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Willett, Rebekah – Gender and Education, 2008
This article reports findings from a study in which 26 girls aged 12- to 13-years-old took part in workshops at a specialist ICT center connected to a school in inner-city London. The girls explored and discussed fashion as presented online, and they produced their own interactive fashion design webpages, making decisions about body shapes, types…
Descriptors: Females, Self Concept, Teaching Methods, Preadolescents
Young, Michael E.; Beckmann, Joshua S.; Wasserman, Edward A. – Journal of the Experimental Analysis of Behavior, 2006
We trained four pigeons to discriminate a Michotte launching animation from three other animations using a go/no-go task. The pigeons received food for pecking at one of the animations, but not for pecking at the others. The four animations featured two types of interactions among objects: causal (direct launching) and noncausal (delayed, distal,…
Descriptors: Interaction, Animal Behavior, Animals, Behavioral Science Research
Koldehofe, Boris; Papatriantafilou, Marina; Tsigas, Philippas – Journal on Educational Resources in Computing, 2006
LYDIAN is an environment to support the teaching and learning of distributed algorithms. It provides a collection of distributed algorithms as well as continuous animations. Users can combine algorithms and animations with arbitrary network structures defining the interconnection and behavior of the distributed algorithm. Further, it facilitates…
Descriptors: Visualization, Mathematics, Animation, Computer Networks
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
Coleman, William F.; Fedosky, Edward W. – Journal of Chemical Education, 2006
"Computer Simulations of Salt Solubility" by Victor M. S. Gil provides an animated, visual interpretation of the different solubilities of related salts based on simple entropy changes associated with dissolution such as configurational disorder and thermal disorder. This animation can help improve students' conceptual understanding of…
Descriptors: Scientific Concepts, Animation, Chemistry, Scientific Methodology
Donkin, John Caldwell – 1986
Emphasizing the importance of economy and efficiency in the production of computer animation, this master's thesis outlines methodologies that can be used to develop animated sequences with the highest quality images for the least expenditure. It is assumed that if computer animators are to be able to fully exploit the available resources, they…
Descriptors: Animation, Computer Graphics, Cost Effectiveness, Efficiency
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education
Elsas, Diana, Ed.; And Others – 1977
The following sections are included in this guide: (1) organizations, (2) training programs, (3) animation courses and programs, (4) distributors of animation, (5) services and equipment useful to animators, and (6) U.S. and foreign film festivals. Descriptive information is included for each listing. The annotated bibliography deals with making…
Descriptors: Animation, Annotated Bibliographies, Apprenticeships, Directories
Greer, Martin L. – 1979
Directed to the class or individual with limited film making equipment, this paper presents a "hands on" guide to the production of animated cartoons. Its 14 sections deal with the following topics: understanding animation; choosing subject matter for an animation; writing a script; getting the timing right; choosing a camera and projector;…
Descriptors: Animation, Cartoons, Class Activities, Elementary Secondary Education
Cowie, Peter, Ed. – 1972
Brief descriptions of film production activity in 44 countries and reviews of important films from these countries are presented, along with lists of films recently in production. A paragraph-long description of film festivals slated for 1972 is given. Sound track music available on records, 16mm films available in the United Kingdom and the…
Descriptors: Animation, Film Libraries, Film Study, Films
Bryne-Daniel, J. – 1970
"Grafilm" is a new medium which combines a variety of graphic and illustrative techniques on film stock. For example, by drawing on film it is possible to create a new type of animation. The emphasis in this book is on a graphic/poetic approach to film-making rather than a photographic/prosaic one. The book consists of a series of projects which…
Descriptors: Animation, Art Activities, Film Production, Graphic Arts
Smith, Conrad – Journal of the University Film Association, 1977
Investigates the strong newspaper heritage in early animation, citing two principal figures in newspaper comic strips which were the predecessors of animated cartoons. (MH)
Descriptors: American Culture, Animation, Cartoons, Communications
Children and Animals, 1985
Approaches the topic of responsible pet care through the use of cartoon strips. Provides a two-page cartoon layout that can be duplicated for classroom use. Poses questions for possible discussions and investigations. (ML)
Descriptors: Animation, Cartoons, Comics (Publications), Elementary Education
Klein, Jeanne M. – 2002
To explore media theories of perceived reality regarding factuality, social, and physical realism, and "videocy" (or theatrical spectacle), 32 children in first, third, and fifth grades were individually interviewed after attending a production of "Dinosaurus" which included computer-animated dinosaurs. Contrary to beliefs that…
Descriptors: Animation, Computer Uses in Education, Dinosaurs, Drama
Ausman, Bradley D.; Lin, Huifen; Kidwai, Khusro; Munyofu, Mine; Swain, William J.; Dwyer, Francis – Association for Educational Communications and Technology, 2004
The use of animation and audio as a virtual panacea for everything from advertising to educational videos and instruction has created the presumption that any materials that use them 'must be better!' Now doubt that the addition of animation can improve message delivery on a number of scales, but the use of animation regardless of message and with…
Descriptors: Undergraduate Students, Teaching Methods, Web Based Instruction, Computer Assisted Instruction

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