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Torbey, Ryan; Martin, Nicole D.; Warner, Jayce R.; Fletcher, Carol L. – Texas Education Research Center, 2020
A complex web of factors can influence whether students participate in computer science (CS) during high school. In order to increase participation in CS for all students, there is a need to better understand who is currently participating and what factors might be hindering participation. This study utilized a large-scale, student-level dataset…
Descriptors: Algebra, High School Students, Computer Science Education, Student Participation
Terry M. Voldase – ProQuest LLC, 2020
America's higher education institutions have aligned computer science curricula with today's modern technology. Despite these efforts, data have shown that there is slow growth among young women majoring in computer science and even slower growth in this area at community colleges. Higher education institutions have also acknowledged a gap between…
Descriptors: Student Experience, Females, Community College Students, Computer Science Education
Carey Davis – ProQuest LLC, 2020
An instructional focus on Science, Technology, Engineering, and Math (STEM) is a current popular educational due to the widespread need for skilled workers in these growing fields. Compounding this labor shortage is the fact that female students and workers are underrepresented in STEM subjects. The purpose of this study was to examine the…
Descriptors: Females, Self Efficacy, Middle School Students, Robotics
Sharman, Jonathan; Acemyan, Claudia Ziegler; Kortum, Philip; Wallach, Dan – International Journal of Computer Science Education in Schools, 2021
Software security is inevitably dependent on developers' ability to to design and implement software without security bugs. Perhaps unsurprisingly, developers often fail to do this. Our goal is to understand this from a usability perspective, identifying how we might best train developers and equip them with the right software tools. To this end,…
Descriptors: Teaching Methods, Computer Science Education, Undergraduate Students, Computer Software
Csapó, Gábor; Sebestyén, Katalin; Csernoch, Mária; Abari, Kálmán – Education and Information Technologies, 2021
In Hungary, K-12 informatics/computer science education focuses on mostly surface-based methods. This approach can be observed in the teaching of several topics in the subject, of which we focus on spreadsheet management. This is further emphasized by regulatory documents -- the Hungarian National Core Curriculum and Hungarian Curriculum…
Descriptors: Foreign Countries, Elementary Secondary Education, Computer Science Education, Information Science
Ko, Chia-Yin; Leu, Fang-Yie – IEEE Transactions on Education, 2021
Contribution: This study applies supervised and unsupervised machine learning (ML) techniques to discover which significant attributes that a successful learner often demonstrated in a computer course. Background: Students often experienced difficulties in learning an introduction to computers course. This research attempts to investigate how…
Descriptors: Undergraduate Students, Student Characteristics, Academic Achievement, Predictor Variables
Jiang, Bo; Zhao, Wei; Gu, Xiaoqing; Yin, Chengjiu – Educational Technology Research and Development, 2021
Social learning theory posits that learning is most effective when providing learners with opportunities to observe and interact with peers. Unfortunately, current K-12 programming education overemphasizes individual learning and discourages learners from observing and interacting with others. The Scratch online community provides youth…
Descriptors: Correlation, Computer Science Education, Programming Languages, Elementary Secondary Education
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
Bush, Eliot C.; Adolph, Stephen C.; Donaldson-Matasci, Matina C.; Hur, Jae; Schulz, Danae – Journal of College Science Teaching, 2021
This paper describes an introductory biology course for undergraduates that heavily incorporates quantitative problem solving in activities and homework assignments. The course is broken up into a series of units, each organized around a motivating biological question or theme. Homework assignments address the theme or question, and typically…
Descriptors: Biology, Science Instruction, Teaching Methods, Problem Solving
Recke, Moritz Philip; Perna, Stefano – Electronic Journal of e-Learning, 2021
The University of Naples Federico II (Italy) offers a nine-month formative training program aimed at software development for the Apple technology ecosystem to ~400 learners per year and utilises the Challenge Based Learning ("CBL") methodology as a framework for learning. As a collaborative and self-guided, inquiry-based learning…
Descriptors: Distance Education, Learning Experience, Foreign Countries, Active Learning
Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
Menon, Pratibha – Information Systems Education Journal, 2021
Learning how to become a self-regulated learner could benefit students in introductory undergraduate courses, such as computer programming. This study explores the perceived value of instructional and skill-building activities and students' self-efficacy to learn and apply programming skills in an introductory computer programming course. The…
Descriptors: Student Attitudes, Independent Study, Introductory Courses, Programming
Blaney, Jennifer M. – Journal of Women and Gender in Higher Education, 2021
Women remain underrepresented in both the computing major and leadership positions in the tech field. This article utilizes a feminist phenomenological framework and mixed methods approach to provide insight into these inequities, focusing on women's leadership perceptions and experiences in the computing major over time. Relying on survey data…
Descriptors: Leadership Training, Undergraduate Students, Females, Student Experience
Gökbulut, Bayram; Bakangöz, Müzeyyen Merve – International Journal of Progressive Education, 2021
With the inclusion of the Information Technology and Software course in elementary and middle school curricula in Turkey, the Ministry of National Education has started to offer Technology Use and Coding courses. In this study, opinions of 12 instructors who taught Technology Use and Coding courses were consulted. The study aimed to determine the…
Descriptors: Teacher Attitudes, Technology Uses in Education, Programming, Computer Science Education
Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods

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