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Harrison, Cathie – Australasian Journal of Early Childhood, 2011
Early childhood education in Australia is currently undergoing a period of change and renewal. Times of change offer opportunities to revisit the perspectives of the past, to respond to current choices and challenges, and explore future opportunities within the national provision of early childhood care and education. Such opportunities also exist…
Descriptors: Play, Early Childhood Education, Young Children, Educational Change
Bird, Elizabeth – School Library Journal, 2011
A proper picture book app lets a parent and child read, listen to, or explore a book in a fun and interactive manner. Typical options offered in these apps include turning off the sound (so that a parent or child can read on their own), changing from one language to another, and small interactive features, such as making the characters move. To…
Descriptors: Childrens Literature, Picture Books, Video Games, Reading Instruction
Stanistreet, Paul – Adults Learning, 2011
In this article, the author talks about Up for Arts, a Liverpool-based radio project aimed at promoting engagement in the arts. Up for Arts is a unique social action project which uses radio as a means of increasing public engagement in the voluntary arts and crafts. Its success has depended not only on the commitment of its partner organisations…
Descriptors: Social Action, Citizen Participation, Community Involvement, Voluntary Agencies
Moriarty, Mairead – Journal of Multilingual and Multicultural Development, 2011
This article will examine the potential for language change from the bottom-up given the new domains in which minority languages are present as a result of the process of language mobility. Drawing on a theoretical notion of sociolinguistic scales, this article aims to discuss how the position of the Irish language has been reconfigured. From this…
Descriptors: Comedy, Language Maintenance, Language Planning, Language Variation
Kert, Serhat Bahadir; Kurt, Adile Askim – Interactive Learning Environments, 2012
Electronic performance support systems (EPSSs) are the software programs commonly used in commercial environments since the early 1990s. These software programs are generally called performance-based systems and focus on the complete job rather than providing individual development. For that reason, the usage of these systems in learning…
Descriptors: Foreign Countries, Web Based Instruction, Program Effectiveness, Learning Strategies
Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
Qiu, Lin; Riesbeck, Christopher – Journal of Interactive Learning Research, 2008
Individualized feedback is an important factor in fostering learning. However, it is often not seen in schools because providing it places considerable additional workload on teachers. One way to solve this problem is to employ critiquing systems. These systems, however, require significant development effort before they can be put into use. In…
Descriptors: Models, Programming Languages, Programming, Computer Software
Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
Sien, Ven Yu – Computer Science Education, 2011
Object-oriented analysis and design (OOAD) is not an easy subject to learn. There are many challenges confronting students when studying OOAD. Students have particular difficulty abstracting real-world problems within the context of OOAD. They are unable to effectively build object-oriented (OO) models from the problem domain because they…
Descriptors: Foreign Countries, Computer Science Education, Undergraduate Students, Computer Software
Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning
Edgington, Jeffrey Michael – ProQuest LLC, 2010
Video and computer games have become an important area of study in the field of education. Games have been designed to teach mathematics, physics, raise social awareness, teach history and geography, and train soldiers in the military. Recent work has created computer games for teaching computer programming and understanding basic algorithms. …
Descriptors: Video Technology, Computer Science Education, Fundamental Concepts, Investigations
Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2014
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Student Projects, Computer Science Education
Ibáñez, Maria-Blanca; Di-Serio, Ángela; Delgado-Kloos, Carlos – IEEE Transactions on Learning Technologies, 2014
Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students' engagement which could have a positive impact on learning. This study evaluated the learning effectiveness and engagement appeal of a gamified learning…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Computer Science Education
Debuse, Justin C. W.; Lawley, Meredith – Information Systems Education Journal, 2012
Existing research and practice in software development environments shows no clear consensus on the most appropriate development tools to use; these may range from simple text editors through teaching-oriented examples to full commercial integrated development environments (IDEs). This study addresses this gap by examining student perceptions of…
Descriptors: Productivity, Programming, Student Surveys, Student Attitudes
Avancena, Aimee Theresa; Nishihara, Akinori; Vergara, John Paul – International Association for Development of the Information Society, 2012
This paper presents the online cognitive and algorithm tests, which were developed in order to determine if certain cognitive factors and fundamental algorithms correlate with the performance of students in their introductory computer science course. The tests were implemented among Management Information Systems majors from the Philippines and…
Descriptors: Foreign Countries, Computer Science Education, High School Students, College Students