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Pittman, Jason – Journal of Information Technology Education: Research, 2013
The use of laboratories as part of cybersecurity education is well evidenced in the existing literature. We are informed about the benefits, different types of laboratories and, in addition, underlying learning theories therein. Existing research also demonstrates that the success of employing cybersecurity laboratory exercises relies upon…
Descriptors: Computer Security, Laboratories, Technology Uses in Education, Delivery Systems
Niemeyer, Dodie J.; Gerber, Hannah R. – Educational Media International, 2015
Collaborative learning environments found with gaming communities can provide excellent structures to study the way that learners act within informal learning environments. For example, many of these gaming communities encourage gamers to create videogames and virtual world walkthroughs and commentaries. Walkthroughs and commentaries provide…
Descriptors: Informal Education, Educational Games, Computer Games, Communities of Practice
Babb, Jeffry S.; Waguespack, Leslie J. – Information Systems Education Journal, 2014
Curricula in information systems embrace a broad range of topics that leave the identity of information systems as a discipline somewhat in flux. In the spirit of "the first among equals," we posit that design should have preeminence in the education of information systems professionals. Design frames problem understanding and defines…
Descriptors: Information Systems, Information Science Education, Curriculum Development, Job Skills
Clark, Joseph Warren – ProQuest LLC, 2012
In turbulent business environments, change is rapid, continuous, and unpredictable. Turbulence undermines those adaptive problem solving methods that generate solutions by extrapolating from what worked (or did not work) in the past. To cope with this challenge, organizations utilize trial-based problem solving (TBPS) approaches in which they…
Descriptors: Problem Solving, Simulation, Marketing, Models
Tomeo, Megan L. – Public Services Quarterly, 2012
Alden Library began redesigning its website over a year ago. Throughout the redesign process the students, faculty, and staff that make up the user base were added to the conversation by utilizing several usability test methods. This article focuses on the usability testing conducted at Alden Library and delves into future usability testing, which…
Descriptors: Academic Libraries, Web Sites, Usability, College Students
Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
Snow, Erica L. – International Educational Data Mining Society, 2015
Intelligent tutoring systems are adaptive learning environments designed to support individualized instruction. The adaptation embedded within these systems is often guided by user models that represent one or more aspects of students' domain knowledge, actions, or performance. The proposed project focuses on the development and testing of user…
Descriptors: Intelligent Tutoring Systems, Models, Individualized Instruction, Needs Assessment
Liao, Yuan – ProQuest LLC, 2011
The virtualization of computing resources, as represented by the sustained growth of cloud computing, continues to thrive. Information Technology departments are building their private clouds due to the perception of significant cost savings by managing all physical computing resources from a single point and assigning them to applications or…
Descriptors: Telecommunications, Computers, Statistical Analysis, Computer Networks
Khanna, Pankaj; Basak, P. C. – International Review of Research in Open and Distance Learning, 2013
This paper describes an open educational resources (OER) architecture framework that would bring significant improvements in a well-structured and systematic way to the educational practices of distance education institutions of India. The OER architecture framework is articulated with six dimensions: pedagogical, technological, managerial,…
Descriptors: Foreign Countries, Access to Information, Electronic Publishing, Educational Resources
Schober, Andreas; Müller, Frederik; Linden, Sabine; Klois, Martha; Künne, Bernd – International Association for Development of the Information Society, 2014
This paper describes an existing web-based learning platform named "Third Place of Learning" (TPL)--"Dritter Lernort". This project's aim is to connect the system of vocational education with digital media by a web-based learning platform. TPL supports student's digital learning by means of interactive examples and exercises.…
Descriptors: Foreign Countries, Vocational Education, Web Based Instruction, Learning Activities
Kharabe, Amol T. – ProQuest LLC, 2012
Over the last two decades, firms have operated in "increasingly" accelerated "high-velocity" dynamic markets, which require them to become "agile." During the same time frame, firms have increasingly deployed complex enterprise systems--large-scale packaged software "innovations" that integrate and automate…
Descriptors: Computer Software, Computer System Design, Innovation, Organizational Effectiveness
Khoury, Fadi E. – ProQuest LLC, 2012
Data centric applications, an important effort of software development in large organizations, have been mostly adopting a software methodology, such as a waterfall or Rational Unified Process, as the framework for its development. These methodologies could work on structural, procedural, or object oriented based applications, but fails to capture…
Descriptors: Computer Software, Computer System Design, Data, Computer Oriented Programs
Tabor, Sharon W. – Journal of Information Technology Education: Innovations in Practice, 2016
Mobile devices are the constant companions of technology users of all ages. Studies show, how-ever, that making calls is a minimal part of our engagement with today's smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together…
Descriptors: Electronic Learning, Program Implementation, Performance Factors, Student Attitudes
Bollens, Eric; Rocchio, Rosemary A.; Peterson, Jill Eleanor; Pollack, Brett; Tirpak, Lori; Ward, Christopher Matthew – EDUCAUSE, 2014
This paper is a publication of the EDUCAUSE Center for Analysis and Research (ECAR) Mobile Strategy and Application Development (MSAD) Working Group. In higher education, nearly every user interaction that takes place on a desktop or laptop browser is also attempted using phones, tablets, watches, and more. As students, faculty, and staff…
Descriptors: Web Sites, Computer System Design, Higher Education, Handheld Devices
Hirumi, Atsusi – Quarterly Review of Distance Education, 2013
Advances in technology offer a vast array of opportunities for facilitating elearning. However, difficulties may arise if elearning research and design, including the use of emerging technologies, are based primarily on past practices, fads, or political agendas. This article describes refinements made to a framework for designing and sequencing…
Descriptors: Interaction, Electronic Learning, Design Preferences, Curriculum Design