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Grant, Melva; Ferguson, Sarah – Journal of Technology and Teacher Education, 2021
For this study, Mursion TeachLivE™ simulation afforded virtual microteaching opportunities for elementary prospective teachers (PTs) enrolled in online mathematics method courses over two years. We assert that virtual microteaching (i.e., leading student-centered discussion after problem solving) using customized Mursion simulation coupled with…
Descriptors: Electronic Learning, Computer Simulation, Preservice Teachers, Mathematics Teachers
Gandolfi, Enrico; Kosko, Karl W.; Ferdig, Richard E. – British Journal of Educational Technology, 2021
The use of video is commonplace for professional preparation in education and other fields. Research has provided evidence that the use of video in these contexts can lead to increased noticing and reflection. However, educators now have access to evolving forms of video such as 360 video. The purpose of this study was to adapt and validate an…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Video Technology
Pentang, Jupeth T. – Online Submission, 2021
Globalizations across organizations are impacted by economic, political, legal, security, social, cultural, ecological, and technological dimensions among others. This paper presents the readings from relevant articles and studies pertaining to the relationship between technology and its dimensions with globalization. Globalization and…
Descriptors: Global Approach, Technology Education, Technology Uses in Education, Educational Trends
Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
Rachel Arpin – ProQuest LLC, 2021
Escape room games have emerged in the educational landscape over the last decade and are growing in popularity. Studies show that participants enjoy educational escape room games, however the data to demonstrate learning acquisition and behavior change is limited. This study addressed the research question: How effective are escape room games as a…
Descriptors: Leadership Training, Games, Game Based Learning, Computer Simulation
Lamb, Richard L.; Etopio, Elisabeth – Journal of Science Education and Technology, 2019
This study investigates the role that textbooks, virtual reality (VR), and mixed approaches (i.e., text and VR) can play in the development of the two writing types, summary and argument writing. This study uses hemodynamics as a proxy for learning. Differences in hemodynamic responses during writing tasks were measured across four different…
Descriptors: Computer Simulation, Writing (Composition), Neurosciences, Science Education
Giyoto, Giyoto; Purnomo, SF. Luthfie Arguby; Untari, Lilik; Purnama, SF. Lukfianka Sanjaya; Asiyah, Nur – Journal of Social Studies Education Research, 2019
This study attempts to construct a communication framework of video game avatars. Employing Aarseth's textonomy, Rehak's avatar's life cycle, and Lury's prosthetic culture avatar's theories as the basis of analysis on fifty-five purposively selected games, this study proposes ACTION (Avatars, Communicators, Transmissions, Instruments, Orientations…
Descriptors: Video Games, Computer Simulation, Classification, Computer Mediated Communication
Regester, Jeff; McGahee, Courtney – Physics Teacher, 2019
A planetarium is an invaluable tool for teaching introductory astronomy, but one that few astronomy educators have ready access to. Here we describe a do-it-yourself planetarium that can be built with modest funding. There have been other planetarium construction projects described in the literature and online, most of which use cardboard to make…
Descriptors: Physics, Science Instruction, Astronomy, Introductory Courses
Stahre Wästberg, Beata; Eriksson, Thommy; Karlsson, Göran; Sunnerstam, Maria; Axelsson, Michael; Billger, Monica – Education and Information Technologies, 2019
Building a virtual laboratory for teaching and learning is a highly complex process, incorporating diverse areas such as interaction design, visualisation, and pedagogy. This article focuses on the production and implementation issues that were found in the comparison of two different virtual laboratory projects, and discuss which design…
Descriptors: Color, Laboratory Experiments, Science Instruction, Science Laboratories
Söderström, Tor; Lindgren, Carina; Neely, Gregory – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to focus on the practical knowing that is central in police education. Drawing on perspectives about tacit knowledge and embodied learning (e.g. Merleau-Ponty, 1945/1997; Polanyi, 1966; Argyris and Schön, 1974) as well as empirical examples, this paper discusses the design of and what can be expected from…
Descriptors: Computer Simulation, Computer Uses in Education, Police Education, Training
Fielding, Sarah – Research-publishing.net, 2019
If a picture says a thousand words, how much can a 360° image say? How can experiencing (or understanding) other languages and cultures be conveyed in immersive experiences? The Digital Learning Team at the University of Southampton has been developing innovative resources whilst piloting the use of Thinglink, a subscription- and browser-based…
Descriptors: Foreign Countries, Virtual Classrooms, Field Trips, Computer Literacy
Alhudaithy, Hana – Research-publishing.net, 2019
Nowadays, we live in an ever-evolving technological world. There is thus a growing need to explore the use of modern technology in education in general, and in higher education in particular. The present paper investigates the use and effectiveness of Virtual Reality (VR) in higher education from the perspective of Saudi faculty at the College of…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Computer Simulation
Hamilton, Clovia – Online Submission, 2019
Technology commercialization managers are often faced with (1) training inventors on intellectual property (IP) laws and IP policies, (2) evaluating invention disclosures for patentability and marketability, (3) drafting and implementing invention marketing plans, and (4) working closely with patent counsel on patent prosecution. This study begins…
Descriptors: Technology Transfer, Scheduling, Higher Education, College Administration
Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
Clarice M. Moran; Maya K. Woodall – English Journal, 2019
VR is not a space-age novelty for intense video gamers. It is a legitimate digital tool that can enhance the English language arts (ELA) curriculum and enrich--but not replace--traditional pedagogy. And it is surprisingly easy to implement, even for introductory-level technology users. In this article, the authors discuss the strategies and tools…
Descriptors: Computer Simulation, Grade 8, Electronic Learning, Language Arts

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