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Rains, Ruth – Audiovisual Instruction, 1979
Film, like any other medium of expression, can be used for all of the same functions for which any art was ever praised: imitation, expression, impression, pleasure, play, escape, or intensified experience. A 16mm film/art filmography listing 53 films is included. (Author/CMV)
Descriptors: Animation, Art Products, Creative Art, Essays
Morrow, James – Media and Methods, 1979
Argues that good film and television fantasy is not a retreat from reality but a means of expanding the imagination. (FL)
Descriptors: Adolescents, Animation, Fantasy, Films
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Stokes-Huby, Heather; Vitale, Dale E. – Journal of Chemical Education, 2007
This exercise integrates the infrared unknown identification ("IR-ID") experiment common to most organic laboratory syllabi with computer molecular modeling. In this modification students are still required to identify unknown compounds from their IR spectra, but must additionally match some of the absorptions with computed frequencies they…
Descriptors: Organic Chemistry, Science Laboratories, Science Instruction, Science Experiments
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Nikirk, Martin – Tech Directions, 2007
New video and computer game ideas reach the stage of production by a company when they are "pitched" by game developers to game publishers. Learning how to "pitch" technology products has great educational value for technology education students. In this article, the author shares his experience with helping his students master…
Descriptors: Video Games, Pilot Projects, Technology Education, Computers
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
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Nevalainen, Seppo; Sajaniemi, Jorma – Journal of Educational Computing Research, 2008
When visualization tools utilized in computer programming education have been evaluated empirically, the results have remained controversial. To address this problem, we have developed a model of short-term effects of program animation, and used it in a series of experiments. In the current experiment, we varied visual representation of an…
Descriptors: Computer Assisted Instruction, Computer Graphics, Animation, Programming
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Esponda-Arguero, Margarita – Journal of Educational Computing Research, 2008
This article is a review of the pedagogical experience obtained with systems for algorithmic animation. Algorithms consist of a sequence of operations whose effect on data structures can be visualized using a computer. Students learn algorithms by stepping the animation through the different individual operations, possibly reversing their effect.…
Descriptors: Animation, Teaching Methods, Electronic Learning, Educational Technology
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Barenholtz, Elan; Feldman, Jacob – Cognition, 2006
Figure/ground assignment--determining which part of the visual image is foreground and which background--is a critical step in early visual analysis, upon which much later processing depends. Previous research on the assignment of figure and ground to opposing sides of a contour has almost exclusively involved static geometric factors--such as…
Descriptors: Visual Discrimination, Geometric Concepts, Cues, Animation
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Lin, Huifen; Ching, Yu-Hui; Ke, Fengfeng; Dwyer, Francis – Journal of Educational Technology Systems, 2007
Animation of various types has been used increasingly in different disciplines in computer-based learning environments to facilitate achievements of different kinds of learning objectives. However, the result of empirical animation studies has been mixed and mostly discouraging. The purpose of this meta-analysis was to examine the instructional…
Descriptors: Program Effectiveness, Educational Objectives, Effect Size, Animation
Roach, D. K. – Visual Education, 1974
Four methods for producing animation in instructional visuals are presented. (HB)
Descriptors: Animation, Audiovisual Instruction, Diagrams, Illustrations
Cheetham, Edward Joseph, II – 1987
This master's thesis provides a description of the proposed art form called single-frame cinema, which is a category of computer imagery that takes the temporal polarities of photography and cinema and unites them into a single visual vignette of time. Following introductory comments, individual chapters discuss (1) the essential physical…
Descriptors: Aesthetic Values, Animation, Art Expression, Computer Graphics
Van Baerle, Susan Lynn – 1985
This master's thesis begins by discussing the differences between 3-D computer animation of solid three-dimensional, or monolithic, objects, and the animation of characters, i.e., collections of movable parts with soft pliable surfaces. Principles from two-dimensional character animation that can be transferred to three-dimensional character…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Wassmuth, Birgit L. – 1978
Using computers to produce art began with scientists, mathematicians, and individuals with strong technical backgrounds who used the graphic material as visualizations of data in technical fields. People are using computer art in advertising, as well as in painting; sculpture; music; textile, product, industrial, and interior design; architecture;…
Descriptors: Advertising, Animation, Art Materials, Commercial Art
Barcus, F. Earle – 1971
This paper is a report of two studies which were conducted on children's television. The first, "Saturday Children's Television," is a content analysis of programming and advertising matter on four Boston commercial TV stations. The second, "Romper Room, An Analysis," focuses on that program's commercial practices. The first…
Descriptors: Activities, Animation, Children, Commercial Television
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