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Powers, Joelle D.; Bowen, Natasha K.; Bowen, Gary L. – Children & Schools, 2011
In spite of multidisciplinary recommendations to use evidence-based interventions in schools and a growing knowledge base of such practices, most schools are not using empirically supported interventions. On the basis of a careful analysis of barriers to the implementation of the best researched programs, an online, free, and publicly available…
Descriptors: Evidence, Student Needs, School Psychology, Databases
Cheng, Hsiu-Hua; Yang, Heng-Li – Australasian Journal of Educational Technology, 2011
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Descriptors: Achievement Need, Motivation, Computer Software, Information Systems
Nitinawarat, Sirin – ProQuest LLC, 2010
This dissertation deals with a multiterminal source model for secret key generation by multiple network terminals with prior and privileged access to a set of correlated signals complemented by public discussion among themselves. Emphasis is placed on a characterization of secret key capacity, i.e., the largest rate of an achievable secret key,…
Descriptors: Information Theory, Telecommunications, Mathematics, Computer Networks
Reyes Alamo, Jose M. – ProQuest LLC, 2010
The Service Oriented Computing (SOC) paradigm, defines services as software artifacts whose implementations are separated from their specifications. Application developers rely on services to simplify the design, reduce the development time and cost. Within the SOC paradigm, different Service Oriented Architectures (SOAs) have been developed.…
Descriptors: Models, Safety, Computer Software, Programming Languages
Heather, James – Assessment & Evaluation in Higher Education, 2010
In recent times, "plagiarism detection software" has become popular in universities and colleges, in an attempt to stem the tide of plagiarised student coursework. Such software attempts to detect any copied material and identify its source. The most popular such software is Turnitin, a commercial system used by thousands of institutions…
Descriptors: Plagiarism, Computer Software, Computer Software Evaluation, Computer System Design
Barba, Ian; Cassidy, Ryan; De Leon, Esther; Williams, B. Justin – Journal of Web Librarianship, 2013
Proper planning and assessment surveys of projects for academic library Web sites will not always be predictive of real world use, no matter how many responses they might receive. In this case, multiple-phase development, librarian focus groups, and patron surveys performed before implementation of such a project inaccurately overrated utility and…
Descriptors: Behavior Patterns, Behavioral Science Research, Academic Libraries, Web 2.0 Technologies
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
Toom, Anna – Online Submission, 2013
In this work, a new method of teaching psychology based on the union of scientific, artistic, and information-technological knowledge is presented. The author teaches Cognitive Development in Early Childhood analyzing Anton Chekhov's short story "Grisha" and uses both traditional and computerized instructional methodology. In the authors' two…
Descriptors: Web Based Instruction, College Instruction, Comparative Analysis, Interdisciplinary Approach
Franics, Sarah L.; Martin, Peggy; Taylor, Kristin – Journal of Extension, 2012
Concern about young families' ability to cope with rising food prices resulted in creating Spend Smart. Eat Smart (SSES), a website focused on budget-friendly nutrition information for limited resource audiences (LRA). SSES was redesigned using LRAs needs and preferences to increase use by LRAs. SSES usage increased after it was revised to…
Descriptors: Extension Education, Web Sites, Nutrition, Cost Effectiveness
Armstrong, Ann; Thornton, Nan – Quarterly Review of Distance Education, 2012
For academics who administer, design, and develop courses for online graduate programs, emphasis is placed on creating student-centered experiences that are grounded in scholarly learning and instructional theory using state-of-the art technology. This study sought to identify discussion strategies that would enhance the student learning…
Descriptors: Online Courses, Learning Experience, Instructional Design, Synchronous Communication
Biletskiy, Yevgen; Baghi, Hamidreza; Steele, Jarrett; Vovk, Ruslan – Interactive Technology and Smart Education, 2012
Purpose: Presently, searching the internet for learning material relevant to ones own interest continues to be a time-consuming task. Systems that can suggest learning material (learning objects) to a learner would reduce time spent searching for material, and enable the learner to spend more time for actual learning. The purpose of this paper is…
Descriptors: Internet, Search Engines, Online Searching, Electronic Libraries
Yang, Yang; Leung, H.; Yue, Lihua; Deng, LiQun – IEEE Transactions on Learning Technologies, 2012
In this paper, an automatic lesson generation system is presented which is suitable in a learning-by-mimicking scenario where the learning objects can be represented as multiattribute time series data. The dance is used as an example in this paper to illustrate the idea. Given a dance motion sequence as the input, the proposed lesson generation…
Descriptors: Foreign Countries, Dance Education, Lesson Plans, Pattern Recognition
Ellington, Henry – Simulation & Gaming, 2012
In this invited autobiography, the author describes the impact that educational gaming and simulation has had on his professional career. He begins by reviewing his early life and education in Aberdeen and his subsequent work as a research scientist, schoolteacher, and physics lecturer. He then shows how he changed disciplines from physics to…
Descriptors: Curriculum Development, Educational Games, Systems Approach, Autobiographies
Romero-Zaldivar, Vicente-Arturo; Pardo, Abelardo; Burgos, Daniel; Delgado Kloos, Carlos – Computers & Education, 2012
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and communication technology allows these interactions to be recorded so that analytic or mining techniques are used to gain a deeper…
Descriptors: Academic Achievement, Prediction, Learning Experience, Data
Williams, Amanda Marisa – ProQuest LLC, 2009
The project of ubiquitous computing aims to embed computation into everyday spaces. As a practice that is heavily concerned with space and place, its stance towards mobility is sometimes conflicted--treating mobility by turns as a disruption or as an opportunity--and almost always conceiving of it as free and empowered. Conducted in industrial and…
Descriptors: Foreign Countries, Mobility, Computers, Man Machine Systems

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