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Battaglini, Charles; Gomez, Jose; Kim, Ki Young; LaBelle, James; Libonate, Casey; McClellan, Oliver A.; Roman, Carly; Rubio, Julia Maria; Miller, Michael G. – Journal of Political Science Education, 2021
The large introductory classes at many universities present a particular challenge for instructors wishing to guarantee participation opportunities for their students. Yet, large courses can actually afford advantages for instructors looking to replicate many features of the U.S. Congress. We describe two separate Congressional simulations in an…
Descriptors: Legislators, Simulation, Large Group Instruction, Introductory Courses
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Sontay, Gokhan; Karamustafaoglu, Orhan – European Journal of Educational Sciences, 2021
As a result of recent technological developments, many mobile applications used in the educational environments have emerged. One of these applications is the augmented reality technology used in smartphones and tablets. Many augmented reality applications are now prepared with 4Dtechnology and are employed to transform virtual environments into…
Descriptors: Student Attitudes, Computer Simulation, Technology Uses in Education, Science Instruction
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Zhan, Peida; He, Keren – Educational Measurement: Issues and Practice, 2021
In learning diagnostic assessments, the attribute hierarchy specifies a sequential network of interrelated attribute mastery processes, which makes a test blueprint consistent with the cognitive theory. One of the most important functions of attribute hierarchy is to guide or limit the developmental direction of students and then form a…
Descriptors: Longitudinal Studies, Models, Comparative Analysis, Diagnostic Tests
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Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
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Avila-Garzon, Cecilia; Bacca-Acosta, Jorge; Kinshuk; Duarte, Joan; Betancourt, Juan – Contemporary Educational Technology, 2021
Research on augmented reality (AR) in education is gaining momentum worldwide. This field has been actively growing over the past decades in terms of the research and development of new technologies. Reviews in the field of AR in education consist of systematic literature reviews and meta-analyses (around 45), surveys (around 33), and only one…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational History
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Alamäki, Ari V.; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This case study examines students' affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background: The prior research on low-cost VR technology is scant. Schools and universities are not financially able to purchase tens or…
Descriptors: Student Experience, Computer Simulation, Video Technology, Educational Technology
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Timlin, Chelsea; Warner, Chantelle; Clark, Laurie; Ploschnitzki, Patrick – Unterrichtspraxis/Teaching German, 2021
Because of their presumably familiar plot lines and character tropes, the Grimm Brothers' fairy tales are often included as one of the earliest literary selections in German language and culture curricula. However, for learners to engage more critically and interpretively with fairy-tale genres, it is exactly their assumed familiarity with the…
Descriptors: Fairy Tales, Perspective Taking, German, Second Language Learning
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Schmidt, Matthew; Glaser, Noah – Educational Technology Research and Development, 2021
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent and theoretical guidance. Further, research in this area often fails to include participants in the design of interventions. This paper seeks to address these gaps. A proof-of-concept adaptive skills intervention for adults on the autism spectrum was…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Skill Development
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Fitch, Allison; Arunachalam, Sudha; Lieberman, Amy M. – Cognitive Science, 2021
Across languages, children map words to meaning with great efficiency, despite a seemingly unconstrained space of potential mappings. The literature on how children do this is primarily limited to spoken language. This leaves a gap in our understanding of sign language acquisition, because several of the hypothesized mechanisms that children use…
Descriptors: American Sign Language, Language Acquisition, Simulation, Cues
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Monteiro, Olivia; Bhaskar, Anand; Wong, Io Nam; Ng, Anna K. M.; Baptista-Hon, Daniel T. – Advances in Physiology Education, 2021
Patch-clamp electrophysiological recordings of neuronal activity require a large amount of space and equipment. The technique is difficult to master and not conducive to demonstration to more than a few medical students. Therefore, neurophysiological education is mostly limited to classroom-based pedagogies such as lectures. However, the…
Descriptors: Medical Education, Medical Students, Teaching Methods, Physiology
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Coramik, Mustafa; Özdemir, Erdogan – Physics Education, 2021
In this study, it is aimed to develop practical teaching activities that can be used in optics teaching. For this purpose, a virtual laboratory environment was created in RayLab which is an application for design and simulation of optics on the iPad/iPhone. In this context, the dispersion of white light in the prism, the relationship between the…
Descriptors: Science Instruction, Optics, Physics, Teaching Methods
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McPherson, Heather; Frank, Gregory; Pearce, Rebecca; Hoffman, Ernest – Science Teacher, 2021
In this article, the authors share a unique science, technology, engineering and math (STEM) online field trip structure developed for high school students. The ninth-, tenth-, and eleventh-grade students who participated in the virtual field trips were from multiple high schools. This article focuses on two virtual trips that the authors…
Descriptors: Computer Simulation, Field Trips, Experiential Learning, High School Students
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Kovacikova, Zuzana; Zemková, Erika – Research Quarterly for Exercise and Sport, 2021
Purpose: Simulated competition as a training tool has a relevant role in enhancement of exercise intensity, motivation and physical enjoyment. Including a competitive component into the agility training could represent another way to improve agility performance significantly more. The aim of this study was to assess the effect of agility training…
Descriptors: Competition, Exercise, Performance Factors, Training Methods
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Liritzis, Ioannis; Volonakis, Pantelis – Education Sciences, 2021
The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important…
Descriptors: Archaeology, Laboratory Equipment, Computer Simulation, Electronic Learning
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Su, Chiaoning; Gilbert, Holly; Youngquist, Jeff – Communication Teacher, 2021
Courses: Crisis Communication, Crisis and Issue Management, Writing for Public Relations, Public Relations Capstone. Objective: This unit activity refines traditional simulation activities used in crisis communication education. By partnering with crisis management professionals and developing localized, multi-stage scenarios grounded in the…
Descriptors: Crisis Management, Learning Activities, Simulation, Communication (Thought Transfer)
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