Publication Date
In 2025 | 50 |
Since 2024 | 294 |
Since 2021 (last 5 years) | 788 |
Since 2016 (last 10 years) | 1614 |
Since 2006 (last 20 years) | 2066 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Practitioners | 1548 |
Teachers | 667 |
Administrators | 387 |
Researchers | 237 |
Policymakers | 109 |
Students | 51 |
Media Staff | 33 |
Counselors | 28 |
Support Staff | 17 |
Parents | 11 |
Community | 10 |
More ▼ |
Location
Canada | 120 |
Australia | 94 |
California | 70 |
United Kingdom (Great Britain) | 59 |
United Kingdom | 55 |
China | 54 |
Turkey | 49 |
Indonesia | 45 |
New York | 45 |
Japan | 43 |
Texas | 43 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 3 |
Bruce, Emily – ProQuest LLC, 2023
Social skills deficits are common for children diagnosed with an autism spectrum disorder (ASD). Research indicates there is a need to continue to find ways to support parents in enhancing social skills acquisition in their children with ASD. The present study evaluated the effects of using behavioral skills training (BST), delivered via mobile…
Descriptors: Skill Development, Autism Spectrum Disorders, Behavior Modification, Training
Eman Abdel-Reheem Amin – Online Submission, 2024
The present study examined students' perception of using Artificial intelligence-powered text-to-speech apps (AI TTS Apps) to learn aspects of English language pronunciation. This investigation was conducted considering the extended Unified Theory of Acceptance and Use of Technology (UTAUT2). To ensure participants had prior experience using AI…
Descriptors: English Language Learners, English (Second Language), Artificial Intelligence, Assistive Technology
Xue Yang – Education and Information Technologies, 2024
Mobile devices have increased exponentially in the past decades and the rapid development of digital technology has provided rich soil for the growth of mobile learning (m-learning), which is a more convenient means of learning because of no limitations of space and time. Applying the stimulus-organism-response (S-O-R) framework, this study…
Descriptors: Electronic Learning, Learning Processes, Stimuli, Attention Span
Serdar Tekin – Journal of Learning and Teaching in Digital Age, 2024
The enormous developments in technology and hence the widespread use of hand-held devices in the last few decades have led to great interest in mobile-assisted language learning (MALL) as a new way of language education. MALL is considered an effective method particularly for young language learners due to their higher level of familiarity with…
Descriptors: Computer Assisted Instruction, Second Language Learning, Ethics, Quasiexperimental Design
Priyan L. Jayamaha – International Journal of Technology in Education and Science, 2024
This study investigates the challenges of teaching history to primary school students and the endeavour to develop a board game, supported by educational apps and augmented reality, to enhance the learning experience. The initiative is in response to the New Zealand Ministry of Education's mandate that New Zealand's history must be taught in all…
Descriptors: Elementary School Students, Foreign Countries, Games, Class Activities
Acceptability of "RealConsent": A Sexual Violence Web-Based Risk Reduction Program for College Women
Anne Marie Schipani-McLaughlin; Laura F. Salazar; Ruschelle M. Leone; Dori Balser; Kate Hunley; Kelly Quinn-Echevarria – Health Education & Behavior, 2024
Acceptability of a sexual violence (SV) risk reduction program called "RealConsent" designed for first-year female college students was conducted as part of a larger, randomized controlled trial. "RealConsent" uses web-based and mobile technology to deliver four 45-minute theoretically and empirically derived modules designed…
Descriptors: College Freshmen, Females, Sexual Abuse, Violence
Bing Mei; Wenya Qi; Xiao Huang; Shuo Huang – RELC Journal: A Journal of Language Teaching and Research, 2024
Recent years have witnessed the growing presence of artificial intelligence in language learning apps. Against this backdrop, this technology review provides an overview of the affordances of Speeko and discusses its potential in developing English-as-a-foreign-language students' public speaking skills.
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Speech Communication, Speech Skills
Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Children and Media, 2024
Well-designed math apps can foster children's numeracy development. Although parents are interested in using math apps for their children, the quantity and variability in quality of apps can make app selection challenging. As such, it is important to know how parents evaluate numeracy content in math apps for their children. This study…
Descriptors: Foreign Countries, Numeracy, Computer Oriented Programs, Mathematics Instruction
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Robert Babirad – Knowledge Quest, 2024
School librarians have a critical role to play in supporting the use of Ed Tech within our schools. It is an ever-changing field. Additionally, it is often the school librarian who has the unique responsibility of introducing and sharing new technology with their school community. However, school librarians also have the added responsibility of…
Descriptors: School Libraries, Librarians, Library Role, Educational Technology
Qian Fu; Wenjing Tang; Yafeng Zheng; Haotian Ma; Tianlong Zhong – Interactive Learning Environments, 2024
In this study, a predictive model is constructed to analyze learners' performance in programming tasks using data of programming behavioral events and behavioral sequences. First, this study identifies behavioral events from log data and applies lag sequence analysis to extract behavioral sequences that reflect learners' programming strategies.…
Descriptors: Predictor Variables, Psychological Patterns, Programming, Self Management
Leo A. Mamolo; Shalom Grace C. Sugano – E-Learning and Digital Media, 2024
The pandemic brought changes in the educational setup leading all learning institutions to rely on online learning. In instruction, using the e-learning method has increased due to the pandemic. This study investigated the effects of the Digital Interactive Math Comics (DIMaC) mobile App on students' self-efficacy, anxiety, and achievement in…
Descriptors: Student Attitudes, Self Efficacy, Mathematics Anxiety, Mathematics Achievement
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students
Eduarda Sousa-Sá; Natalie Lander; Ahmad Abu Alqumsan; Shehab Alsanwy; Darius Nahavandi; Nicole Toomey; Shady Mohamed; Steven Lewis; Lisa M. Barnett – Journal of Teaching in Physical Education, 2024
Purpose: To refine a motor competence assessment app prototype, enabling its redesign. Method: Workshops were conducted to inform the prototype development. App's usability was evaluated on its ability to communicate relevant information to the teachers (n = 9). A "think out loud" protocol was applied by the users. Results: Both…
Descriptors: Physical Education Teachers, Student Evaluation, Psychomotor Skills, Computer Oriented Programs
Lara Hoareau; Youssef Tazouti – Education and Information Technologies, 2024
Although the acceptance of educational apps and their contributions to learning have been widely researched, none of these studies have examined links between teachers' acceptance of apps and their students' skills. The present study investigated this issue with respect to a new, French-language educational app for helping preschool children…
Descriptors: Educational Technology, Computer Oriented Programs, Preschool Children, Emergent Literacy