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Ganino, Giovanni – Research on Education and Media, 2021
The article presents a systematic analysis of international literature concerning the design of educational audiovisual texts at university level. The theme appears very important in light of the extensive use of these cognitive artefacts in flipped, blended, Massive Online Open Courses (MOOCs) teaching processes. This is even more important in…
Descriptors: Audiovisual Aids, College Instruction, Educational Research, Educational Technology
Lyon, Joseph A.; Magana, Alejandra J. – Journal of Engineering Education, 2021
Background: Computation and computational thinking are of great interest to both engineering research and teaching communities. Effective learning environments are needed to incorporate computational thinking within the engineering disciplines. Design-based research is uniquely positioned to address this need for designing effective learning…
Descriptors: Environmental Education, Capstone Experiences, Models, Computer Science
Simonton, Kelly L.; Layne, Todd E.; Irwin, Carol C. – Curriculum Studies in Health and Physical Education, 2021
Innovative Physical Education (PE) instructional and curriculum models have had a modest effect on PE programs in the United States (U.S.). In general, although several evidence-based models have been developed, there has been less adoption within schools. Notwithstanding, science, technology, engineering, arts, and math (STEAM) curriculum and…
Descriptors: Active Learning, Student Projects, Physical Education, Instructional Design
Ben Kilby – Analytic Teaching and Philosophical Praxis, 2021
The empirical research on dialogue-based pedagogies shows that they improve student outcomes and, thus, teachers should make more use of these methods. However, deeper analyses about whether certain modes of dialogue are better than others is under-researched, resulting in little information about which models best help teachers develop effective…
Descriptors: Dialogs (Language), Educational Philosophy, Learning Processes, Teaching Methods
Emmanuel Anthony Kornyo – ProQuest LLC, 2021
Human beings by nature have a predisposition towards learning and the exploration of the natural world. We are intrinsically intellectual and social beings knitted with adaptive cognitive architectures. As Foot (2014) succinctly sums it up: "humans act collectively, learn by doing, and communicate in and via their actions" and they…
Descriptors: Technology Uses in Education, Artificial Intelligence, STEM Education, Educational Technology
James S. Stigall Jr. – ProQuest LLC, 2021
The goal of this research was to design, develop, and evaluate VRI (Virtual Reality Instructional) and ARI (Augmented Reality Instructional) modules to supplement traditional education and training. The objectives of this research were to (1) design and develop the VRI modules for use in immersive and non-immersive environments; (2) evaluate those…
Descriptors: Computer Simulation, Supplementary Education, Instructional Design, Evaluation
Angela M. Sample – ProQuest LLC, 2021
In the instructional design field untrained instructional designers are creating educational content. In these instances, the content is created by subject matter experts. This growing subset of experts is known as instructional designers-by-assignment (DBAs). DBAs are prevalent in the equestrian education field. Unfortunately, in equestrian…
Descriptors: Instructional Design, Expertise, Animals, Program Content
Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
Ji, Weiwei; Muljana, Pauline Salim; Romero-Hall, Enilda – College Teaching, 2022
We propose a set of guidelines called the Three-Tier Design Process (TTDP), providing a pathway for faculty and other higher-education professionals who intend to design and develop a course in a Learning Management System and to promote learner-centered experiences. This paper includes detailed discussion about each tier of the TTDP, its…
Descriptors: Curriculum Development, Curriculum Design, Integrated Learning Systems, Electronic Learning
Long, Kelly Burmeister – College Teaching, 2022
Faculty create thoughtful lectures and assignments designed to elicit learning, but it is only after assessment that we see whether students learned. This study demonstrates the value of a three-pronged approach to using assessment results to improve learning. First, review the literature on teaching and learning within the discipline. Second,…
Descriptors: Educational Improvement, Instructional Materials, Diversity, College Faculty
Ting, Y.-L. Teresa – ELT Journal, 2022
Tertiary-level English medium instruction (EMI) presents an opportunity for both EMI and science, technology, engineering and maths (STEM) pedagogies: tertiary STEM needs student-centred strategies familiar to EFL, whereas tertiary EFL can harness the innate complexity of STEM towards complex language production. With the aim of achieving coequal…
Descriptors: Higher Education, Language of Instruction, English (Second Language), STEM Education
Toker, Sacip; Baturay, Meltem Huri – International Journal of Technology and Design Education, 2022
This study investigated the development of perceptions of critical thinking and problem-solving skills among a group of students taking part in instructional design projects to produce digital materials using different instructional design models. The study participants were students from a computer science teaching department who were enrolled in…
Descriptors: Critical Thinking, Problem Solving, Instructional Design, Material Development
Caprara, Laura; Caprara, Cataldo – Education and Information Technologies, 2022
The purpose of this scoping review is to isolate and investigate the existing data and research that identifies if the synchronous face-to-face visual presence of a teacher in a virtual learning environment (VLE) is a significant factor in a student's ability to maintain good mental health. While the present research on this explicit interaction…
Descriptors: Electronic Learning, Virtual Classrooms, Mental Health, Teacher Student Relationship
Baceviciute, Sarune; Lucas, Gordon; Terkildsen, Thomas; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: The increased availability of immersive virtual reality (IVR) has led to a surge of immersive technology applications in education. Nevertheless, very little is known about how to effectively design instruction for this new media, so that it would benefit learning and associated cognitive processing. Objectives: This experiment…
Descriptors: Computer Simulation, Simulated Environment, Eye Movements, Diagnostic Tests