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Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
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Evi-Colombo, Alessia; Cattaneo, Alberto; Bétrancourt, Mireille – Journal of Computer Assisted Learning, 2023
Background: While the use of digital technologies in collaborative design tasks have gained acceptance amongst educational researchers and instructors, few studies have analysed the application of video-supported collaborative learning-by-design (VSC-LBD) in the authentic setting of professional education and training. Objectives: This study on…
Descriptors: Knowledge Level, College Students, Nursing Education, Instructional Effectiveness
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Leyer, Michael; Yuan, Bei; Wang, Minhong; Moormann, Jürgen – Knowledge Management & E-Learning, 2023
This paper presents an empirical study with 150 graduate students at a business school to analyse the educational impact of experiential learning about process-oriented thinking in the classroom versus online learning setting. The results show that both learning settings are effective in increasing student performance but the increase in student…
Descriptors: Graduate Students, Business Schools, Business Administration, Experiential Learning
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Katherine Hertlein; Varsha Suresh; Taylor Brown; Edmond Davis; Sarah Hechter – Journal of Problem Based Learning in Higher Education, 2023
Introduction: Team-based learning and Problem-Based Learning can be integrated for in person and online psychology or behavioral health related courses in higher education. Statement of the Problem: Historically, team-based learning and problem-based learning have been considered separate (and seemingly competing) activities and not often…
Descriptors: Cooperative Learning, Problem Based Learning, In Person Learning, Electronic Learning
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Yan, Lixiang; Martinez-Maldonado, Roberto; Zhao, Linxuan; Dix, Samantha; Jaggard, Hollie; Wotherspoon, Rosie; Li, Xinyu; Gaševic, Dragan – British Journal of Educational Technology, 2023
Simulation-based learning provides students with unique opportunities to develop key procedural and teamwork skills in close-to-authentic physical learning and training environments. Yet, assessing students' performance in such situations can be challenging and mentally exhausting for teachers. Multimodal learning analytics can support the…
Descriptors: Learning Analytics, Simulation, Teamwork, Cooperative Learning
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Reichardt, Richárd; Polner, Bertalan; Simor, Péter – Applied Cognitive Psychology, 2023
Curiosity predicts memory performance and it is influenced by prior knowledge. Reading a well-organized text can increase curiosity in a classroom setting, however it is not clear if reading a short text written in an encyclopedic style can increase curiosity and learning without explicit educational goals. We presented participants with a short…
Descriptors: Prior Learning, Learning Processes, Learning Motivation, Recall (Psychology)
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Lee, Victor R. – Journal of the Learning Sciences, 2023
"Learning engineering" has gained popularity as a term connected to the work of learning sciences. However, the nature of that connection is not entirely clear. For some, learning engineering represents distinct, industry-inspired practices enabled by data abundance and digital platformization of learning technologies. That view is…
Descriptors: Educational Research, Educational Technology, Educational Improvement, Learning Theories
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Stewart, Nicole K.; Smith, Richard – Communication Teacher, 2023
Courses: Communication Theory, Information Society, Digital Cultures. Objectives: Students will demonstrate an ability to use mobile technologies, understand gaming cultures, and explore how everyday gaming connects to mobile issues.
Descriptors: Video Games, Electronic Learning, Distance Education, Game Based Learning
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Kuhlmann, Shelbi L.; Bernacki, Matthew L.; Greene, Jeffrey A. – New Directions for Teaching and Learning, 2023
The affordances of computer-based learning environments make them powerful tools for conveying information in higher education. However, to most effectively use these environments, students must be adept at self-regulating their learning. This self-regulation is effortful, including a myriad of processes, including defining tasks, making plans,…
Descriptors: Multimedia Instruction, Learning Theories, Learning Strategies, Electronic Learning
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Bilge Öztürk – Educational Policy Analysis and Strategic Research, 2023
Cooperative learning is a learning model in which students support each other's learning in cooperation with each other. In the cooperative learning model, the education process has many advantages in terms of academic, social, psychological, measurement-evaluation, and economic aspects. In this study, which examines the effect of cooperative…
Descriptors: Cooperative Learning, Journal Articles, Documentation, Outcomes of Education
Hub, Qianhui Tian – ProQuest LLC, 2023
Service learning (SL) is an experiential learning pedagogy that merges real-life community service activities with structured reflection. Electronic-Service Learning (e-SL) is a blended pedagogy that combines online education and SL. The pandemic has significantly prompted the evolution of SL toward e-SL. In planning pedagogy initiatives,…
Descriptors: Service Learning, Electronic Learning, College Students, Nontraditional Students
Kelly Woodard – ProQuest LLC, 2024
For many learners in the United States, the education system has been dominated by compulsory education that largely ignores the learning that can happen when learners are able to follow their curiosity and explore without significant adult intervention. The research problem was that despite a wide body of literature on the benefits of…
Descriptors: Independent Study, Self Determination, Learning Resources Centers, Learning Experience
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Rinalyn G. Magtibay; Rebecca C. Nueva España – Journal of Practical Studies in Education, 2024
The study aims to design a socio-scientific issues (SSIs)-based electronic learning (e-LM) design framework. It is anchored to the SSI occurrences in teaching Science at a State University in Batangas province, Philippines. This SSI-based e-LM design framework will guide the e-LM development for teaching Science socio-contextually through flexible…
Descriptors: Science and Society, Electronic Learning, Instructional Materials, Material Development
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Loanne Janin – Classroom Discourse, 2024
Following the current research in conversation analysis in the field of second language (L2) learning, the present study demonstrates that beginner-level adult learners actively contribute to vocabulary explanation sequences by mobilising multimodal resources including depictive gestures, gaze, and short verbal turns. The data consist of…
Descriptors: Adult Learning, Vocabulary, Second Language Learning, Learning Modalities
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Yasin Yalçin; Vanessa P. Dennen – Education and Information Technologies, 2024
Online learning environments offer flexibility for learners who would like to study at a distance. However, research informs us that online learners are usually less likely to complete the learning experience and more likely to drop out compared to learners studying in traditional face-to-face learning environments. One major factor for low…
Descriptors: College Students, Electronic Learning, Student Satisfaction, Learning Experience
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