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Bartelme, Margaret – School Arts, 1982
Presents background and directions for an elementary-level activity combining art and language in which students study verbs and animation techniques. To understand how verbs suggest the passage of time, students visualize action sequences. (AM)
Descriptors: Animation, Art Activities, Art Education, Elementary Education
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Huston, Aletha C.; And Others – Journal of Communication, 1981
Presents a taxonomy of formal features of television and examines ways in which these features are used in current productions for children. Coding categories for formal features include action, pace, visual events, and auditory features. Concludes that commercial producers stress formal features as much or more than content. (PD)
Descriptors: Animation, Cartoons, Children, Childrens Television
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May, Jill P. – Language Arts, 1981
Examines Walt Disney's formula for reducing children's literature to mass entertainment, as well as the liberties he took in interpreting the literature on which he based his animated films. (HTH)
Descriptors: Animation, Childrens Literature, Fairy Tales, Film Criticism
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Foosaner, Lynne Daroff – School Arts, 1981
Describes an art project in which junior high students are producing a 16mm animated cartoon using stop-action filming of handmade plastic figures on a built-to-scale set. (SJL)
Descriptors: Animation, Art Activities, Film Production, Junior High Schools
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Tanner, Litsa Renee; Haddock, Shelley A.; Zimmerman, Toni Schindler; Lund, Lori K. – American Journal of Family Therapy, 2003
Examines themes about couples and families portrayed in 26 Disney animated classics and recent movies. Four overarching themes were identified: family relationships are a strong priority; families are diverse, but the diversity is often simplified; fathers are elevated, while mothers are marginalized; and couple relationships are created by…
Descriptors: Animation, Family Relationship, Films, Marriage
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Lowe, R. K. – Learning and Instruction, 2003
Studied the selective processing of information in dynamic graphics by 12 undergraduates who received training aided by animation and 12 who did not. Results indicate selective processing of the animation that involved perceptually driven dynamic effects and raise questions about the assumed superiority of animations over static graphics. (SLD)
Descriptors: Animation, Cognitive Processes, Higher Education, Learning
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Clemons, Stephanie – Technology Teacher, 1998
Describes computer animation workshops offered for elementary school students. (JOW)
Descriptors: Animation, Computer Uses in Education, Elementary Education, High Schools
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Howarth, John – Science Teacher, 2001
Advocates allowing students to create their own animated simulations as a better way of teaching scientific processes. (YDS)
Descriptors: Animation, Computer Software, Computer Uses in Education, Creativity
Halsall, Jane – School Library Journal, 2004
What is the appeal of anime? For one thing, the graphic storytelling is uniquely compelling and spans multiple genres. It tends to be targeted to different audiences: young children and families, males or females aged 10-18, or strictly adults for the mature genre called hentai. In America, almost all animation is produced for and watched by…
Descriptors: Films, Foreign Countries, Cartoons, Public Libraries
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Adamo-Villani, Nicoletta; Beni, Gerardo – British Journal of Educational Technology, 2004
We present the design of a new 3D animation tool for self-teaching (signing and reading) finger spelling the first basic component in learning any sign language. We have designed a highly realistic hand with natural animation of the finger motions. Smoothness of motion (in real time) is achieved via programmable blending of animation segments. The…
Descriptors: Animation, Sign Language, Finger Spelling, Computer Assisted Instruction
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Velazquez-Marcano, Alexandra; Williamson, Vickie M.; Ashkenazi, Guy; Tasker, Roy; Williamson, Kenneth C. – Journal of Science Education and Technology, 2004
Different visualization techniques have been used for teaching chemistry concepts. Previous studies have shown that when molecular animations and video demonstrations are used, students seem to better correlate all three levels of representation: macroscopic, submicroscopic, and symbolic. This thinking process allows the students to improve their…
Descriptors: Demonstrations (Educational), Science Instruction, Animation, Chemistry
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Fredriksson, Ulf; Gajek, Elzbieta; Jedeskog, Gunilla – Acta Didactica Napocensia, 2009
The European eLearning Forum for Education 2 (ELFE2) is a project initiated by the ETUCE (European Trade Union Committee on Education) and builds on the conclusion of its predecessor ELFE1. ELFE2 aims, as ELFE1, to contribute to a better understanding of the strengths and weaknesses of using ICT in education. It identifies ways used to optimize…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Foreign Countries
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O'Day, Danton H. – CBE - Life Sciences Education, 2007
Previous work has established that a narrated animation is more effective at communicating a complex biological process (signal transduction) than the equivalent graphic with figure legend. To my knowledge, no study has been done in any subject area on the effectiveness of animations versus graphics in the long-term retention of information, a…
Descriptors: Animation, Retention (Psychology), Long Term Memory, Biology
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Stokrocki, Mary L.; Delahunt, Michael – Journal for Learning through the Arts, 2008
Ecological teaching models and evidence of success in public schools may be lacking. We created a constructivist ecological model using the animé Nausicaa with fourth graders in a Scottsdale, Arizona school. The animé involves the epic adventure, good and evil battle to affect the future of the human race. We documented results using…
Descriptors: Elementary School Students, Grade 4, Ecology, Environmental Education
Munyofu, Mine – ProQuest LLC, 2008
The purpose of this study was to examine the instructional effectiveness of different levels of chunking (simple visual/text and complex visual/text), different forms of feedback (item-by-item feedback, end-of-test feedback and no feedback), and use of instructional gaming (game and no game) in complementing animated programmed instruction on a…
Descriptors: Feedback (Response), Animation, Comprehension, Educational Objectives
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