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Stone, Jeffrey A.; Cruz, Laura – Teaching & Learning Inquiry, 2021
Higher education has embraced integrative learning as a means of enabling students to tackle so-called "wicked" problems, i.e. problems that are sufficiently complex, contested, and ambiguous that conventional, disciplinary specific approaches are inadequate to address. However, challenges remain in defining integrative learning…
Descriptors: Introductory Courses, Computer Science Education, Interdisciplinary Approach, Integrated Activities
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Yang, Fan; Lai, Veronica; Legard, Kea; Kozdras, Stephanie; Prieto, Paloma L.; Grunert, Shad; Hein, Jason E. – Journal of Chemical Education, 2021
Teaching laboratories are designed to educate students on basic theories and techniques through guided laboratory experiments. As advances in automation revolutionize research chemistry laboratories, teaching tools can advance to reflect these changes. In this study, we integrated several programmable instruments, including automated pumps for…
Descriptors: Science Instruction, Science Laboratories, Chemistry, Laboratory Equipment
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Tsai, Meng-Jung; Liang, Jyh-Chong; Hsu, Chung-Yuan – Journal of Educational Computing Research, 2021
Computational thinking has received tremendous attention from computer science educators and educational researchers in the last decade. However, most prior literature defines computational thinking as thinking outcomes rather than thinking processes. Based on Selby and Woodland's framework, this study developed and validated the Computational…
Descriptors: Computation, Thinking Skills, Skill Development, Technological Literacy
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Cui, Zhihao; Ng, Oi-Lam – Journal of Educational Computing Research, 2021
In this paper, we explore the challenges experienced by a group of Primary 5 to 6 (age 12-14) students as they engaged in a series of problem-solving tasks through block-based programming. The challenges were analysed according to a taxonomy focusing on the presence of computational thinking (CT) elements in mathematics contexts: preparing…
Descriptors: Mathematical Logic, Thinking Skills, Computation, Elementary School Students
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Kroustalli, Chrysoula; Xinogalos, Stelios – Education and Information Technologies, 2021
Serious games, or else educational games, for programming are considered to have a positive impact on learning programming. Specifically, serious games are considered to motivate students and engage them in playing and learning programming. However, more research is required in order to study their effects in learning programming, as well as their…
Descriptors: Instructional Effectiveness, Teaching Methods, Computer Science Education, Programming Languages
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Ramos, Vinicius F. C.; Cechinel, Cristian; Magé, Larissa; Lemos, Robson – Informatics in Education, 2021
Teaching introductory computer programming and choosing the proper tools and programming languages are challenging tasks. Most of the existing tools are not fully integrated into systems to support the teaching-learning processes. The present paper describes the usability evaluation of the Virtual Programming Lab module for Moodle (VPL-Moodle)…
Descriptors: Student Satisfaction, Teacher Attitudes, Usability, Computer Interfaces
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Garcia, Miguel; Quiroga, Jose; Ortin, Francisco – IEEE Transactions on Learning Technologies, 2021
With the abrupt nationwide lockdown caused by the COVID-19 pandemic, many universities suspended face-to-face activities. Some of them decided to continue their academic courses, adapting traditional approaches to online learning. An important challenge was to deliver programming labs over the Internet without important methodological changes,…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
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Ng, Oi-Lam; Cui, Zhihao – ZDM: Mathematics Education, 2021
This paper reports on a design-based study within the context of a 3-day "digital making" (DM) summer camp attended by a group of students (aged 11-13) in grades 5 and 6. During the camp, students were presented with a set of mathematical problems to solve in a block-based programming environment, which was connected to various physical…
Descriptors: Elementary School Students, Problem Solving, Mathematics Education, Mathematical Models
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Falcinelli, Floriana; Moscetti, Caterina – Research on Education and Media, 2021
In the school year 2020-2021, the COVID-19 pandemic imposed distance learning (in Italian, the DAD acronym is used). Therefore, the Degree Course in Primary Education Sciences of the University of Perugia has proposed an innovative programme for the training of future teachers by developing a distance learning laboratory focusing coding and…
Descriptors: Preservice Teacher Education, Preservice Teachers, Early Childhood Education, Workshops
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Albo, Laia; Hernandez-Leo, Davinia – IEEE Transactions on Learning Technologies, 2021
This article presents an evaluation of edCrumble, a blended learning authoring tool for teachers. The tool visually represents learning designs and integrates data analytics to scaffold teacher design decisions. In addition to assessing the usability of edCrumble using Usability Metric for User Experience questionnaire, analyses of participant…
Descriptors: Programming, Blended Learning, Teaching Methods, Instructional Design
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Son, Ji Y.; Blake, Adam B.; Fries, Laura; Stigler, James W. – Journal of Statistics and Data Science Education, 2021
Students learn many concepts in the introductory statistics course, but even our most successful students end up with rigid, ritualized knowledge that does not transfer easily to new situations. In this article we describe our attempt to apply theories and findings from learning science to the design of a statistics course that aims to help…
Descriptors: Statistics Education, Introductory Courses, Teaching Methods, Data Analysis
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Huse, Collin; Brusco, Michael J. – INFORMS Transactions on Education, 2021
Problems associated with time-cost trade-offs in project networks, which are commonly referred to as crashing problems, date back nearly 60 years. Many prominent management science textbooks provide a traditional linear programming (LP) formulation for a classic project crashing problem, in which the time-cost trade-off for each activity is…
Descriptors: Programming, Computer Science Education, Decision Making, Time Management
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Gerbing, David W. – Journal of Statistics and Data Science Education, 2021
R and Python are commonly used software languages for data analytics. Using these languages as the course software for the introductory course gives students practical skills for applying statistical concepts to data analysis. However, the reliance upon the command line is perceived by the typical nontechnical introductory student as sufficiently…
Descriptors: Statistics Education, Teaching Methods, Introductory Courses, Programming Languages
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Orr, J. Walker; Russell, Nathaniel – International Educational Data Mining Society, 2021
The assessment of program functionality can generally be accomplished with straight-forward unit tests. However, assessing the design quality of a program is a much more difficult and nuanced problem. Design quality is an important consideration since it affects the readability and maintainability of programs. Assessing design quality and giving…
Descriptors: Programming Languages, Feedback (Response), Units of Study, Computer Science Education
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Kittur, Javeed – IEEE Transactions on Education, 2020
Contribution: This article has shown that self-efficacy in performing complex computer programming tasks and the self-regulation of electrical and electronics engineering undergraduate students varies with respect to the class standing and prior experience in computer programming. Background: Computer programming is an essential skill that all…
Descriptors: Measures (Individuals), Programming, Self Efficacy, Engineering Education
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