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Guzdial, Mark; Ericson, Barbara; Mcklin, Tom; Engelman, Shelly – ACM Transactions on Computing Education, 2014
Georgia Computes! ("GaComputes") was a six-year (2006-2012) project to improve computing education across the state of Georgia in the United States, funded by the National Science Foundation. The goal of GaComputes was to broaden participation in computing and especially to engage more members of underrepresented groups which includes…
Descriptors: Informal Education, Educational Policy, Computer Science, Intervention
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Giannakos, Michail N. – Turkish Online Journal of Educational Technology - TOJET, 2014
Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students regarding the intended learning content. In this research, factors from the Social Cognitive Theory and Unified Theory of…
Descriptors: Intention, Computer Science Education, Programming, Information Technology
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Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
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Dickey, Michele D. – International Journal of Art & Design Education, 2010
With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which integrate art, design and technology and of…
Descriptors: Computer Science, Computer Science Education, Multimedia Materials, Computers
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Fulton, Steven; Schweitzer, Dino – International Journal for the Scholarship of Teaching and Learning, 2011
Student assignments have long been an integral part of many university level computer science courses to reinforce material covered in class with practical exercises. For years, researchers have studied ways to improve such student assignments by making them more interesting, applicable, and valuable to the student with a goal of improving…
Descriptors: Introductory Courses, Computer Science Education, Homework, Selection
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Sardone, Nancy B. – Journal of Information Technology Education, 2011
The confluence of powerful technologies of computers and network connectivity has brought explosive growth to the field of Information Technology (IT). The problem presented in this study is whether the type of learning environment where IT concepts are taught to undergraduates has a relationship to the development of IT fluency and course…
Descriptors: Information Technology, Undergraduate Students, Constructivism (Learning), Educational Environment
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Alexander, P. M.; Holmner, M.; Lotriet, H. H.; Matthee, M. C.; Pieterse, H. V.; Naidoo, S.; Twinomurinzi, H.; Jordaan, D. – Journal of Science Education and Technology, 2011
The number of student enrolments in computer-related courses remains a serious concern worldwide with far reaching consequences. This paper reports on an extensive survey about career choice and associated motivational factors amongst new students, only some of whom intend to major in computer-related courses, at two South African universities.…
Descriptors: Majors (Students), Student Attitudes, Self Efficacy, Career Choice
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Hwang, Gwo-Jen; Wu, Chih-Hsiang; Tseng, Judy C. R.; Huang, Iwen – British Journal of Educational Technology, 2011
The popularity of mobile devices has encouraged the advance of ubiquitous learning, in which students are situated in a real-world learning environment with support from the digital world via the use of mobile, wireless communications, or even sensing technologies. Most of the ubiquitous learning systems are implemented with high-cost sensing…
Descriptors: Educational Technology, Telecommunications, Synchronous Communication, Handheld Devices
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Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
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Loesch, Martha Fallahay – Journal of Library & Information Services In Distance Learning, 2011
Two members of the library faculty at Seton Hall University teamed up with a respected professor of mathematics and computer science, in order to create an online course that introduces information literacy both from the perspectives of the computer scientist and from the instruction librarian. This collaboration is unique in that it addresses the…
Descriptors: Online Courses, Computer Science, Information Literacy, Library Instruction
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Thompson, Errol; Kinshuk – Computer Science Education, 2011
Object-oriented programming is seen as a difficult skill to master. There is considerable debate about the most appropriate way to introduce novice programmers to object-oriented concepts. Is it possible to uncover what the critical aspects or features are that enhance the learning of object-oriented programming? Practitioners have differing…
Descriptors: Expertise, Novices, Phenomenology, Learning Processes
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Filipkowski, A. – European Journal of Engineering Education, 2011
The problem of Earth environmental destruction by human activities is becoming dangerous. Engineers responsible for the production of any goods should be well aware of the negative influence of their activities on the state of the planet. This is why the understanding of ecological problems is essential for people responsible for production and…
Descriptors: Environmental Education, Ecology, Computer Science, Engineering
Center on Standards and Assessments Implementation, 2016
As states examine efforts to ensure college and career readiness for all students, review and possible revision of their content standards may be part of these efforts. Based on questions CSAI has received regarding how states undergo the process of revising content standards, a report was created to compile information for stakeholders interested…
Descriptors: State Standards, Academic Standards, Change, Elementary Secondary Education
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Akin, H. Levent; Meriçli, Çetin; Meriçli, Tekin – Computer Science Education, 2013
Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the…
Descriptors: Robotics, Computer Science Education, Undergraduate Study, Introductory Courses
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Wu, Ye-Chi; Ma, Lee Wei; Jiau, Hewijin Christine – Educational Technology & Society, 2013
Programming assignments are commonly used in computer science education to encourage students to practice target concepts and evaluate their learning status. Ensuring students are engaged in such assignments is critical in attracting and retaining students. To this end, WebHat, a service-based program evaluation platform, is introduced in this…
Descriptors: Assignments, Computer Science, Program Evaluation, Computer Software
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