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Shuqiong Lin; Megha Joshi; Kate Caton; Joseph Patrick Wilson – American Institutes for Research, 2024
The American Institutes for Research® (AIR®) partnered with Girls Who Code (GWC) to conduct an independent study evaluating the effectiveness of two GWC summer virtual programs, the Summer Immersion Program (SIP) and the Self-Paced Program (SPP), on promoting the pursuit of Computer Science (CS)-related postsecondary education for high school…
Descriptors: Females, Womens Education, Summer Programs, Program Effectiveness
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
Hubbard, Jane; Russo, James; Livy, Sharyn – Mathematics Education Research Group of Australasia, 2022
Making accurate judgements and interpretations about student growth and progress in mathematics can be problematic when using open-ended assessments. This study reports on the development of a class-based assessment instrument and marking key designed to assess Year 2 students' mathematics competence to reflect their learning of mathematics…
Descriptors: Mathematics Skills, Mathematics Instruction, Grading, Mathematics Tests
Mende, Janne – Qualitative Research Journal, 2022
Purpose: This paper aims to introduce the extended qualitative content analysis (EQCA) method to integrate data-reducing and data-complicating research steps when conducting qualitative research on the United Nations and other international institutions. Design/methodology/approach: EQCA supplements the method of qualitative content analysis,…
Descriptors: International Organizations, Content Analysis, Grounded Theory, Correlation
Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism
Mecca, Giansalvatore; Santoro, Donatello; Sileno, Nazzareno; Veltri, Enzo – International Journal of Educational Technology in Higher Education, 2021
Computational thinking is the capacity of undertaking a problem-solving process in various disciplines (including STEM, i.e. science, technology, engineering and mathematics) using distinctive techniques that are typical of computer science. It is nowadays considered a fundamental skill for students and citizens, that has the potential to affect…
Descriptors: Mental Computation, Thinking Skills, Coding, Programming
Shi, Yang; Schmucker, Robin; Chi, Min; Barnes, Tiffany; Price, Thomas – International Educational Data Mining Society, 2023
Knowledge components (KCs) have many applications. In computing education, knowing the demonstration of specific KCs has been challenging. This paper introduces an entirely data-driven approach for: (1) discovering KCs; and (2) demonstrating KCs, using students' actual code submissions. Our system is based on two expected properties of KCs: (1)…
Descriptors: Computer Science Education, Data Analysis, Programming, Coding
O'Grady-Jones, Mary; Grant, Michael M. – Gifted Child Today, 2023
The purpose of this research was to describe the impact of digital game building on fourth grade gifted and talented students' problem-solving, creativity, and collaboration skills. Increasingly, there has been a call to involve students in real-world experiences through projects that explore authentic issues using technology. Game design-based…
Descriptors: Academically Gifted, Talent, Computer Games, Educational Games
Lehmer, Eva-Maria; Bäuml, Karl-Heinz T. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
The results of four experiments are reported, in which we examined how the effects of part-list cuing--the presentation of a random selection of studied items as retrieval cues at test--on recall of the remaining target items depend on encoding and access to study context at test. Encoding was varied by inducing high and low degrees of interitem…
Descriptors: Cues, Recall (Psychology), Foreign Countries, College Students
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Cahill, Samuel T.; Bergstrom Mann, Patrick E.; Worrall, Andrew F.; Stewart, Malcolm I. – Journal of Chemical Education, 2020
The COVID-19 pandemic has resulted in a need for social distancing measures in public spaces and will have an important impact on university level teaching going forward. Remote methods to complete laboratory related activities are a potential means of students achieving practical credit while still isolating or social distancing. We outline the…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Leyva, Diana; Reese, Elaine; Laible, Deborah; Schaughency, Elizabeth; Das, Shika; Clifford, Amanda – Journal of Cognition and Development, 2020
Parents' elaboration plays an important role in autobiographical memory and socioemotional development. Two types of coding approaches have been used to assess parents' elaboration: a frequency-based coding (absolute frequencies of different types of elaborative utterances) and a scale-based coding (a 5-point scale based on relative frequencies of…
Descriptors: Memory, Social Development, Emotional Development, Personal Narratives
Ruiz-Arias, Perla Marysol; Sacristán, Ana Isabel – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents a case study that is part of a research studying how university statistics teachers integrate digital tools in their practice. The case study is of a teacher who claims to follow constructionist ideas for her teaching of statistics, using the R programming language. The teacher developed a series of activities with R, aiming to…
Descriptors: College Faculty, Statistics Education, College Mathematics, Data Analysis
Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
Matsumoto, David; Hwang, Hyisung C. – Applied Cognitive Psychology, 2019
This study examined the effect of a principle of social influence--authority--on the informational elements in an investigative interview. Community participants told the truth or lied about a mock crime in a high or low authority context. Informational elements were coded from their oral responses in the interviews and written responses in a…
Descriptors: Social Influences, Interviews, Ethics, Deception