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Monnin, Katie – New Horizons in Education, 2010
Background: A current problem in media literacy studies is whether or not to categorize graphic novels as media literacy texts. Thus, this article begins with a review of current media literacy research and its emphasis on defining media literacy texts as texts that rely on both print literacies and image literacies. Because graphic novels rely on…
Descriptors: Elementary Secondary Education, Media Literacy, Teaching Methods, Novels
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Bickford, J. H., III – History Teacher, 2010
This paper is based on three beliefs. First, technology can engage and challenge students' thinking. Second, technology can assist students in creating quality work. Finally, computer-generated student-work can be used as educational tools in productive ways that other student-work cannot. This article suggests new ways to use old technologies to…
Descriptors: Computer Uses in Education, Computer Software, Internet, Current Events
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Horsley, Tako A.; de Castro, Bram Orobio; Van der Schoot, Menno – Journal of Abnormal Child Psychology, 2010
According to social information processing theories, aggressive children are hypersensitive to cues of hostility and threat in other people's behavior. However, even though there is ample evidence that aggressive children over-interpret others' behaviors as hostile, it is unclear whether this hostile attribution tendency does actually result from…
Descriptors: Evidence, Cues, Aggression, Eye Movements
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Harrison, Henry L., III; Hummell, Laura J. – Technology Teacher, 2010
Animation is the rapid display of a sequence of static images that creates the illusion of movement. This optical illusion is often called perception of motion, persistence of vision, illusion of motion, or short-range apparent motion. The phenomenon occurs when the eye is exposed to rapidly changing still images, with each image being changed…
Descriptors: Animation, Motion, Visual Stimuli, Cognitive Style
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Kartiko, Iwan; Kavakli, Manolya; Cheng, Ken – Computers & Education, 2010
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (VR) applications become increasingly rich and complex. Cognitive Theory of Multimedia Learning (CTML) suggests that complex visual materials could hinder novice learners from attending to the lesson properly. On the other hand, previous studies have…
Descriptors: Computer Graphics, Computer Simulation, Cartoons, Psychology
Haynes, Elizabeth – Library Media Connection, 2009
Graphic novels have become increasingly popular with young people over the last few years. At the same time, they have become much more prominent in popular culture in general. One only needs to look at the plethora of summer blockbuster movies based on comic superheroes or the increasing amount of shelf space devoted to graphic novels and manga…
Descriptors: Popular Culture, School Libraries, Novels, Librarians
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Rohani, Gholamreza; Ketabi, Saeed; Tavakoli, Mansoor – English Language Teaching, 2012
The present study investigated the effect of context on the strategies the EFL learners utilized to process idioms. To do so, ten Iranian intermediate EFL learners were randomly assigned to two groups who then attended a think-aloud session. The 5 subjects in the first group were exposed to an animated cartoon including 23 unfamiliar idioms while…
Descriptors: Context Effect, Language Processing, Figurative Language, Cartoons
Burke, Brian Patrick – ProQuest LLC, 2012
This study evaluated how comic books and graphic novels enhanced the reading comprehension of the students enrolled in the intermediate reading course at Western Pennsylvania Community College. The three research questions are: (1) How can a developmental reading course make use of comics as a learning tool? (2) What impact does reading comics…
Descriptors: Literacy Education, Cartoons, Novels, Reading Materials
Makarushka, Marta Maria – ProQuest LLC, 2011
Depression during adolescence is highly prevalent with as many as 20% experiencing a major depressive episode by the age of 18. Adolescent depression causes significant impairment across life areas including school functioning, such as poor academic performance and decreased academic achievement. Despite the existence of many evidence-based…
Descriptors: Prevention, Evidence, Self Efficacy, Adolescents
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Mills, Kathy – Australasian Journal of Early Childhood, 2011
Young children shift meanings across multiple modes long before they have mastered formal writing skills. In a digital age, children are socialised into a wide range of new digital media conventions in the home, at school, and in community-based settings. This article draws on longitudinal classroom research with a culturally diverse cohort of…
Descriptors: Cartoons, Young Children, Writing Skills, Cognitive Processes
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Nesmith, Suzanne; Cooper, Sandi; Schwarz, Gretchen – School Library Media Research, 2011
Prompted by the recent surge in the popularity and utilization of graphic novels in the elementary classroom as well as trends toward the publication of content-focused graphic novels, the research described in this study was designed to explore educators' perspectives toward the medium as well as the issue of quality in graphic novels with…
Descriptors: Elementary School Science, Novels, Cartoons, Elementary School Mathematics
Gorman, Michele – School Library Journal, 2008
After years of fighting for shelf space in libraries and classrooms, graphic novels have finally become an acceptable alternative to their prose-packed counterparts--and kids can't seem to get enough of them. For that matter, neither can grown-ups. In 2006, U.S. consumers dropped an estimated $330 million on graphic novels and comics, with…
Descriptors: Childrens Literature, Picture Books, Cartoons, Librarians
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Parry, Becky – English Teaching: Practice and Critique, 2010
This article draws on data from research with six ten-year-old children investigating the role of film and media in developing understandings of narrative. I present an account of one of the children, Connor (his chosen pseudonym), whose experiences represent a telling case of the dissonance found between children's knowledge and experience of…
Descriptors: Story Telling, Cartoons, Young Children, Personal Narratives
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Weed, Ethan; McGregor, William; Nielsen, Jorgen Feldbaek; Roepstorff, Andreas; Frith, Uta – Brain and Language, 2010
Why do people with right hemisphere damage (RHD) have difficulty with pragmatics and communication? One hypothesis has been that pragmatic impairment in RHD is the result of an underlying impairment in Theory of Mind (ToM): the ability to infer the mental states of others. In previous studies evaluating ToM abilities in people with RHD,…
Descriptors: Brain Hemisphere Functions, Cartoons, Geometric Concepts, Films
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Boatright, Michael D. – Journal of Adolescent & Adult Literacy, 2010
This article explores how immigrant experiences are represented in the narratives of three graphic novels published in the last decade: Tan's (2007) "The Arrival," Kiyama's (1931/1999) "The Four Immigrants Manga: A Japanese Experience in San Francisco, 1904-1924," and Yang's (2006) "American Born Chinese." Through a theoretical lens informed by…
Descriptors: Adolescents, Language Arts, Immigration, Immigrants
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