – Online Submission, 2013
This study was conducted to determine the effect of the use of the animation on the academic achievements of the students, retention of this achievement, and the development of scientific process skills in the unit of force and motion of the science and technology course of the 6th grade basic education and to find out the student's views. The…
Descriptors: Foreign Countries, Animation, Academic Achievement, Science Achievement
Wu, Huang-Ching; Chang, Chun-Yen; Chen, Chia-Li D.; Yeh, Ting-Kuang; Liu, Cheng-Chueh – Research in Science Education, 2010
This study developed two testing devices, namely the animation-based test (ABT) and the graphic-based test (GBT) in the area of earth sciences covering four domains that ranged from astronomy, meteorology, oceanography to geology. Both the students' achievements of and their attitudes toward ABT compared to GBT were investigated. The purposes of…
Descriptors: Animation, Science Achievement, Testing, Academic Achievement

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