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Angeli, Charoula; Ioannou, Ioannis – European Journal of Educational Sciences, 2015
act In the study herein the authors adopted the framework of technological pedagogical content knowledge (TPCK) and the approach of technology mapping in order to teach secondary education computer science teachers how to teach with technology. During a 15-hour teacher professional development program, teachers learned how to think about the…
Descriptors: Computer Science Education, Secondary School Teachers, Faculty Development, Pedagogical Content Knowledge
Vasilevskaya, Maria; Broman, David; Sandahl, Kristian – ACM Transactions on Computing Education, 2015
In a modern computing curriculum, large-project courses are essential to give students hands-on experience of working in a realistic software engineering project. Assessing such projects is, however, extremely challenging. There are various aspects and trade-offs of assessments that can affect course quality. Individual assessments may fairly…
Descriptors: Computer Science Education, Student Projects, Models, Active Learning
Luz, Bruno N.; Santos, Rafael; Alves, Bruno; Areão, Andreza S.; Yokoyama, Marcos H.; Guimarães, Marcelo P. – International Association for Development of the Information Society, 2015
The main purpose of this paper is to present the importance of Interactive Learning Objects (ILO) to improve the teaching-learning process by assuring a constant interaction among teachers and students, which in turn, allows students to be constantly supported by the teacher. The paper describes the ontology that defines the ILO available on the…
Descriptors: Resource Units, Metadata, Interaction, Learning Processes
Poza-Lujan, Jose-Luis; Calafate, Carlos T.; Posadas-Yagüe, Juan-Luis; Cano, Juan-Carlos – IEEE Transactions on Education, 2016
Current opinion on undergraduate studies has led to a reformulation of teaching methodologies to base them not just on learning, but also on skills and competencies. In this approach, the teaching/learning process should accomplish both knowledge assimilation and skill development. Previous works demonstrated that a strategy that uses continuous…
Descriptors: Evaluation Methods, Progress Monitoring, Performance Based Assessment, Teacher Effectiveness
Tritrakan, Kasame; Kidrakarn, Pachoen; Asanok, Manit – Educational Research and Reviews, 2016
The aim of this research is to develop a learning model which blends factors from learning environment and engineering design concept for learning in computer programming course. The usage of the model was also analyzed. This study presents the design, implementation, and evaluation of the model. The research methodology is divided into three…
Descriptors: Engineering, Design, Computer Science Education, Programming
Jacobs, Christian T.; Gorman, Gerard J.; Rees, Huw E.; Craig, Lorraine E. – Journal of Geoscience Education, 2016
Computer programming was once thought of as a skill required only by professional software developers. But today, given the ubiquitous nature of computation and data science it is quickly becoming necessary for all scientists and engineers to have at least a basic knowledge of how to program. Teaching how to program, particularly to those students…
Descriptors: Foreign Countries, Undergraduate Students, Teaching Methods, Programming
Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
Liebel, Grischa; Burden, Håkan; Heldal, Rogardt – Teaching in Higher Education, 2017
Team teaching is advocated in education to offer students multiple explanations to complex concepts and to improve teacher development. However, team teaching is typically associated with high staff cost due to the increased amount of teachers involved. The authors argue that team teaching can be conducted in a cheap way by including novice…
Descriptors: Team Teaching, Undergraduate Students, Computer Software, Computer Science Education
Mihci, Can; Ozdener Donmez, Nesrin – International Journal of Research in Education and Science, 2017
The purpose of this research is to investigate the short and long-term effects of using GUI-oriented visual Blocks-Based Programming languages (BBL) as a 2nd tier tool when teaching programming to prospective K12 ICT teachers. In a mixed-method approach, the effect on academic success as well as the impact on professional opinions and preferences…
Descriptors: Programming, Preservice Teacher Education, Preservice Teachers, Programming Languages
Adiguzel, Tufan; Varank, Ilhan; Erkoç, Mehmet Fatih; Buyukimdat, Meryem Koskeroglu – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study focused on formative use of peer feedback in an online system that was used in basic computer literacy for word processing assignment-related purposes. Specifically, the effect of quantity, modality and satisfaction of peer feedback provided through the online system on students' performance, self-efficacy, and technology acceptance was…
Descriptors: Computer Literacy, Introductory Courses, Computer Science Education, Feedback (Response)
Rich, Peter Jacob; Jones, Brian Lindley; Belikov, Olga; Yoshikawa, Emily; Perkins, McKay – International Journal of Computer Science Education in Schools, 2017
STEM, the integration of Science, Technology, Engineering, and Mathematics is increasingly being promoted in elementary education. However, elementary educators are largely untrained in the 21st century skills of computing (a subset of technology) and engineering. The purpose of this study was to better understand elementary teachers'…
Descriptors: Computer Science Education, Engineering Education, Elementary Education, Elementary School Teachers
Rich, Peter Jacob; Jones, Brian; Belikov, Olga; Yoshikawa, Emily; Perkins, McKay – Online Submission, 2017
STEM, the integration of Science, Technology, Engineering, and Mathematics is increasingly being promoted in elementary education. However, elementary educators are largely untrained in the 21st century skills of computing (a subset of technology) and engineering. The purpose of this study was to better understand elementary teachers'…
Descriptors: Computer Science Education, Engineering Education, Elementary Education, Elementary School Teachers
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Tsai, Chia-Wen; Shen, Pei-Di; Fan, Ya-Ting – International Journal of Information and Communication Technology Education, 2014
In this paper, the authors reviewed the empirical augmented reality (AR) and online education studies, and those focused on designing or development of AR to help students learn, published in SSCI, SCI-EXPANDED, and A&HCI journals from 2003 to 2012. The authors in this study found that the number of AR and online education studies has…
Descriptors: Online Courses, Electronic Learning, Foreign Countries, Computer Science Education

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