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Nishimura, Toshio – Technological Horizons in Education, 1983
The Management-Oriented Systems Design Method (MASD) is used by the Institute of Information Technology (Japan) as one of its main training courses. An outline of the curriculum for this course is provided and major MASD features are discussed. (JN)
Descriptors: Computer Science, Computer Science Education, Course Content, Course Descriptions
Moynihan, Michael D. – Technological Horizons in Education, 1981
Summarizes the history and issues behind a decision by the Department of Education of Ireland to officially include computer studies as an optional component of the school mathematics curriculum. Describes current use of microcomputers. (DC)
Descriptors: Careers, Computer Science, Computer Science Education, Curriculum Enrichment
Peer reviewedIngalls, Robert P. – Journal of College Science Teaching, 1989
Introduces a research activity program in which 10 students worked during the summer as part of a team that developed software for a larger project. Lists names of students, the professors with whom they worked, and their research efforts. (RT)
Descriptors: College Science, Computer Science, Computer Science Education, Experiential Learning
Sora, Sebastian A. – College Teaching Methods & Styles Journal, 2008
Informatics is a branch of computer science that concerns itself, in actuality, with the use of information systems. The objective of this paper is to focus on the business curriculum for graduate students and their gaining proficiency in informatics so that they can understand the concept of information, the access of information, the use of…
Descriptors: Business Administration Education, Graduate Students, Computer Science, Information Science
Doyle, John Kevin; Meeker, Ralph D. – College Teaching Methods & Styles Journal, 2008
The authors assign semester- or quarter-long team-based projects in several Computer Science and Finance courses. This paper reports on our experience in designing, managing, and evaluating such projects. In particular, we discuss the effects of team size and of various peer evaluation schemes on team performance and student learning. We report…
Descriptors: College Instruction, Computer Science, Information Systems, Money Management
Kolikant, Yifat Ben-David; Ben-Ari, Mordechai – Journal of the Learning Sciences, 2008
We explain certain learning difficulties in computer science education as resulting from a clash between the students' culture as computer users and the professional computing culture. We propose the concept of fertile zones of cultural encounter as a way of overcoming these learning difficulties. This pedagogical approach aims to bridge the gap…
Descriptors: Computer Science Education, Learning Problems, Cultural Differences, Computer Uses in Education
Ogata, Hiroaki; Saito, Nobuji A.; Paredes J., Rosa G.; San Martin, Gerardo Ayala; Yano, Yoneo – Educational Technology & Society, 2008
This paper presents the integration of ubiquitous computing systems into classroom settings, in order to provide basic support for classrooms and field activities. We have developed web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom, the…
Descriptors: Class Activities, Learning Activities, Computer Science, Educational Technology
Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
Yadin, Aharon; Or-Bach, Rachel – Journal of Information Systems Education, 2010
In this paper we describe an instructional tactic of individually assigned homework that promotes and strengthens individual learning processes. We claim that current emphasis on the benefits of collaborative learning belittles the importance of individual learning processes and reduces the opportunities to require and assess individual learning…
Descriptors: Homework, Research Tools, Dropout Rate, Learning Processes
Zhao, Jensen J.; Zhao, Sherry Y. – Journal of Information Systems Education, 2010
As the entry-level information technology jobs could be easily outsourced offshore, the demand for U.S. employees who are innovative and productive in information technology (IT) project design, development, and management is growing among U.S. companies. This controlled experiment presents how a model of integrating students' intelligence…
Descriptors: Student Attitudes, Intelligence Quotient, Gender Differences, Creativity
Griesbaum, Joachim; Gortz, Matthias – International Journal on E-Learning, 2010
This article discusses feedback methods for the enhancement of collaborative learning. It presents results of an exploratory study in which self- and peer-assessments were applied in order to provide students with feedback regarding their perceived individual learning involvement in the collaboration process of face-to-face and face-file-face…
Descriptors: Foreign Countries, Feedback (Response), Assignments, Group Dynamics
Efendioglu, Akin; Yelken, Tugba Yanpar – Computers & Education, 2010
The purpose of this study was to investigate the effects of two different methods on primary school teacher candidates' academic achievements and attitudes toward computer-based education, and to define their views on these methods. Both the first experimental group, programmed instruction (PI), and the second experimental group, meaningful…
Descriptors: Learning Theories, Experimental Groups, Teaching Methods, Preservice Teacher Education
Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Vekiri, Ioanna – Computers & Education, 2010
This exploratory study took place in the context of middle school information science in Greece, to examine possible relations between boys' and girls': value and efficacy beliefs about computers and information science; perceived parental support; perceived teacher expectations; and perceptions of the nature of information science instruction.…
Descriptors: Females, Self Efficacy, Information Science, Foreign Countries

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