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Alannah Oleson – ProQuest LLC, 2023
To realize more equitable technology futures, it is not enough to simply adapt technology to be more inclusive "after" it is created. We will also need to equip technology creators with the skills they need to critically reflect upon bias and exclusion "during" the technology design process. The question of how to best to…
Descriptors: Computation, Computer Science Education, Inclusion, Decision Making
Cheryl Beauchamp; Holly M. Matusovich – Journal of Cybersecurity Education, Research and Practice, 2023
A growing number of academic institutions have invested resources to integrate cyber ranges for applying and developing cybersecurity-related knowledge and skills. Cyber range developers and administrators provided much of what is known about cyber range resources and possible educational applications; however, the educator provides valuable…
Descriptors: Information Technology, Computer Security, Information Security, Drills (Practice)
de Vera, Shaun P. – ProQuest LLC, 2023
Contributing to a growing body of research on broadening participation in computing for historically underrepresented racial communities (e.g., Black and Latinx), this qualitative study describes the knowledge (content and sources) six antiracist Computer Science (CS) teachers have about examples (and counterexamples) of modern techno-racism, a…
Descriptors: Racism, Computer Science Education, Middle School Teachers, High School Teachers
Vandenberg, Jessica; Lynch, Collin; Boyer, Kristy Elizabeth; Wiebe, Eric – Computer Science Education, 2023
Background and Context: Students' self-efficacy toward computing affect their participation in related tasks and courses. Self-efficacy is likely influenced by students' initial experiences and exposure to computer science (CS) activities. Moreover, student interest in a subject likely informs their ability to effectively regulate their learning…
Descriptors: Elementary School Students, Cooperative Learning, Programming, Network Analysis
Breniel Lemley – ProQuest LLC, 2023
The rise in children's media use (Rideout & Robb, 2020) and the prioritization of STEM learning (Fayer et al., 2017) has led to the development of new STEM-related apps, TV shows, and other media for young children. One topic in this area gaining popularity is computational thinking (CT). Researchers refer to CT as an approach to problem…
Descriptors: Educational Television, Culturally Relevant Education, Inclusion, Computation

Priti Oli; Rabin Banjade; Jeevan Chapagain; Vasile Rus – Grantee Submission, 2023
This paper systematically explores how Large Language Models (LLMs) generate explanations of code examples of the type used in intro-to-programming courses. As we show, the nature of code explanations generated by LLMs varies considerably based on the wording of the prompt, the target code examples being explained, the programming language, the…
Descriptors: Computational Linguistics, Programming, Computer Science Education, Programming Languages
Joseph Osunde; Liz Bacon; Lachlan Mackinnon – Electronic Journal of e-Learning, 2023
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a…
Descriptors: Educational Games, Electronic Learning, Gender Differences, Females
Panagiotis Apostolellis; Jessica Taggart; R. X. Schwartz – European Journal of Engineering Education, 2023
Group projects are expected in contemporary engineering curricula, and yet they often pose a challenge to students and instructors alike. Could making projects personally relevant help? The present study created and tested a conceptual framework regarding the impact of personal relevance on groupwork in a project-based learning (PBL) course. We…
Descriptors: Instructional Effectiveness, Student Projects, Active Learning, Relevance (Education)
Julia H. Kaufman; Karen Christianson; Rebecca L. Wolfe; Miray Tekkumru-Kisa; Christopher Joseph Doss – RAND Corporation, 2023
In this report, the authors provide a preliminary look at the Improving Pre-Engineering and Computer Science Education Through Micro-Credentialing project to develop and implement micro-credentials as a means of providing scalable, competency-based certification of science, technology, engineering, and mathematics (STEM) teaching skills in…
Descriptors: Credentials, Program Design, Program Implementation, STEM Education
Méndez Irizarry, Alejandra S. – ProQuest LLC, 2023
This doctoral dissertation documents the experiences of women (student and faculty) in computer science programs. The research emerges from the literature on the gender gap in computing and video gaming. Thus, the author seeks to find the meaning that participants have granted to their experiences as undergraduate students and faculty, in a…
Descriptors: Females, Computer Science Education, Video Games, Gender Differences
Amoudi, Ghada; Tbaishat, Dina – Education and Information Technologies, 2023
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related courses compared to male students. To address these issues, this research investigates the impact of employing a…
Descriptors: Computer Science, Graduate Students, Outcomes of Education, Educational Technology
Furkan Yucel; Hasret Sultan Unal; Elif Surer; Nejan Huvaj – IEEE Transactions on Learning Technologies, 2024
Laboratory experience is an integral part of the undergraduate curriculum in most engineering courses. When physical learning is not feasible, and when the demand cannot be met through actual hands-on laboratory sessions, as has been during the COVID-19 pandemic, virtual laboratory courses can be considered as an alternative education medium. This…
Descriptors: Electronic Learning, Engineering Education, COVID-19, Pandemics
Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
Suzhen Duan; Marisa Exter; Deepti Tagare; Mihaela Sabin; Shamila Janakiraman – Education and Information Technologies, 2024
Competencies (knowledge, skills, and dispositions) enable employers and educators to speak a common language regarding what computing graduates are expected to demonstrate on the job. This study focuses on competencies required by managers in the computing industry, based on semi-structured interviews of ten individuals in managerial roles, such…
Descriptors: Competence, Administrators, Leadership Styles, Job Skills
Embracing Artificial Intelligence to Improve Self-Directed Learning: A Cybersecurity Classroom Study
Jim Marquardson – Information Systems Education Journal, 2024
Generative artificial intelligence (AI) tools were met with a mix of enthusiasm, skepticism, and fear. AI adoption soared as people discovered compelling use cases--developers wrote code, realtors generated narratives for their websites, students wrote essays, and much more. Calls for caution attempted to temper AI enthusiasm. Experts highlighted…
Descriptors: Artificial Intelligence, Capstone Experiences, Computer Security, Information Security