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Montelongo, Ricardo – Journal of College Student Development, 2020
Creating meaningful and engaging online learning experiences is a challenge in graduate preparation programs. In student affairs, the number of online master's degree programs has increased from 6 in 2010 (Connolly & Diepenbrock, 2011) to over 40 fully online programs currently (T. Svoboda, personal communication, January 3, 2019). The…
Descriptors: Video Technology, Electronic Learning, Educational Technology, Computer Simulation
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Gerber Hornink, Gabriel; Costa, Manuel Joao – Biochemistry and Molecular Biology Education, 2020
Virtual laboratory simulations can contribute to the educational objectives related to practical classes, especially in situations of online or hybrid teaching. We present a proposal for laboratory activity involving the quantification of proteins with the biuret reaction and measurement by visible light spectrometry. The student will be able to…
Descriptors: Science Instruction, Teaching Methods, Computer Software, Laboratory Experiments
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Shaiman, Jennifer M. – Changing English: Studies in Culture and Education, 2020
With the anticipated increase in narrative video games entering the English classroom, the particular features of the genre need added attention. One of these features is the stronger perceived relationship between a player and the character than a reader and a character. While this has benefits for effective storytelling, it also creates the…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, English Instruction
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Gagnon, Michel – Physics Education, 2020
At the end of the 18th-century, Charles Coulomb developed an apparatus to study the force between two electrified beads which allowed him to obtain his famous Coulomb's law. Today, as one of the most fundamental outcomes in classical electromagnetism, his result is revisited in most high school physics courses, where students are asked to…
Descriptors: Physics, Science Instruction, Teaching Methods, Scientific Principles
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Li, ZhaoBin; Yee, Luna; Sauerberg, Nathaniel; Sakson, Irene; Williams, Joseph Jay; Rafferty, Anna N. – International Educational Data Mining Society, 2020
Digital educational technologies offer the potential to customize students' experiences and learn what works for which students, enhancing the technology as more students interact with it. We consider whether and when attempting to discover how to personalize has a cost, such as if the adaptation to personal information can delay the adoption of…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Student Characteristics
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Kevin R. Keeler Jr. – Visions of Research in Music Education, 2020
Little research exists on the use of video games as instructional tools in music education. The purpose of this pilot study was to examine the effects of two different video games on rhythm performance and to determine whether the level of flow achieved during the games had an impact on the results. Collegiate music students (N = 8) participated…
Descriptors: Music Education, Video Games, Music, Computer Simulation
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da Silva, Renan Amorim; de Vasconcelos, Flávia Cristina Gomes Catunda – Education and Information Technologies, 2022
This paper presents an analysis of cognitive skill levels expressed in high school students' performance using laboratory simulations. We address lower-order cognitive skills (LOCS) and higher-order cognitive skills (HOCS) situations in a virtual simulation activity, in order to identify and underly further discussions about students' reasoning…
Descriptors: Chemistry, Science Instruction, Cognitive Ability, High School Students
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Farrell, Rachel; Cowan, Pamela; Brown, Martin; Roulston, Stephen; Taggart, Sammy; Donlon, Enda; Baldwin, Mark – Irish Educational Studies, 2022
This small-scale design-based study describes a cyclical model of professional learning between three stakeholders in initial teacher education (ITE) namely: university-based educators (UEs), student teachers (STs) and co-operating teachers (CTs). This model promotes the development of digital learning leaders through an innovative mentoring…
Descriptors: Computer Simulation, Preservice Teacher Education, Mentors, Student Teachers
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Williams, Nicholas D.; Gallardo-Williams, Maria T.; Griffith, Emily H.; Bretz, Stacey Lowery – Journal of Chemical Education, 2022
Virtual reality (VR) lab experiences for organic chemistry were developed at NC State University as an accessibility tool for students who are unable to attend in-person laboratories due to disabilities, attendance challenges such as pregnancy or military deployment, or safety concerns. The resulting first-person VR experiences are immersive and…
Descriptors: Computer Simulation, Science Laboratories, Organic Chemistry, College Science
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Wang, Yuan-Hao; Zhang, Guo-Hao; Xiang, Yu-Qin; Yuan, Wen-Li; Fu, Jie; Wang, Shuang-Long; Xiong, Ze-Xuan; Zhang, Ming-Dong; He, Ling; Tao, Guo-Hong – Journal of Chemical Education, 2022
Nuclear chemistry and radiochemistry is a branch of chemistry that has high experimental risks, has high research costs, and is subject to certain prejudices. However, it has an extremely important influence on the development of human life. It is particularly important to emphasize the general education of nuclear chemistry and radiochemistry…
Descriptors: Chemistry, Science Instruction, Nuclear Energy, Radiation
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Labranche, Leah; Wilson, Timothy D.; Terrell, Mark; Kulesza, Randy J. – Anatomical Sciences Education, 2022
Three-dimensional (3D) digital anatomical models show potential to demonstrate complex anatomical relationships; however, the literature is inconsistent as to whether they are effective in improving the anatomy performance, particularly for students with low spatial visualization ability (Vz). This study investigated the educational effectiveness…
Descriptors: Spatial Ability, Computer Simulation, Anatomy, Visualization
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Santos, Vinícius A.; Barreira, Matheus P.; Saad, Karen R. – Anatomical Sciences Education, 2022
The consolidation of technology as an alternative strategy to cadaveric dissection for teaching anatomy in medical courses was accelerated by the recent COVID-19 pandemic, which caused the need for social distance policies and the closure of laboratories and classrooms. Consequently, new technologies were created, and those already been developed…
Descriptors: Anatomy, Medical Education, COVID-19, Pandemics
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Willatt, Carlos; Flores, Luis Manuel – Studies in Philosophy and Education, 2022
In a context of pervasive digitalization of the social world, both before and during the COVID-19 pandemic, the field of education has undergone major changes with the development of digital practices and settings. However, the physical presence of the subjects and the body remain something primordial and irreplaceable in traditional educational…
Descriptors: Phenomenology, Information Technology, COVID-19, Pandemics
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Krüger, Johanna T.; Höffler, Tim N.; Wahl, Martin; Knickmeier, Katrin; Parchmann, Ilka – Instructional Science: An International Journal of the Learning Sciences, 2022
Interactive computer simulations and hands-on experiments are important teaching methods in modern science education. Especially for the communication of complex current topics with social relevance (socioscientific issues), suitable methods in science education are of great importance. However, previous studies could not sufficiently clarify the…
Descriptors: Computer Simulation, Teaching Methods, Secondary School Students, Hands on Science
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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
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