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Kingsbury, Douglas Lee – 1985
This master's thesis details the experience gathered in the production "Snoot and Muttly," a short character animation with 3-D computer generated images, and provides an analysis of the computer-generated 3-D character animation system capabilities. Descriptions are provided of the animation environment at the Ohio State University…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Trojanski, John; Rockwood, Louis – 1973
Part of a program to help teacher and student understand how film animation works, this illustrated handbook describes various kinds of animation and ways to produce such films. Preceding discussions of animation techniques is a brief section on filmmaking basics. Animation techniques described include animation without film, handmade films,…
Descriptors: Animation, Cartoons, Film Production, Films
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Levin, Pamela L. – School Arts, 1982
Describes a sixth grade animated filmmaking project. Students researched tasks involved in filmmaking, developed a script, and worked on illustration and film production techniques. (AM)
Descriptors: Animation, Art Activities, Art Education, Film Production
Borrell, Jerry – Bulletin of the American Society for Information Science, 1981
Reviews five areas in which computer graphics technology has been applied: animation, computer-aided design, home information systems, scientific uses, and geographic information systems. (FM)
Descriptors: Animation, Computer Graphics, Computer Oriented Programs, Geography
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Horton, William – Technical Communication: Journal of the Society for Technical Communication, 1995
Suggests that choosing the right type of animation and designing it carefully can communicate messages effectively and economically. Discusses using animation for what it does well; using the right type of animation; and keeping animation costs low. (RS)
Descriptors: Animation, Cost Effectiveness, Film Production, Higher Education
Wilson, Landice Dee – Vocational Education Journal, 1993
Computer animation can be used as an attention getter at the beginning of lectures, as the medium for lectures, to summarize or contrast concepts, and to review before examinations. As one of a variety of methods, it can stimulate student interest. (SK)
Descriptors: Animation, Computer Software, Instructional Effectiveness, Relevance (Education)
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Blankenship, Jason; Dansereau, Donald F. – Journal of Experimental Education, 2000
Studied attentional effects of animation on the processing of information from node-link maps and text by randomly assigning 40 college students to static node-link map presentation, 40 to animated node-link presentation, 29 to static text presentation, and 27 to animated text presentation. Participants recalled more main-idea information from…
Descriptors: Animation, Cognitive Processes, College Students, Higher Education
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Velazquez-Iturbide, J. Angel; Pareja-Flores, Cristobal; Urquiza-Fuentes, Jaime – Computers & Education, 2008
Program animation systems have not been as widely adopted by computer science educators as we might expect from the firm belief that they can help in enhancing computer science education. One of the most notable obstacles to their adoption is the considerable effort that the production of program animations represents for the instructor. We…
Descriptors: Computer Science Education, Higher Education, Animation, Computer Interfaces
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Herbert, Sandra; Pierce, Robyn – International Journal of Computers for Mathematical Learning, 2008
Does speed provide a "model for" rate of change in other contexts? Does JavaMathWorlds (JMW), animated simulation software, assist in the development of the "model for" rate of change? This project investigates the transference of understandings of rate gained in a motion context to a non-motion context. Students were 27 14-15 year old students at…
Descriptors: Prior Learning, Motion, Models, Animation
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Rafi, Ahmad; Samsudin, Khairul Anuar; Said, Che Soh – Educational Technology & Society, 2008
This paper reports the findings from an experimental study involving thirty three secondary school students (mean age = 15.5 years) in spatial visualization (SV) training through an interactive desktop virtual environment spatial trainer (iDVEST). Stratified random sampling was used to assign students into two experimental groups and one control…
Descriptors: Experimental Groups, Control Groups, Secondary School Students, Adolescents
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Schrand, Tom – College Teaching, 2008
Educational technology is seldom used to facilitate more active student learning in the classroom. Instructors who have mastered PowerPoint, however, could just as easily learn to create simple pieces of interactive multimedia that encourage student participation in learning tasks and that appeal to multiple intelligences and learning styles.…
Descriptors: Multiple Intelligences, Student Participation, Active Learning, Educational Technology
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Moreno, Roxana – Educational Research and Evaluation, 2009
Student teachers learned about teaching principles with the help of an instructional program that included classroom animation exemplars, where expert teachers demonstrate how to apply teaching principles to a classroom scenario. Some students learned by solely observing the classroom animations, whereas others were presented with the expert's…
Descriptors: Cognitive Processes, Memory, Self Control, Student Teachers
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Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
Rutherford, Teomara; Kibrick, Melissa; Burchinal, Margaret; Richland, Lindsey; Conley, AnneMarie; Osborne, Keara; Schneider, Stephanie; Duran, Lauren; Coulson, Andrew; Antenore, Fran; Daniels, Abby; Martinez, Michael E. – Online Submission, 2010
This paper describes the background, methodology, preliminary findings, and anticipated future directions of a large-scale multi-year randomized field experiment addressing the efficacy of ST Math [Spatial-Temporal Math], a fully-developed math curriculum that uses interactive animated software. ST Math's unique approach minimizes the use of…
Descriptors: Symbols (Mathematics), Second Language Learning, Spatial Ability, Student Characteristics
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Koong, Chorng-Shiuh; Wu, Chi-Ying – Computers & Education, 2010
Multiple intelligences, with its hypothesis and implementation, have ascended to a prominent status among the many instructional methodologies. Meanwhile, pedagogical theories and concepts are in need of more alternative and interactive assessments to prove their prevalence (Kinugasa, Yamashita, Hayashi, Tominaga, & Yamasaki, 2005). In general,…
Descriptors: Multiple Intelligences, Test Items, Grading, Programming
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