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Syamsul Ghufron; Nafiyah; Djuwari; Afib Rulyansah; Tiyas Saputri – Pegem Journal of Education and Instruction, 2024
This study attempts to analyze the innovation of learning media in elementary schools during the COVID-19 pandemic. This library and field research has the data collected from Google Scholar database concerning scientific articles about innovative learning media in elementary schools during the pandemic. The data were collected using the keyword…
Descriptors: Educational Media, Elementary Education, COVID-19, Pandemics
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Rochelle Yi Hsuan Yang – Educational Research and Development Journal, 2024
The integration of augmented reality (AR) into children's literature has transformed traditional reading experiences, creating immersive and interactive environments that engage young readers. This study examines the creative methods of comic language within AR children's books, positing that the combination of humor and visual storytelling can…
Descriptors: Humor, Creativity, Language Usage, Books
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Matthew Jordan; Zecong Ma; Jeffrey E. Johnson – Journal of Teaching in International Business, 2024
Study abroad programs represent an effective way to enhance student learning and development in business higher education, especially in international business, marketing, and trade. However, in the face of disruptors and barriers that affect a student's ability to travel internationally, virtual study abroad (VSA) programs can be a more…
Descriptors: Study Abroad, Business Education, Virtual Classrooms, Program Effectiveness
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Flink, Patrick – College Student Journal, 2019
Neurodiverse students in college are not only an often marginalized population on campus, but face numerous challenges when pursuing a degree. Innovative teaching and learning practices may help neurodiverse students with such challenges. Second Life (SL), an online virtual world, has been used as an educational platform both inside and outside…
Descriptors: Computer Simulation, Electronic Learning, College Students, Neurological Impairments
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Su, Chung-Ho – Journal of Baltic Science Education, 2019
As people attach increasing importance to the learning environment and design of teaching materials in STEM, how to design teaching materials that enable students to seamlessly integrate the learning of scientific investigation, engineering design, mathematical reasoning, and technical skills has become increasingly important. The purpose of this…
Descriptors: STEM Education, Intention, Computer Simulation, Simulated Environment
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Magana, Alejandra J.; Fennell, Hayden W.; Vieira, Camilo; Falk, Michael L. – Journal of Engineering Education, 2019
Background: Modeling and simulation practices have become commonplace in modern engineering, but in-depth research on the development of modeling and simulation expertise is needed to identify the learning processes involved in successfully acquiring these skills. Purpose: This study investigated student dimensions of expertise when engaged in…
Descriptors: Undergraduate Students, Engineering Education, Mathematical Models, Computer Simulation
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Hsiao, Ling; Lee, Irene; Klopfer, Eric – British Journal of Educational Technology, 2019
Computer modeling promotes mechanistic reasoning when learners build and analyze models of complex systems to explore causal mechanisms and use models to generate patterns. StarLogo Nova (SLN), an agent-based modeling (ABM) environment, enables novice programmers to model a system's individual components and investigate its emergent, collective…
Descriptors: Logical Thinking, Computer Simulation, Models, Computer Science Education
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Blanco-Herrera, Jorge A.; Gentile, Douglas A.; Rokkum, Jeffrey N. – Creativity Research Journal, 2019
Although many studies have focused on aggression or visual-spatial cognition effects of video games, the problem-solving aspects have been largely ignored. This study sought to expand the existing literature on video game effects by focusing on a rarely-tested outcome: creative production. As a game with few rules and a high amount of player…
Descriptors: Video Games, Creativity, Undergraduate Students, Television Viewing
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Kohnle, Antje; Jackson, Alexander; Paetkau, Mark – Physics Teacher, 2019
Learning introductory quantum physics is challenging, in part due to the different paradigms in classical mechanics and quantum physics. Classical mechanics is deterministic in that the equations of motion and the initial conditions fully determine a particle's trajectory. Quantum physics is an inherently probabilistic theory in that only…
Descriptors: Probability, Quantum Mechanics, Physics, Computer Simulation
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Chu, Man-Wai; Leighton, Jacqueline P. – Journal of Science Education and Technology, 2019
Digitally simulated laboratory assessments (DSLAs) may be used to measure competencies such as problem solving and scientific inquiry because they provide an environment that allows the process of learning to be captured. These assessments provide many benefits that are superior to traditional hands-on laboratory tasks; as such, it is important to…
Descriptors: Computer Simulation, Science Laboratories, Formative Evaluation, Feedback (Response)
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Yang, Xiaozhe; Cheng, Pei-Yu; Lin, Lin; Huang, Yueh Min; Ren, Youqun – Journal of Educational Computing Research, 2019
The creativity of the brain is usually measured by one's creative behavior or activity. This study explores connections between an individual's creative behavior and his or her creative brain by asking each participant to design an open-ended virtual product in an integrated system consisting of virtual reality and brainwaves. The results show a…
Descriptors: Creativity, Creative Thinking, Brain, Attention
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Workman, Michael D. – Journal of Cybersecurity Education, Research and Practice, 2021
Cybersecurity capabilities in organizations and governmental agencies continue to lag behind the threats. Given the current environment, these entities have placed renewed emphasis on cybersecurity education. However, education appears to lack its full potential in most settings. Few empirical studies have systematically tested the efficacy of…
Descriptors: Computer Security, Information Security, Computer Science Education, Instructional Effectiveness
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Brandt, Gabriel S.; Novak, Walter R. P. – Biochemistry and Molecular Biology Education, 2021
Colleges and universities are learning to provide relevant virtual lab experiences for students due to the COVID-19 pandemic. Even schools attempting in-person instruction often need to utilize virtual experiences for students absent due to quarantine or illness. Much of biochemistry is amenable to molecular visualization and/or computational…
Descriptors: Science Laboratories, Computer Simulation, Science Instruction, Biochemistry
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Impedovo, Maria Antonietta; Gadille, Martine – E-Learning and Digital Media, 2021
The purpose of this study was to explore the implications of students' and teacher's creative configuration in the physical and virtual world. This analysis will be performed in a secondary school. Adopting a socio-material perspective, this paper focuses on embodiment configuration features for sense-making via new technology mediation. The…
Descriptors: Secondary School Students, Computer Simulation, Human Body, Creativity
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Ðoric, Biljana; Lambic, Dragan; Jovanovic, Željko – Research in Science Education, 2021
The aim of this study was to determine the impact of three different software simulations for studying Ohm's law and connecting resistors on students' academic performance. A total of 168 eighth-grade pupils were divided into three groups. The first group used the software containing the simulation with an already created electrical circuit, an…
Descriptors: Grade 8, Feedback (Response), Computer Software, Computer Simulation
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