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Haoming Wang; Chengliang Wang; Zhan Chen; Fa Liu; Chunjia Bao; Xianlong Xu – Education and Information Technologies, 2025
With the rapid development of artificial intelligence technology in the field of education, AI-Agents have shown tremendous potential in collaborative learning. However, traditional Computer-Supported Collaborative Learning (CSCL) methods still have limitations in addressing the unique demands of programming education. This study proposes an…
Descriptors: Artificial Intelligence, Cooperative Learning, Programming, Computer Science Education
Ibrahim Abba Mohammed; Ahmed Bello; Bala Ayuba – Education and Information Technologies, 2025
In spite of the emergence of studies seeking to integrate chatbot into education, there is a wide literature gap in the Nigerian contexts. While most studies focus on the design and development of chatbots, there exists a very scarce literature on the effect of ChatGPT chatbot on students' achievement. To address this gap, this study checked the…
Descriptors: Natural Language Processing, Artificial Intelligence, Academic Achievement, Computer Science Education
Michelle Hodara; Ming Yin – Education Northwest, 2025
Computational thinking encompasses proficiencies in computer science and general problem-solving and can support students' learning across subject areas and success in science, technology, engineering, and mathematics (STEM) education and career pathways. To support students' STEM outcomes, many school districts are offering computer science…
Descriptors: Computation, Thinking Skills, Outcomes of Education, STEM Education
Sarah L. Rodriguez; Amanda Ross – Computer Science Education, 2025
Background and Context: Hispanic-serving community colleges represent promising sites for broadening participation and enhancing computing interests around AI. Objectives: This study investigated how students enrolled in an introductory AI computing course at an HSCC made meaning of their course experiences and how they described their interest in…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Technology Integration
Ruta Pirta-Dreimane; Agne Brilingaite; Evita Roponena; Karen Parish; Janis Grabis; Ricardo Gregorio Lugo; Martinš Bonders – Technology, Knowledge and Learning, 2025
Incorporating gamification elements and innovative approaches in training programs are promising for addressing cybersecurity knowledge gaps. Cybersecurity education should combine hard and soft skill development when building the capacity to manage cyber incidents requiring timely communication, team collaboration, and self-efficacy in risk…
Descriptors: Computer Security, Computer Science Education, Educational Games, Gamification
Iria Estévez-Ayres; Patricia Callejo; Miguel Ángel Hombrados-Herrera; Carlos Alario-Hoyos; Carlos Delgado Kloos – International Journal of Artificial Intelligence in Education, 2025
The emergence of Large Language Models (LLMs) has marked a significant change in education. The appearance of these LLMs and their associated chatbots has yielded several advantages for both students and educators, including their use as teaching assistants for content creation or summarisation. This paper aims to evaluate the capacity of LLMs…
Descriptors: Artificial Intelligence, Natural Language Processing, Computer Mediated Communication, Technology Uses in Education
Ananth Jillepalli – ACM Transactions on Computing Education, 2025
I explore Neoliberalism and its effects on Computing Education and Research. I begin the exploration by analyzing the impact of declining state funding for higher education. I discuss the following mechanisms used by higher-ed institutions to cope with declines in state support: managerial culture, increased students' fees, privatization of…
Descriptors: Neoliberalism, Computer Science Education, Educational Research, Educational Finance
Michael Hansen; Li Feng; David Devraj Kumar; Nicolas Zerbino – Journal of Research in Science Teaching, 2025
Maintaining the teacher workforce in science, technology, engineering, and mathematics (STEM) has been a perpetual challenge in US public schools' teaching rosters. Prior reports show the supply of new STEM teachers into the profession has declined over time while demand for instruction in STEM fields continues to grow. This paper seeks to…
Descriptors: STEM Education, Secondary School Teachers, Teacher Characteristics, Labor Force
Furkan Yucel; Hasret Sultan Unal; Elif Surer; Nejan Huvaj – IEEE Transactions on Learning Technologies, 2024
Laboratory experience is an integral part of the undergraduate curriculum in most engineering courses. When physical learning is not feasible, and when the demand cannot be met through actual hands-on laboratory sessions, as has been during the COVID-19 pandemic, virtual laboratory courses can be considered as an alternative education medium. This…
Descriptors: Electronic Learning, Engineering Education, COVID-19, Pandemics
Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
Suzhen Duan; Marisa Exter; Deepti Tagare; Mihaela Sabin; Shamila Janakiraman – Education and Information Technologies, 2024
Competencies (knowledge, skills, and dispositions) enable employers and educators to speak a common language regarding what computing graduates are expected to demonstrate on the job. This study focuses on competencies required by managers in the computing industry, based on semi-structured interviews of ten individuals in managerial roles, such…
Descriptors: Competence, Administrators, Leadership Styles, Job Skills
Embracing Artificial Intelligence to Improve Self-Directed Learning: A Cybersecurity Classroom Study
Jim Marquardson – Information Systems Education Journal, 2024
Generative artificial intelligence (AI) tools were met with a mix of enthusiasm, skepticism, and fear. AI adoption soared as people discovered compelling use cases--developers wrote code, realtors generated narratives for their websites, students wrote essays, and much more. Calls for caution attempted to temper AI enthusiasm. Experts highlighted…
Descriptors: Artificial Intelligence, Capstone Experiences, Computer Security, Information Security
Jeremie Regnier; Ethan Shafer; Edward Sobiesk; Nicholas Stave; Malcolm Haynes – Education and Information Technologies, 2024
In our post-pandemic world, where the majority of higher education institutions have transitioned back to in-person classes, this paper argues that we must not return to pre-COVID teaching practices. Instead, we have the obligation and opportunity to create an educational experience and environment that better facilitates learning and instruction.…
Descriptors: COVID-19, Pandemics, Educational Technology, Best Practices
Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation
Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6

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