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Nan Ma; Zhiyong Zhong – Journal of Computer Assisted Learning, 2025
Background: With the rapid advancement of technology, the integration of Generative Artificial Intelligence (GAI) in education has gained considerable attention. Many studies have examined GAI's impact on learning outcomes, yet their conclusions are inconsistent, highlighting the need for a comprehensive review to clarify its overall effects and…
Descriptors: Meta Analysis, Artificial Intelligence, Technology Uses in Education, Outcomes of Education
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Emine Turhal; Oktay Bektas – International Journal of Education in Mathematics, Science and Technology, 2025
This research will analyze the issues encountered by two science teachers implementing Arduino-based robotic coding projects. This research employed a case study design. This research has used a criterion sampling group. This study used semi-structured observation, interviews, and video observations as data collection tools. The teachers conducted…
Descriptors: Science Teachers, Teacher Attitudes, Science Instruction, Robotics
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Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
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Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – International Technology and Education Journal, 2025
The purpose of this study is to investigate the impact of robotic coding activities on elementary school students' metacognitive skills and attitudes towards robotic coding. A mixed-method approach was employed in the research, utilizing a single group pre-and post-test design. The study sample consisted of 20 students enrolled in the fourth grade…
Descriptors: Metacognition, Coding, Elementary School Students, Robotics
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Maureen Namukasa; Bhoomin B. Chauhan; Carlie Swords; Curtice Gough; Weronika Dymanus; Catherine Diresta; John Vitali; Vivek Sharma; T. J. OConnor; Meredith Carroll – Journal of Cybersecurity Education, Research and Practice, 2025
This study aimed to evaluate the effectiveness of an eight-module Cybersecurity course at increasing the learning outcomes of middle and high school students with little to no experience in Computer Science and Cybersecurity, including underrepresented minorities (URMs) in Cybersecurity. Twice we administered and evaluated the Cybersecurity…
Descriptors: Computer Security, Internet, Instructional Effectiveness, Middle School Students
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Vladislav Krivoshchekov; Nihat Kotluk; Yoann Favre; Marina Fiori; Egon Werlen; Roland Tormey – Journal of Engineering Education, 2025
Background: Engineering education often upholds masculinity norms such as individual competitiveness and emotional stoicism. These norms affect team dynamics and students' satisfaction with learning experiences in team projects. Purpose: This study explores how social emotions experienced by computer science students, in conjunction with their…
Descriptors: Engineering Education, Cooperative Learning, Teamwork, Psychological Patterns
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Tapprich, William E.; Reichart, Letitia; Simon, Dawn M.; Duncan, Garry; McClung, William; Grandgenett, Neal; Pauley, Mark A. – Biochemistry and Molecular Biology Education, 2021
The lack of an instructional definition of bioinformatics delays its effective integration into biology coursework. Using an iterative process, our team of biologists, a mathematician/computer scientist, and a bioinformatician together with an educational evaluation and assessment specialist, developed an instructional definition of the…
Descriptors: Scoring Rubrics, Definitions, Genetics, Biology
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Ghosh, Biswadip – Journal of Information Systems Education, 2021
Established retailers are facing growing competitive pressure from pure internet startups that are leveraging eCommerce marketplaces hosted by Amazon, Facebook, Alibaba, eBay, etc. Some traditional retailers, such as Best Buy, Macy's, and Walmart, have created an effective competitive response to these pure eCommerce startups by adapting their…
Descriptors: Retailing, Internet, Information Technology, Organizational Change
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Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
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Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
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Mangaroska, Katerina; Martinez-Maldonado, Roberto; Vesin, Boban; Gaševic, Dragan – Journal of Computer Assisted Learning, 2021
Multimodal data have the potential to explore emerging learning practices that extend human cognitive capacities. A critical issue stretching in many multimodal learning analytics (MLA) systems and studies is the current focus aimed at supporting researchers to model learner behaviours, rather than directly supporting learners. Moreover, many MLA…
Descriptors: Computer Science Education, Student Attitudes, Learning Modalities, Learning Analytics
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Geris, Ali; Özdener, Nesrin – Acta Educationis Generalis, 2021
Introduction: The purpose of this paper is to examine the relationship between the digital citizenship levels of information and communication technology teacher candidates and their user behaviours and habits in the digital world. The experimental work presented here provides one of the first investigations into a deeper understanding of…
Descriptors: Citizenship, Preservice Teachers, Computer Use, Foreign Countries
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Sychev, Oleg; Penskoy, Nikita; Anikin, Anton; Denisov, Mikhail; Prokudin, Artem – Education Sciences, 2021
Intelligent tutoring systems have become increasingly common in assisting students but are often aimed at isolated subject-domain tasks without creating a scaffolding system from lower- to higher-level cognitive skills, with low-level skills often neglected. We designed and developed an intelligent tutoring system, CompPrehension, which aims to…
Descriptors: Intelligent Tutoring Systems, Comprehension, Undergraduate Students, Computer Science Education
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Gao, Zhikai; Lynch, Collin; Heckman, Sarah; Barnes, Tiffany – International Educational Data Mining Society, 2021
As Computer Science has increased in popularity so too have class sizes and demands on faculty to provide support. It is therefore more important than ever for us to identify new ways to triage student questions, identify common problems, target students who need the most help, and better manage instructors' time. By analyzing interaction data…
Descriptors: Automation, Classification, Help Seeking, Computer Science Education
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Höppner, Frank – International Educational Data Mining Society, 2021
Various similarity measures for source code have been proposed, many rely on edit- or tree-distance. To support a lecturer in quickly assessing live or online exercises with respect to "approaches taken by the students," we compare source code on a more abstract, semantic level. Even if novice student's solutions follow the same idea,…
Descriptors: Coding, Classification, Programming, Computer Science Education
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