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Mulch, Beth Ebenstein – Knowledge Quest, 2014
In this article, high school librarian Beth Ebenstein Mulch describes how she used iPads to introduce students at T. C. Williams High School (Alexandria, Virginia) to the school library. Her goal was for the library to come to life in front of new students and for them to learn from peers about all the great resources and services their library…
Descriptors: High Schools, School Libraries, Library Instruction, Handheld Devices
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Kogan, Lori R.; Dowers, Kristy L.; Cerda, Jacey R.; Schoenfeld-Tacher, Regina M.; Stewart, Sherry M. – Journal of Science Education and Technology, 2014
Veterinary schools, similar to many professional health programs, face a myriad of evolving challenges in delivering their professional curricula including expansion of class size, costs to maintain expensive laboratories, and increased demands on veterinary educators to use curricular time efficiently and creatively. Additionally, exponential…
Descriptors: Veterinary Medical Education, Laboratory Equipment, Computer Simulation, Medical Students
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Akl, Adib – European Journal of Educational Sciences, 2014
As a result of the remarkable speed of the recent technology advancement, major innovations should be proposed for the engineering laboratory contents and delivery methods. Since telecommunications are science centered, it is essential that the telecom engineering laboratory takes as its main goal the development of skills requisite to the…
Descriptors: Theory Practice Relationship, Engineering Education, Telecommunications, Laboratory Experiments
Gendreau, Audrey – ProQuest LLC, 2014
Efficient self-organizing virtual clusterheads that supervise data collection based on their wireless connectivity, risk, and overhead costs, are an important element of Wireless Sensor Networks (WSNs). This function is especially critical during deployment when system resources are allocated to a subsequent application. In the presented research,…
Descriptors: Computer Simulation, Computer Networks, Costs, Risk
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Keppell, Mike – International Perspectives on Higher Education Research, 2014
This chapter will explore how the places of learning might look in next generation learning spaces where learners traverse physical and virtual spaces using personalised learning strategies. It will examine how learning spaces may represent ubiquitous spaces in which the learner undertakes some form of study or learning. Although there has been…
Descriptors: Learning Strategies, Higher Education, Computer Simulation, Instructional Design
Sandra Tan; Russell F. Waugh – Sage Research Methods Cases, 2014
In this case study, we describe our proposed solution to help students 'see' and understand sub-cellular structures in a three-dimensional virtual learning environment and the challenges of implementing this innovation in Singapore schools. The teaching of molecular biology in Singapore suffers from student disengagement and lack of suitable…
Descriptors: Virtual Classrooms, Educational Environment, Molecular Biology, Science Education
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Laura B. Holyoke, Editor; Audrey Ayers, Editor; Trenton Ferro, Editor; Adam L. McClain, Editor; Kyle Znamenak, Editor – American Association for Adult and Continuing Education, 2024
This year's conference theme, "Creating New Trajectories for Adult Education," provided opportunities for presenters to peruse many avenues available for investigating and engaging the field and practice of adult learning. The following proceedings contain valuable information and tools to equip education professionals further as they…
Descriptors: Adult Education, Womens Education, Educational History, Sense of Belonging
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Dali, Ning – English Language Teaching, 2017
The increase of international exchange in education triggers strong demand for learning English language skills in various academic disciplines among Chinese students, which brings up a wide implementation of EAP (English for academic purposes) learning in universities in China. However, the teaching and learning result do not seem to be as…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Language Proficiency
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Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
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Davis, Donna; Moscato, Derek – Journal of Interactive Learning Research, 2017
This study explores how visual narratives stemming from the experience of healthy embodiment in social virtual worlds, especially for individuals living with chronic disease or disability, both fosters relationships and more broadly impacts physical and emotional life experience and overall quality of life. It does so through the lens of social…
Descriptors: Disabilities, Social Support Groups, Social Networks, Personal Narratives
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Hardy, Mat; Totman, Sally – Australasian Journal of Educational Technology, 2017
Scholarly literature attesting to the benefits of role play in teaching international relations or political science subjects is abundant and universally positive. However, despite many case studies presenting snapshots of single examples, long term data concerning a role play exercise is difficult to find. This study presents student feedback…
Descriptors: Computer Simulation, Role Playing, Simulated Environment, Student Attitudes
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Gil, Einat; Gibbs, Alison L. – Statistics Education Research Journal, 2017
In this study, we follow students' modeling and covariational reasoning in the context of learning about big data. A three-week unit was designed to allow 12th grade students in a mathematics course to explore big and mid-size data using concepts such as trend and scatter to describe the relationships between variables in multivariate settings.…
Descriptors: Foreign Countries, Secondary School Students, Grade 12, Statistics
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Bowling, Kristi G.; Miller, Leslie M.; Patel, Ruchita; Bass, Kristin M. – Electronic Journal of Science Education, 2017
"Virtual Clinical Trials" simulations were designed to highlight neuroscience research and reinforce experimental design through the recreation of published clinical trials. This paper reports the effectiveness of "Virtual Clinical Trials" simulations in improving knowledge of concepts related to the experimental design process…
Descriptors: Computer Simulation, Neurosciences, Knowledge Level, High School Students
Howell, Linda Jane – ProQuest LLC, 2017
Research shows that use of high fidelity simulation (HFS) as a teaching strategy requires extensive amounts of faculty time and financial resources for faculty development and equipment. This project study addressed the challenges encountered in the integration of HFS into a Midwestern metropolitan baccalaureate nursing program. The purpose of…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Baker, Jamie Feild; Hunter, John – Independent School, 2013
In an era of unprecedented volatility, ambiguity, impassioned conflict, and intractable problems that affect the basic living conditions and prosperity of many, education has never been more important or more in need of purpose, meaning, and applicability. The solutions to the dilemmas that define our world will be created and implemented in the…
Descriptors: Educational Games, Global Education, Peace, Computer Simulation
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