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Landwehr, Peter; Spraragen, Marc; Ranganathan, Balki; Carley, Kathleen M.; Zyda, Michael – Simulation & Gaming, 2013
In this article, the authors discuss the development of the "Sudan Game," an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the "Sudan Game" is intended to be a prototype for policy…
Descriptors: Foreign Countries, Computer Games, Public Policy, Policy Formation
Lin, Chi-Syan; Ma, Jung-Tsan; Kuo, Karen Yi-Chwen; Chou, Chien-Tzu Candace – Journal on School Educational Technology, 2015
The goal of the study is to explore the opportunities and challenges associated with Project-Based Learning strategy in a global context on the aspects of both fostering learning community of practices and nurturing the 21st century skills. For collecting empirical data, the study implements and administers an online international project-based…
Descriptors: Student Projects, Teaching Methods, High School Students, Communities of Practice
Teaching Adult Learner Characteristics and Facilitation Strategies through Simulation-Based Practice
Speed, Sally A.; Bradley, Elizabeth; Garland, Krista Vince – Journal of Educational Technology Systems, 2015
This article relates a project in which a curriculum module was developed to help graduate students more effectively manage behaviors of adults in facilitation sessions. The module was piloted in the project and later included in a graduate level course in the Creative Studies Department of SUNY Buffalo State. The curriculum identified…
Descriptors: Adult Learning, Graduate Students, Learning Modules, Computer Simulation
Shaffer, David Williamson; Nash, Padraig; Ruis, A. R. – Teachers College Record, 2015
Background: By 2009, 99% of U.S. classrooms had access to computers, with an average ratio of 1.7 students per computer, and 40% of teachers report using computers often in their classrooms. However, while K-12 schools are investing more heavily in digital technologies, only a small fraction of this investment is going to instructional software…
Descriptors: Educational Technology, Technological Literacy, Technology Uses in Education, Electronic Learning
Bagdonas, Alexandre; Silva, Cibelle Celestino – Science & Education, 2015
Educators advocate that science education can help the development of more responsible worldviews when students learn not only scientific concepts, but also about science, or "nature of science". Cosmology can help the formation of worldviews because this topic is embedded in socio-cultural and religious issues. Indeed, during the Cold…
Descriptors: Science Instruction, Scientific Principles, Religion, Science Education
Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine K. – Journal of Computers in Mathematics and Science Teaching, 2015
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as well as how it is used, impacts how much students learn. Interactive simulations are dynamic virtual environments similar to virtual manipulatives that…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Uses in Education, Educational Technology
Greenlaw, Jim – Educational Philosophy and Theory, 2015
If Neil Postman, were alive today, what would he say to Prensky, the originator of the term, "digital native", about the ways in which teachers should approach the wonders and perils of e-learning in their classrooms? As the Dean of a faculty of education which is devoted to both creating and critiquing a variety of digital teaching and…
Descriptors: Electronic Learning, Teaching Methods, Accountability, Technology Uses in Education
Solak, Ekrem; Cakir, Recep – Journal of Educators Online, 2015
The purpose of this study was to determine the motivational level of the participants in a language classroom towards course materials designed in accordance with augmented reality technology and to identify the correlation between academic achievement and motivational level. 130 undergraduate students from a state-run university in Turkey…
Descriptors: Foreign Countries, Academic Achievement, Student Motivation, Correlation
Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
Kinczkowski, Linda; Cardon, Phillip; Speelman, Pamela – Technology and Engineering Teacher, 2015
This paper provides examples of Aid-to-Thought uses in urban decision making, classroom laboratory planning, and in a ship antiaircraft defense system. Aid-to-Thought modeling and simulations are tools students can use effectively in a STEM classroom while meeting Standards for Technological Literacy Benchmarks O and R. These projects prepare…
Descriptors: Technological Literacy, Benchmarking, Computer Simulation, Computer Graphics
Abdallah, Mahmoud M. S.; Mansour, Marian M. – Online Submission, 2015
This paper reports on an experimental research study that aimed at investigating the effectiveness of employing a virtual task-based situated language learning (TBSLL) environment mediated by Second Life (SL) in developing EFL student teachers' pragmatic writing skills and their technological self-efficacy. To reach this goal, a control-only…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Task Analysis
Huang, Ching-Hsu – International Journal of Distance Education Technologies, 2014
The class quasi-experiment was conducted to determine whether using computer simulation teaching strategy enhanced student understanding of statistics concepts for students enrolled in an introductory course. One hundred and ninety-three sophomores in hospitality management department were invited as participants in this two-year longitudinal…
Descriptors: Longitudinal Studies, Computer Simulation, Statistics, College Students
Stamenkovski, Sasha; Zajkov, Oliver – European Journal of Physics Education, 2014
This research is conducted among 65 seventh graders (12-14 years old) who attend introductory course on physics. Tests and interviews are used to trace the roots of the students' misconceptions about mass. Results from the research reveal serious weaknesses in students' understanding of concept of mass, and its confusion with concepts of density…
Descriptors: Grade 7, Introductory Courses, Physics, Science Instruction
Prigozhin, Maxim B.; Scott, Gregory E.; Denos, Sharlene – Journal of Chemical Education, 2014
In this activity, science education and modern technology are bridged to teach students at the high school and undergraduate levels about protein folding and to strengthen their model building skills. Students are guided from a textbook picture of a protein as a rigid crystal structure to a more realistic view: proteins are highly dynamic…
Descriptors: Computer Simulation, Models, Science Education, Undergraduate Students

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