Publication Date
In 2025 | 50 |
Since 2024 | 231 |
Since 2021 (last 5 years) | 718 |
Since 2016 (last 10 years) | 1212 |
Since 2006 (last 20 years) | 1642 |
Descriptor
Source
Author
Bers, Marina Umaschi | 16 |
Sullivan, Amanda | 15 |
Ishiguro, Hiroshi | 11 |
Gwo-Jen Hwang | 9 |
Zhong, Baichang | 9 |
Bers, Marina U. | 8 |
Chen, Nian-Shing | 8 |
Sullivan, Florence R. | 8 |
Kim, ChanMin | 7 |
Kim, Yanghee | 7 |
Roman, Harry T. | 7 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 123 |
Practitioners | 120 |
Researchers | 23 |
Administrators | 22 |
Policymakers | 19 |
Students | 16 |
Counselors | 4 |
Media Staff | 2 |
Community | 1 |
Parents | 1 |
Location
Turkey | 70 |
Taiwan | 48 |
Australia | 41 |
China | 32 |
Spain | 31 |
Canada | 29 |
Texas | 23 |
United Kingdom | 23 |
Massachusetts | 22 |
Italy | 20 |
Japan | 19 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Every Student Succeeds Act… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Kahn, Peter H., Jr.; Kanda, Takayuki; Ishiguro, Hiroshi; Freier, Nathan G.; Severson, Rachel L.; Gill, Brian T.; Ruckert, Jolina H.; Shen, Solace – Developmental Psychology, 2012
Children will increasingly come of age with personified robots and potentially form social and even moral relationships with them. What will such relationships look like? To address this question, 90 children (9-, 12-, and 15-year-olds) initially interacted with a humanoid robot, Robovie, in 15-min sessions. Each session ended when an experimenter…
Descriptors: Children, Age Differences, Robotics, Interviews
Leonard, Jacqueline; Buss, Alan; Unertl, Adrienne; Mitchell, Monica – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using…
Descriptors: Robotics, Design, STEM Education, Elementary School Students
Freeman, A.; Adams Becker, S.; Cummins, M. – New Media Consortium, 2016
The "NMC Technology Outlook for Cooperative Extension 2016-2021: A Horizon Project Sector Report" reflects a collaborative research effort between the New Media Consortium (NMC), the eXtension Foundation, and the Innovation Task Force of the Extension Committee on Organization and Policy (ECOP), the representative governing body of…
Descriptors: Technology Uses in Education, Technological Advancement, Extension Education, Educational Innovation
Jordan, Michelle E.; McDaniel, Reuben R., Jr. – Journal of the Learning Sciences, 2014
This study investigated how interaction with peers influenced the ways students managed uncertainty during collaborative problem solving in a 5th-grade class. The analysis focused on peer responses to individuals' attempts to manage uncertainty they experienced while engaged in collaborative efforts to design, build, and program robots and…
Descriptors: Robotics, Peer Influence, Cooperative Learning, Problem Solving
Liu, Allison; Newsom, Jeff; Schunn, Chris; Shoop, Robin – Tech Directions, 2013
Schools everywhere are using robotics education to engage kids in applied science, technology, engineering, and mathematics (STEM) activities, but teaching programming can be challenging due to lack of resources. This article reports on using Robot Virtual Worlds (RVW) and curriculum available on the Internet to teach robot programming. It also…
Descriptors: Robotics, Programming, Computer Simulation, STEM Education
Bakke, Christine K. – ProQuest LLC, 2013
The purpose of this study is to examine whether participation in robotics provides opportunities for educational and professional skill development, significant enough to merit the recommendation of robotics courses as a part of mainstream curriculum offerings in K-12 schools. This non-experimental, mixed methods study examined current junior high…
Descriptors: Robotics, Junior High School Students, High School Students, Secondary Education
Nelson, Jacqueline M. – SchoolArts: The Art Education Magazine for Teachers, 2011
In looking at the interesting shapes and sizes of old computer parts, creating robots quickly came to the author's mind. In this article, she describes how computer parts can be used creatively. Students will surely enjoy creating their very own robots while learning about the importance of recycling in the society. (Contains 1 online resource.)
Descriptors: Recycling, Robotics, Computers, Creativity
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Bostick, Sharon L.; Irwin, Bryan – Educational Facility Planner, 2012
Renovating, expanding or building new libraries today is a challenge on several levels. Libraries in general are faced with image issues, such as the assumption that a library building exists only to house print material followed by the equally erroneous assumption that everything is now available online, thus rendering a physical building…
Descriptors: Academic Libraries, Educational Facilities Design, Educational Facilities Improvement, Library Facilities
Burton, Bill – Science and Children, 2014
In order to prepare students to become the next innovators, teachers need to provide real-world challenges that allow children to exercise their innovation muscles. Innovation starts with a problem and innovators work to solve a problem by planning, creating, and testing. The real-world innovation process does not happen on a worksheet, and it…
Descriptors: Science Instruction, Engineering, Robotics, Elementary School Science
Korkmaz, Özgen; Altun, Halis; Usta, Ertugrul; Özkaya, Armagan – Online Submission, 2014
The purpose of this study is to examine students' perceptions of the nature of science and metaphors related to the concept of robot, to determine the differentiation in these perceptions and metaphors resulting from LEGO NXT robot applications, and to share some good examples of education-oriented activities with robots. In this study, a hybrid…
Descriptors: High School Students, Knowledge Level, Scientific Principles, Robotics
Vona, M.; Shekar, N. H. – IEEE Transactions on Education, 2013
The "open hardware mobile manipulator" (OHMM) is a new open platform with a unique combination of features for teaching robotics software and algorithms. On-board low- and high-level processors support real-time embedded programming and motor control, as well as higher-level coding with contemporary libraries. Full hardware designs and…
Descriptors: Robotics, Computer Software, Open Source Technology, Internet
Flanders, Megan; Kavanagh, Richard C. – Engineering Design Graphics Journal, 2013
Mental rotations are among the most difficult of all spatial tasks to perform, and even those with high levels of spatial ability can struggle to visualize the result of compound rotations. This pilot study investigates the use of the virtual reality-based Rotation Tool, created using the Virtual Reality Modeling Language (VRML) together with…
Descriptors: Visualization, Spatial Ability, Computer Simulation, Engineering Education
Suescun-Florez, Eduardo; Iskander, Magued; Kapila, Vikram; Cain, Ryan – European Journal of Engineering Education, 2013
This paper reports on the results of several geotechnical engineering-related science activities conducted with elementary-school students. Activities presented include soil permeability, contact stress, soil stratigraphy, shallow and deep foundations, and erosion in rivers. The permeability activity employed the LEGO NXT platform for data…
Descriptors: Science Education, Engineering Education, Science Activities, Elementary School Science
Liu, Eric Zhi-Feng; Lin, Chun-Hung; Liou, Pey-Yan; Feng, Han-Chuan; Hou, Huei-Tse – Turkish Online Journal of Educational Technology - TOJET, 2013
Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks into courses can help to develop students' problem-solving abilities and enhance their learning…
Descriptors: Teaching Methods, Kindergarten, Interaction, Robotics