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Elkins, Joe T. – Journal of Geoscience Education, 2009
Electronic course materials, such a videos, PowerPoint presentations, and animations, have become essential educational tools in classroom-based geoscience courses to enhance students' introduction to basic geological concepts. However, during field trips, the ability to offer students these electronic conceptual supports is lacking where students…
Descriptors: Introductory Courses, Geology, Handheld Devices, Educational Technology
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Li, Pengtao; Santhanam, Radhika; Carswell, Catherine M. – Decision Sciences Journal of Innovative Education, 2009
Information technology (IT) artifacts such as animations are increasingly used in educational institutions. Researchers caution that, if we are to derive benefits from animations and other such IT artifacts, we must understand how to use it optimally. In this study, we look at the effects of animations in supporting learning processes. IT-enabled…
Descriptors: Information Technology, Animation, Technology Uses in Education, Learning Processes
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Cross, James H., II; Hendrix, T. Dean; Umphress, David A.; Barowski, Larry A.; Jain, Jhilmil; Montgomery, Lacey N. – ACM Transactions on Computing Education, 2009
jGRASP has three integrated approaches for interacting with its dynamic viewers for data structures: debugger, workbench, and text-based interactions that allow individual Java statements and expressions to be executed/evaluated. These approaches can be used together to provide a complementary set of interactions with the dynamic viewers. Data…
Descriptors: Textbooks, Interaction, Methods, Computer Science Education
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Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
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Ozmen, Haluk; Demircioglu, Hulya; Demircioglu, Gokhan – Computers & Education, 2009
This paper aims to determine the effect of conceptual change texts accompanied with computer animations on 11th grade students' understanding and alternative conceptions related to chemical bonding. One experimental group (EG; N = 28) and one comparison group (CG; N = 30) were used in the study. While the comparison group taught traditional…
Descriptors: Experimental Groups, Achievement Tests, Chemistry, Grade 11
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Lee, Lena – Journal of Early Childhood Research, 2009
This article explores how young Korean immigrant girls (age five to eight) living in the United States interpreted American popular culture by discussing their interpretations of Disney animated films. In particular, it scrutinizes these girls' understanding of the idea of monarchy--in this case, the process of and the qualification for a…
Descriptors: Popular Culture, Females, Immigrants, Films
Ochonogor, Chukunoye Enunuwe – Online Submission, 2011
There is a huge challenge of high failure rate in physical science across the world and South Africa, in particular at the high school level in recent times. This is in spite of the fact that both the educators and learners go to schools almost on daily basis perhaps doing the same thing in the same way and manner and achieving the same level or…
Descriptors: Foreign Countries, Control Groups, Intervention, Learning Strategies
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Parette, Howard P., Jr.; Hourcade, Jack; Blum, Craig – TEACHING Exceptional Children, 2011
Over the past decade, a wide array of instructional technology applications have found their way into early intervention settings. Of particular importance to young learners who evidence developmental delays or are at risk for school failure are those technologies with the potential to more effectively teach basic emergent literacy skills: (1)…
Descriptors: Animation, Early Intervention, Phonemic Awareness, Young Children
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Kartal, Gunizi – Journal of Educational Psychology, 2010
This study examines one of the design principles of multimedia learning in a context dissimilar to the one in which it was originally tested. Personalization principle states that the amount of learning increases when the style of language is informal and conversational. In an attempt to uncover the relationship between learning and language…
Descriptors: Computer Software, Multimedia Instruction, Epistemology, Undergraduate Students
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Karlsson, Goran – International Journal of Computer-Supported Collaborative Learning, 2010
This case study reports on how students, working collaboratively, interpret and construct a written report of the events described in animated educational software. The analysis is based on video recordings of two upper-secondary-school students while they are endeavouring to construe an animated sequence of the mouldering process. How the…
Descriptors: Animation, Computer Software, Scientific Concepts, Educational Technology
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Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
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Moreno, Roxana; Ortegano-Layne, Ludmila – Educational Technology Research and Development, 2008
Students learned about teaching principles with a multimedia program that either did not include a classroom exemplar illustrating how to apply the learned principles to the teaching practice (control group) or included a classroom exemplar in video, animation, or text format. Across two experiments, video and animation groups reported more…
Descriptors: Control Groups, Animation, Teaching Methods, Teacher Education
National Institute of General Medical Sciences (NIGMS), 2009
Computer advances now let researchers quickly search through DNA sequences to find gene variations that could lead to disease, simulate how flu might spread through one's school, and design three-dimensional animations of molecules that rival any video game. By teaming computers and biology, scientists can answer new and old questions that could…
Descriptors: Science Careers, Computers, Genetics, Biology
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Bodenheimer, Bobby; Williams, Betsy; Kramer, Mattie Ruth; Viswanath, Karun; Balachandran, Ramya; Belynne, Kadira; Biswas, Gautam – Educational Technology & Society, 2009
This article describes the design decisions, technical approach, and evaluation of the animation and interface components for an agent-based system that allows learners to learn by teaching. Students learn by teaching an animated agent using a visual representation. The agent can answer questions about what she has been taught and take quizzes.…
Descriptors: Feedback (Response), Animation, Computer Assisted Instruction, Learning Motivation
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Huk, Thomas; Steinke, Mattias; Floto, Christian – Instructional Science: An International Journal of the Learning Sciences, 2010
Within the framework of cognitive learning theories, instructional design manipulations have primarily been investigated under tightly controlled laboratory conditions. We carried out two experiments, where the first experiment was conducted in a restricted system-paced setting and is therefore in line with the majority of empirical studies in the…
Descriptors: Cues, Laboratories, Instructional Materials, Educational Experiments
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