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Lin, Chih-cheng; Tseng, Yi-fang – Turkish Online Journal of Educational Technology - TOJET, 2012
Studies on using still images and dynamic videos in multimedia annotations produced inconclusive results. A further examination, however, showed that the principle of using videos to explain complex concepts was not observed in the previous studies. This study was intended to investigate whether videos, compared with pictures, better assist…
Descriptors: Foreign Countries, Integrated Learning Systems, Open Source Technology, Quasiexperimental Design
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Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
Nowak, Amy L. Versnik; Hale, Heidi; Lindholm, Jessica; Strausser, Elizabeth – American Journal of Health Education, 2009
Objectives: After this lesson, students will be able to: (1) list the five stages of materials production, (2) report key facts related to the materials economy, (3) identify sustainable solutions that positively impact the environment, and (4) recognize how the environment affects health. Target Audience: This activity is designed for students in…
Descriptors: Middle School Students, Environmental Education, Junior High School Students, Sustainable Development
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Wheeler, Eric S. – E-Learning, 2009
Human language is a rich and complex part of human behaviour that can be studied in many ways. The author and his colleagues are developing an application that accepts simple texts as input and presents an animated display of characters acting out the text. It mimics the human visualization of texts, the so-called Theatre of the Mind. In so doing,…
Descriptors: Visualization, Language Processing, Program Descriptions, Literacy
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Levy, Ronit Ben-Bassat; Ben-Ari, Mordechai – Computer Science Education, 2009
This article describes how research methodologies were modified and integrated during the doctoral research conducted by the first author under the supervision of the second author. The research project concerned trying to understand why teachers do or don't use "Jeliot", a program animation system designed to facilitate teaching and learning of…
Descriptors: Animation, Behavior Theories, Research Methodology, Social Psychology
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Woo, H. L. – Journal of Computer Assisted Learning, 2009
Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Performance Factors
Brewer, Jim; Dyal, Donald H.; Sweet, Robert – Campus Technology, 2009
Libraries have always been poised at the crossroads of access tools and content. Librarians, their personnel, and supporters have worked for generations to create tools to store and utilize content for the benefit of patrons. Libraries house materials and the tools to unlock them; their staffers teach patrons to use the materials and associated…
Descriptors: Animation, Computer Software, College Libraries, Instructional Materials
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Swann, Annette C. – Childhood Education, 2009
Young children are most attracted to classroom centers that offer the lively social interaction of play, stimulating construction activities, or animated computer programs. Efforts to create an attractive art center with abundant shelves of markers, crayons, various kinds of paper, and assorted materials attract a few children who want to…
Descriptors: Feedback (Response), Play, Interpersonal Relationship, Toys
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Wang, Pei-Yu – Journal of Educational Technology, 2013
This study examined the impact of e-book text-tracking design on 4th graders' (10-year-old children's) learning of Chinese characters. The e-books used in this study were created with Adobe Flash CS 5.5 and Action Script 3.0. This study was guided by two main questions: (1) Is there any difference in learning achievement (Chinese character…
Descriptors: Comparative Analysis, Books, Foreign Countries, Grade 4
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Kim, Yanghee; Lim, Jae Hoon – Journal of Educational Psychology, 2013
This study examined whether or not embodied-agent-based learning would help middle-grade females have more positive mathematics learning experiences. The study used an explanatory mixed methods research design. First, a classroom-based experiment was conducted with one hundred twenty 9th graders learning introductory algebra (53% male and 47%…
Descriptors: Females, Algebra, Mathematics Instruction, White Students
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 37 papers dealing…
Descriptors: Educational Technology, Technology Uses in Education, Research and Development, Elementary Education
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Chieu, Vu Minh; Herbst, Patricio; Weiss, Michael – Journal of the Learning Sciences, 2011
Rich-media representations of teaching using animated cartoons can be effective at stimulating teachers' discussion about practice and hence help them learn productively from one another about their profession. Our research aims to design web-based interactive rich-media virtual settings for teachers to learn to do the practice of teaching. For…
Descriptors: Educational Research, Cartoons, Mathematics Teachers, Teaching Methods
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Crawford, Philip Charles – Knowledge Quest, 2007
In an era in which cartoon animation has experienced a renaissance of popularity with American audiences ranging from full-length animated motion pictures to successful television series and popular Japanese anime, it is important to remember the genre's origins and preserve those enduring examples of early comics and animation for each new…
Descriptors: Animation, Films, Cartoons, Artists
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Graesser, Arthur C.; Jeon, Moongee; Dufty, David – Discourse Processes: A Multidisciplinary Journal, 2008
During the last decade, interdisciplinary researchers have developed technologies with animated pedagogical agents that interact with the student in language and other communication channels (such as facial expressions and gestures). These pedagogical agents model good learning strategies and coach the students in actively constructing knowledge…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Interactive Video, Animation
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Shane, Howard C.; Albert, Patti Ducoff – Journal of Autism and Developmental Disorders, 2008
Social and anecdotal reports suggest a predilection for visual media among individuals on the autism spectrum, yet no formal investigation has explored the extent of that use. Using a distributed questionnaire design, parents and caregivers report on time allotted toward media, including observable behaviors and communicative responses. More time…
Descriptors: Autism, Caregivers, Visual Aids, Computers
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