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Ross, William H., Jr.; Pollman, William; Perry, Dana; Welty, John; Jones, Keith – Simulation & Gaming, 2001
Describes a study that investigated undergraduate student reactions to an interactive video training program on CD-ROM called the MCGILL NEGOTIATION SIMULATOR designed to teach negotiation skills using a sales negotiation scenario. Also determined whether the program increased learning of negotiation concepts as measured by a pretest and posttest.…
Descriptors: Higher Education, Interactive Video, Optical Data Disks, Pretests Posttests
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Garcia-Carbonell, Amparo; Rising, Beverly; Montero, Begona; Watts, Frances – Simulation & Gaming, 2001
Discussion of communicative competence in second language acquisition focuses on a theoretical and practical meshing of simulation and gaming methodology with theories of foreign language acquisition, including task-based learning, interaction, and comprehensible input. Describes experiments conducted with computer-assisted simulations in…
Descriptors: Communicative Competence (Languages), Computer Simulation, Educational Theories, Foreign Countries
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Zetie, K. P. – Physics Education, 2001
Shows how some of the simple ideas in complexity can be investigated using a spreadsheet and a macro written in Visual Basic. Shows how the sandpile model of Bak, Chao, and Wiesenfeld can be simulated and animated. The model produces results that cannot easily be predicted from its properties. (Author/MM)
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Models
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Tate, Richard – Educational and Psychological Measurement, 2000
Investigated the robustness of the group-level polytomous Item Response Theory model to violations of assumptions of school-level normality and within-school normality and constant variance with eight large simulated case samples. Discusses the precision obtained in estimating school ability. (SLD)
Descriptors: Ability, Case Studies, Elementary Secondary Education, Estimation (Mathematics)
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Donaghy, Mary L. – Teaching Sociology, 2000
Describes a simulation project used in social theory courses where students work in groups of four or five to plan and present a television program. Explains that students choose the format of the show, take the roles of theorists, and present responses to contemporary issues that they think the theorists would offer. (CMK)
Descriptors: Class Activities, Course Content, Educational Strategies, Group Activities
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Swaak, Janine; de Jong, T. – Journal of Computer Assisted Learning, 2001
Examines relations between the features of discovery simulations, the learning processes elicited, the knowledge that results, and the methods used to measure the acquired knowledge. Discusses intuitive knowledge and describes a study of post-secondary students that investigated the instructional effectiveness of discovery simulations in physics.…
Descriptors: Discovery Learning, Evaluation Methods, Instructional Effectiveness, Intuition
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Lazareva, Olga F.; Smirnova, Anna A.; Bagozkaja, Maria S.; Zorina, Zoya A.; Rayevsky, Vladimir V.; Wasserman, Edward A. – Journal of the Experimental Analysis of Behavior, 2004
Eight crows were taught to discriminate overlapping pairs of visual stimuli (A+ B-, B+ C-, C+ D-, and D+ E-). For 4 birds, the stimuli were colored cards with a circle of the same color on the reverse side whose diameter decreased from A to E (ordered feedback group). These circles were made available for comparison to potentially help the crows…
Descriptors: Visual Stimuli, Feedback (Response), Reinforcement, Animals
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Stroup, Walter M. – Journal of Computers in Mathematics and Science Teaching, 2005
A critical issue related to the use of simulation environments in school-based learning is the relationship between the use of these environments and the structure of traditional curricula. Teachers are often caught in the bind of attempting to address significantly raised standards for what all students should know, yet receiving very little…
Descriptors: Teaching Methods, Educational Technology, Mathematics Curriculum, Calculus
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Alexiou, Antonios; Bouras, Christos; Giannaka, Eri; Kapoulas, Vaggelis; Nani, Maria; Tsiatsos, Thrasivoulos – Journal of Educational Multimedia and Hypermedia, 2004
This article presents Virtual Radiopharmacy Laboratory (VR LAB), a virtual laboratory accessible through the Internet. VR LAB is designed and implemented in the framework of the VirRAD European project. This laboratory represents a 3D simulation of a radio-pharmacy laboratory, where learners, represented by 3D avatars, can experiment on…
Descriptors: Laboratories, Distance Education, Pharmaceutical Education, Radiology
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Lengwiler, Yvan – Journal of Economic Education, 2004
The author presents a computer game that puts the player in the role of a central bank governor. The game is a stochastic simulation of a standard reduced form macro model, and the user interacts with this simulation by manipulating the interest rate. The problem the player faces is in many ways quite realistic--just as a real monetary authority,…
Descriptors: Continuing Education, Economics Education, Computer Simulation, Educational Games
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Hirsch, L.; Saeedi, M.; Cornillon, J.; Litosseliti, L. – Journal of Computer Assisted Learning, 2004
This paper presents a structured environment for Computer-Supported Collaborative Argumentation, which we call the Argumentative Learning Experience (ALEX). The system aims to improve understanding of argumentation and to widen and deepen the space of debate among 16-18-year-old students. To use ALEX users make arguments by selecting and…
Descriptors: Learning Experience, Persuasive Discourse, High School Students, Adolescents
Casey, Amy C. – Teaching Music, 2005
The challenge for educators today is to overcome this barrage of media and technology and find innovative ways to help students learn. But, how can teachers compete for student attention when this is the challenge? How can they improve learning experiences and make them relevant to our students' lives? Integrating technology into the music…
Descriptors: Teaching Methods, Computer Simulation, Music Teachers, Constructivism (Learning)
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Zacharia, Zacharias C. – International Journal of Science Education, 2005
This study investigated how individuals' construction of explanations--a way of ascertaining how well an individual understands a concept--develops from an interactive simulation. Specifically, the purpose was to investigate the effect of interactive computer simulations or science textbook assignments on the nature and quality of postgraduate…
Descriptors: Comprehension, Textbooks, Science Teachers, Science Instruction
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Roper, Steven D. – Innovations in Education and Teaching International, 2004
Simulations can often be used to internationalize a course and even a curriculum. For faculty that teach international and comparative courses, simulations can often provide students with an opportunity to see beyond their own country. In developing a course on political revolutions, I created a simulation in which students role-played either a…
Descriptors: Computer Simulation, Conflict, Higher Education, Teaching Methods
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Kim, Jee-Seon; Frees, Edward W. – Psychometrika, 2006
Statistical methodology for handling omitted variables is presented in a multilevel modeling framework. In many nonexperimental studies, the analyst may not have access to all requisite variables, and this omission may lead to biased estimates of model parameters. By exploiting the hierarchical nature of multilevel data, a battery of statistical…
Descriptors: Simulation, Social Sciences, Structural Equation Models, Computation
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