Publication Date
| In 2026 | 1 |
| Since 2025 | 730 |
| Since 2022 (last 5 years) | 3580 |
| Since 2017 (last 10 years) | 7446 |
| Since 2007 (last 20 years) | 15030 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2852 |
| Teachers | 2010 |
| Researchers | 608 |
| Administrators | 473 |
| Media Staff | 268 |
| Students | 245 |
| Policymakers | 202 |
| Parents | 78 |
| Counselors | 33 |
| Support Staff | 22 |
| Community | 21 |
| More ▼ | |
Location
| Australia | 499 |
| United Kingdom | 474 |
| Turkey | 472 |
| Canada | 364 |
| China | 309 |
| Taiwan | 248 |
| United States | 228 |
| Indonesia | 223 |
| Spain | 221 |
| California | 195 |
| Germany | 163 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 16 |
| Does not meet standards | 17 |
Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
Zadeh, Amir H.; Zolbanin, Hamed M.; Sengupta, Arijit; Schultz, Todd – Journal of Information Systems Education, 2020
Enterprise resource planning systems (ERP) are the most essential and critical information systems that are widely used to build all the functions of a business into a unified and efficient enterprise system. Although the essence of ERP systems are easy to understand, students, especially those who do not have technical experience, have difficulty…
Descriptors: Computer Software, Information Systems, Efficiency, Information Science Education
Gacs, Adam; Goertler, Senta; Spasova, Shannon – Foreign Language Annals, 2020
Online (language) teaching has been found to be as effective as face-to-face (F2F) learning (Moneypenny & Aldrich 2016, "J. Educators Online," 13, 105-174; Goertler & Gacs, 2018, "Die Unterrichtspraxis/Teaching German," 51, 156-174). Online language teaching has different affordances and challenges than F2F teaching,…
Descriptors: Online Courses, Teaching Methods, Second Language Learning, Second Language Instruction
Sadiq, Assadullah – Journal of Early Childhood Literacy, 2020
Although there is a growing body of literature which focuses on museums' role in supporting children's literacy, there is also a need for studies to show ways in which museums can support refugee families' literacy practices. In light of this gap, this qualitative study explores the role of a children's museum in the literacy practices of a recent…
Descriptors: Museums, Refugees, Family Literacy, Role
Sydorenko, Tetyana; Jones, Zachary W.; Daurio, Phoebe; Thorne, Steven L. – Language Learning & Technology, 2020
Usage-based linguistics posits that communicative functions, including pragmatics, are at the core of language (Tomasello, 1992). It is surprising, then, that pragmatics is rarely systematically included in second language curricula (e.g., Bardovi-Harlig, 2017), especially since pragmatics instruction has been shown to significantly contribute to…
Descriptors: Teaching Methods, Pragmatics, Independent Study, Language Usage
Wagner, Elvis – Language Assessment Quarterly, 2020
The Duolingo English Test (DET) is a computer adaptive test of English proficiency that is increasingly used for English-medium university admissions purposes. During the COVID-19 pandemic of 2020, test centers were shut down in many countries, and major tests including the TOEFL iBT and IELTS could not be administered. The DET is an "at…
Descriptors: Language Tests, Computer Software, Computer Assisted Testing, Second Language Learning
Mughaz, Dror; Cohen, Michael; Mejahez, Sagit; Ades, Tal; Bouhnik, Dan – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2020
Aim/Purpose: Using Artificial Intelligence with Deep Learning (DL) techniques, which mimic the action of the brain, to improve a student's grammar learning process. Finding the subject of a sentence using DL, and learning, by way of this computer field, to analyze human learning processes and mistakes. In addition, showing Artificial Intelligence…
Descriptors: Artificial Intelligence, Teaching Methods, Brain Hemisphere Functions, Grammar
Huang, Shu; Renandya, Willy A. – Innovation in Language Learning and Teaching, 2020
This article reports on an exploratory study which investigated the impact of automated feedback in a writing class among some Chinese EFL university learners who were at a lower language level. In particular, the study explored the students' perceptions of Pigai, the largest and most popular locally designed automated writing evaluation system…
Descriptors: English (Second Language), College Students, Second Language Learning, Second Language Instruction
Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Lo, Jesse Ho-Yin; Fu, Genyue; Lee, Kang; Cameron, Catherine Ann – Journal of Moral Education, 2020
This article examines relationships between children and youths' judgments and their justifications of truth telling and verbal deception, in situational and cultural contexts. Han Chinese, Euro-Canadians and Chinese-Canadians, seven- to 17-years of age were presented competitive scenarios in which protagonists told either lies to protect, or…
Descriptors: Moral Values, Cultural Context, Ethics, Sociocultural Patterns
Talakoub, Chelsea – Region 15 Comprehensive Center, 2020
Due to the COVID-19 pandemic, the world of education has had to abruptly pivot to relying heavily on digital methods of delivery. For teachers, much of their professional learning has gone digital as well. To help those in charge of developing and delivering teacher professional learning online, this knowledge brief produced by the Region 15…
Descriptors: COVID-19, Pandemics, Distance Education, Teaching Methods
Martin, Kit; Lam, Eva – Grantee Submission, 2020
Transnational youth use digital media to affiliate with diverse cultural and linguistic practices, as demonstrated through the use of multiple languages and hybrid linguistic codes, media genres and multimodal expressions in the youths' online communication and writing (Black, 2009; Domingo, 2014; Kim, 2016). This study introduces a learning…
Descriptors: Multilingualism, Information Technology, Language Usage, Code Switching (Language)
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Hayashi, Kotaro; Sato, Takeshi – Research-publishing.net, 2020
This study investigates the effectiveness of an Artificial Intelligence (AI) speaker as a device used for interactions in a foreign language (L2), and a tracking eye installed on the speaker to reduce L2 anxiety. L2 anxiety is an urgent issue since the anxiety derived from a fear of being judged, being negatively evaluated, or being rejected by…
Descriptors: Second Language Learning, Second Language Instruction, Eye Movements, Artificial Intelligence

Peer reviewed
Direct link
