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Kim, Seung Han; Jeon, Jae Wook – IEEE Transactions on Education, 2009
The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…
Descriptors: Foreign Countries, Instructional Effectiveness, Learning Strategies, Teaching Methods
Cross, James H., II; Hendrix, T. Dean; Umphress, David A.; Barowski, Larry A.; Jain, Jhilmil; Montgomery, Lacey N. – ACM Transactions on Computing Education, 2009
jGRASP has three integrated approaches for interacting with its dynamic viewers for data structures: debugger, workbench, and text-based interactions that allow individual Java statements and expressions to be executed/evaluated. These approaches can be used together to provide a complementary set of interactions with the dynamic viewers. Data…
Descriptors: Textbooks, Interaction, Methods, Computer Science Education
Luehmann, April Lynn – Cultural Studies of Science Education, 2009
Many attempt to address the documented achievement gap between urban and suburban students by offering special programs to enrich urban students' academic experiences and proficiencies. Such was the case in the study described by DeGennaro and Brown in which urban students participated in an after-school technology course intended to address the…
Descriptors: Achievement Gap, Special Programs, Urban Youth, Urban Education
Pound, Sandra R. – ProQuest LLC, 2011
Research shows that students who take a certain core curriculum are better prepared for college than those students who do not; however, data indicate that taking core courses is not enough: Teachers must assign greater rigor in all courses they teach, especially courses needed for college (Schmeiser, 2007). As early as 1983 the National…
Descriptors: High Schools, Suburban Schools, College Preparation, Core Curriculum
Hui, Tie Hui; Umar, Irfan Naufal – Online Submission, 2011
Learning to programme requires complex cognitive skills that computing students find it arduous in comprehension. PP (pair programming) is an intensive style of programme cooperation where two people working together in resolving programming scenarios. It begins to draw the interests of educators as a teaching approach to facilitate learning and…
Descriptors: Direct Instruction, Educational Strategies, Experimental Groups, Control Groups
Gibbs, Shirley; Steel, Gary; Kuiper, Alison – Journal of Information Technology Education, 2011
The use of computers has become part of everyday life. The high prevalence of computer use appears to lead employers to assume that university graduates will have the good computing skills necessary in many graduate level jobs. This study investigates how well the expectations of employers match the perceptions of near-graduate students about the…
Descriptors: Computer Literacy, Business Administration Education, Expectation, Job Skills
Guo, Zixiu; Stevens, Kenneth John – Australasian Journal of Educational Technology, 2011
This study reports the findings of an investigation of the factors influencing the use and usefulness of wikis in an introductory, undergraduate information systems course. Informed by the media choice, technology acceptance model from information systems research, and group collaborative learning research from the education literature, a survey…
Descriptors: Foreign Countries, Introductory Courses, Cooperative Learning, Group Activities
Cabot, Jordi; Tisi, Massimo – Computer Science Education, 2011
Model-Driven Engineering (MDE) is changing the way we build, operate, and maintain our software-intensive systems. Several projects using MDE practices are reporting significant improvements in quality and performance but, to be able to handle these projects, software engineers need a set of technical and interpersonal skills that are currently…
Descriptors: Foreign Countries, Computer Science Education, Computer Software, Engineering
Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes
Bower, Matt – Educational Technology & Society, 2011
Based on a three-semester design research study, this paper argues the need to redesign online learning environments to better support the representation and sharing of factual, procedural, and conceptual knowledge in order for students to develop their design capabilities. A web-conferencing environment is redesigned so that the modalities…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Instruction, Internet
Gao, Jinzhu; Hargis, Jace – Journal of Effective Teaching, 2010
This paper describes specific active learning strategies for teaching computer science, integrating both instructional technologies and non-technology-based strategies shown to be effective in the literature. The theoretical learning components addressed include an intentional method to help students build metacognitive abilities, as well as…
Descriptors: Active Learning, Computer Science Education, Technology Uses in Education, Learning Strategies
Ruzic-Dimitrijevic, Ljiljana; Dimitrijevic, Maja – Journal of Information Technology Education, 2010
Every few years, there is a breakthrough in information technology, introducing a new concept that becomes widely used. This paper deals with the challenges IT (information technology) instructors face due to these rapid developments in the IT industry. More specifically, we are interested in the challenges instructors of the introductory IT…
Descriptors: Computer Science Education, Information Technology, Educational Technology, Technological Advancement
Schilling, Jan; Klamma, Ralf – Assessment & Evaluation in Higher Education, 2010
Recently, there has been increasing criticism concerning academic computer science education. This paper presents a new approach based on the principles of constructivist learning design as well as the ideas of knowledge transfer in communities of practice. The course "High-tech Entrepreneurship and New Media" was introduced as an…
Descriptors: Computer Science Education, Case Studies, Constructivism (Learning), Communities of Practice
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
Russell, Ingrid; Markov, Zdravko; Neller, Todd; Coleman, Susan – ACM Transactions on Computing Education, 2010
Our approach to teaching introductory artificial intelligence (AI) unifies its diverse core topics through a theme of machine learning, and emphasizes how AI relates more broadly with computer science. Our work, funded by a grant from the National Science Foundation, involves the development, implementation, and testing of a suite of projects that…
Descriptors: Artificial Intelligence, Program Effectiveness, Computer Science, Teaching Methods
Chatzopoulou, D. I.; Economides, A. A. – Journal of Computer Assisted Learning, 2010
This paper presents Programming Adaptive Testing (PAT), a Web-based adaptive testing system for assessing students' programming knowledge. PAT was used in two high school programming classes by 73 students. The question bank of PAT is composed of 443 questions. A question is classified in one out of three difficulty levels. In PAT, the levels of…
Descriptors: Student Evaluation, Prior Learning, Programming, High School Students

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