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von Leipzig, Tanja; Lutters, Eric; Hummel, Vera; Schutte, Cornè – International Journal of Game-Based Learning, 2022
Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the…
Descriptors: Educational Games, Game Based Learning, Individualized Instruction, Instructional Design
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Hui, Sammy King Fai; Wei, Wei; Yun, Patrick Pui Ho – International Journal on E-Learning, 2022
The purpose of this study was to examine the impact and development of online learning experiences, behaviours and self-regulation of a sample of Mainland Chinese postgraduate students who engaged consecutively in three Moodle discussion tasks. Questionnaire data (n = 41) suggested significant correlations between students' online learning…
Descriptors: Electronic Learning, Evaluation Methods, Graduate Students, Foreign Countries
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Tan, Liang Soon; Bek, Aik Chiang Alvin; Kok, Ye Hong – Mathematics Education Research Journal, 2022
Whilst Productive Failure (Kapur, "Cognition and Instruction," 26:379-424, 2008, "Instructional Science," 38:523-550, 2010; Kapur & Bielaczyc, "Journal of the Learning Sciences" 21:45-83, 2012) has been shown to be efficacious in deepening students' learning of mathematics in Singapore classrooms, an action…
Descriptors: Mathematics Instruction, Foreign Countries, Teaching Methods, Learning Processes
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Peikos, Giorgos; Spyrtou, Anna; Pnevmatikos, Dimitris; Papadopoulou, Penelope – International Journal of Science Education, 2022
It is widely argued that Nanoscience and Nanotechnology (NST) is going to affect several aspects of our life. Therefore, students need to develop their nanoliteracy to cope with the everyday issues related to NST. Although there is an increasing interest in introducing NST content to primary school students, the theoretical frameworks for…
Descriptors: Science Instruction, Molecular Structure, Technology, Elementary School Students
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Chen, Bodong; Shui, Hong; Håklev, Stian – Instructional Science: An International Journal of the Learning Sciences, 2022
This paper explores orchestration support introduced to an online class to help students operate as a knowledge community. A technological design was introduced to provide a flexible, dynamic learning environment so that ideas and knowledge artifacts can flow across time, space, and people in the community. With support from a CSCL technology…
Descriptors: Online Courses, Communities of Practice, Case Studies, Learning Processes
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Molina, Pilar – Language Learning in Higher Education, 2022
Sustainable literacy in language learning and teaching is a relatively new area of research. The majority of volumes and articles have been published since 2010. This bibliographical review traces the main factors influencing the development of sustainable literacy in foreign language (FL) learning and teaching: ecolinguistics, the ecology…
Descriptors: Literacy, Sustainability, Second Language Learning, Sustainable Development
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Orr, Rebecca B.; Csikari, Melissa M.; Freeman, Scott; Rodriguez, Michael C. – CBE - Life Sciences Education, 2022
Learning objectives (LOs) are used to communicate the purpose of instruction. Done well, they convey the expectations that the instructor--and by extension, the academic field--has in terms of what students should know and be able to do after completing a course of study. As a result, they help students better understand course activities and…
Descriptors: Behavioral Objectives, Guides, Evidence Based Practice, Writing (Composition)
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Schmitz, Marcel; Scheffel, Maren; Bemelmans, Roger; Drachsler, Hendrik – Journal of Learning Analytics, 2022
Learning activities are at the core of every educational design effort. Designing learning activities is a process that benefits from reflecting on previous runs of those activities. One way to measure the behaviour and effects of design choices is to use learning analytics (LA). The challenge, however, lies in the unavailability of an…
Descriptors: Learning Analytics, Instructional Design, Learning Activities, Decision Making
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Genç, Mehmet Ali; Özalp Hamarta, Hatice Kübra – Participatory Educational Research, 2022
In this study, a lesson model created and applied by the researcher for the distance teaching of the Art Education Basic Design course, which is one of the practice-based courses among higher education courses, is presented. It is aimed to evaluate the results of this proposed lesson model. The case study design was used in the study, which used…
Descriptors: Models, Art Education, Design, Distance Education
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Colasante, Meg – Australasian Journal of Educational Technology, 2022
While online teaching involves a range of contemporary digital tools, there are strong indicators for an ongoing place for video in a new digital learning world. For example, the use of video during the pandemic, to urgently translate on-campus lectures to online content, refocussed the argument on the role of video into the next phase of digital…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, COVID-19
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West-Puckett, Stephanie – Community Literacy Journal, 2022
This article examines how scientists, classroom teachers, poetry educators, and youth negotiated the domains of science through their engagement in a two-year Massive Open Online Collaboration (MOOC) funded by the National Science Foundation. To make sense of learners' unconventional and interdisciplinary writing and the cultural and disciplinary…
Descriptors: MOOCs, Interdisciplinary Approach, Scientific Literacy, Writing (Composition)
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Wang, Minjuan; Yu, Haiyang; Bell, Zerla; Chu, Xiaoyan – IEEE Transactions on Learning Technologies, 2022
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Environment, Best Practices
Tate, Marcia L. – Corwin, 2022
Children's brains develop faster in the early years than at any other time in their lives. If you want to make the most of this pivotal period, there is no time to waste. With newly updated research, the second edition of this bestseller provides parents and educators with strategies for building a brain-compatible environment where young learners…
Descriptors: Cognitive Development, Child Development, Brain, Instructional Design
Barbara K. Wedderburn-Simpson – ProQuest LLC, 2022
There is a resounding push for education to be equitable and effective for all students, including students with disabilities--a subgroup of students that fall under the special education categorization. In public schools nationwide, historically students with disabilities have underperformed when compared to their non-disabled peers (American…
Descriptors: Administrator Attitudes, Instructional Design, Special Education, Students with Disabilities
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Elisabetta Crescio – International Association for Development of the Information Society, 2022
With the massive use of new learning technologies, such as mobile learning through on-line platforms, or more "traditional" live classes taught through virtual meeting platforms, the interaction between students and teachers can be poor or limited. The professor can monitor the students' reactions and appreciation with the use of polls,…
Descriptors: Artificial Intelligence, Student Needs, Educational Environment, Instructional Design
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