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Barron, Ann E.; Ivers, Karen S. – Journal of Technology and Teacher Education, 1994
Describes the design and development of training materials to encourage the use of telecommunications by Florida teachers that was funded by the Florida Department of Education. Topics addressed include the need for training materials; electronic mail; booklets; computer tutorials/simulation; the use of HyperCard; and results of an effectiveness…
Descriptors: Computer Assisted Instruction, Computer Simulation, Electronic Mail, Higher Education
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Psotka, Joseph – Instructional Science, 1995
Describes virtual reality (VR) technology and VR research on education and training. Focuses on immersion as the key added value of VR, analyzes cognitive variables connected to immersion, how it is generated in synthetic environments and its benefits. Discusses value of tracked, immersive visual displays over nonimmersive simulations. Contains 78…
Descriptors: Cognitive Processes, Cognitive Style, Computer Simulation, Educational Research
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McDermott, Suzanne W.; Altekruse, Joan M. – Research in Developmental Disabilities, 1994
A dynamic simulation model, using census data, was used to examine child health policy initiatives for the prevention of mental retardation. Results suggested that reducing the proportion of children living in poverty would be more effective in reducing the incidence of mental retardation than medical interventions to improve outcomes for low…
Descriptors: Birth Weight, Child Health, Disadvantaged Environment, Incidence
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Meijer, Rob R.; And Others – Applied Psychological Measurement, 1994
The power of the nonparametric person-fit statistic, U3, is investigated through simulations as a function of item characteristics, test characteristics, person characteristics, and the group to which examinees belong. Results suggest conditions under which relatively short tests can be used for person-fit analysis. (SLD)
Descriptors: Difficulty Level, Group Membership, Item Response Theory, Nonparametric Statistics
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Chapman, Bryan L.; Allen, Rex J. – Journal of Interactive Instruction Development, 1994
Discusses a case study of a project created for the U.S. Air Force, Air Combat Command, in which mental models were taught, reinforced, and assessed as the foundation for instruction. Preliminary data for 183 students reflected a 93% mastery level and a 79% cumulative gain in students' ability to troubleshoot difficult problems. (Author/AEF)
Descriptors: Case Studies, Cognitive Tests, Computer Simulation, Educational Development
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Rottier, Kathleen L. – Educational Leadership, 1995
Project ICONS (International Communication and Negotiation Simulation) is a computer-assisted simulation that casts students in diplomat and policymaker roles. Thrust into a laboratory of high-powered negotiations, they grapple with solutions to real and urgent international issues: world health, human rights, and the spread of nuclear technology.…
Descriptors: Computer Simulation, Higher Education, International Relations, Policy Formation
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Catenazzi, Nadia; Sommaruga, Lorenzo – Journal of Documentation, 1995
Presents hyper-lib, a model for an electronic library. Defines the hyper-lib model in terms of structural and functional components; discusses the book collection, the librarian, the library rooms, user resources, and general and specific library services. Describes various operators, which allow the user to change the system state. (AEF)
Descriptors: Computer Simulation, Electronic Libraries, Hypermedia, Information Sources
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Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
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Massaro, Dominic W.; Friedman, Daniel – Psychological Review, 1990
Several models of information integration are developed and analyzed in the context of a prototypical pattern-recognition task. Evaluation, integration, and decision-making processes are specified for each. Simulations and predictions are carried out to provide a measure of identifiability or extent to which they can be distinguished from one…
Descriptors: Bayesian Statistics, Cognitive Processes, Criteria, Decision Making
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Nowak, Andrzej; And Others – Psychological Review, 1990
A theory describing the functioning of an individual in the presence of others is examined through computer simulation by explaining Latane's theory of social impact (as applied to attitudes). Computer simulation may be useful to help determine the extent to which group-level phenomena result from individual-level processes. (SLD)
Descriptors: Attitude Change, Attitudes, Cognitive Processes, Computer Simulation
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Schur, Joan Brodsky – Social Education, 1992
Describes a simulation exercise designed to help students understand the objections of U.S. colonists to the Stamp Act and other taxes. Includes a sample handout, instructions for the teacher in carrying out the simulation, and questions to compare students' and colonists' about feelings being assessed fees unfairly. (DK)
Descriptors: Colonial History (United States), Experiential Learning, History Instruction, Intermediate Grades
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Kues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
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Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
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Wolfe, Connie; And Others – Contemporary Education, 1992
Simulations allow active student participation in learning. In assigned character roles, students experience real-life situations, using their knowledge and skill to experiment in new situations. Simulations promote advanced thinking and problem solving across subject areas. Teachers must be facilitator, organizers, and managers of learning…
Descriptors: Cooperative Learning, Elementary Secondary Education, Group Activities, Role Playing
Chiles, James R. – Nature Conservancy, 1992
Describes a new direction for conservation efforts influenced by the advance of the information age and the introduction of many technologically sophisticated information collecting devices. Devices include microscopic computer chips, miniature electronic components, and Earth-observation satellite. (MCO)
Descriptors: Computer Simulation, Computers, Conservation (Environment), Data Collection
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