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Ashbrook, Peggy – Science and Children, 2011
This column discusses resources and science topics related to students in grades preK to 2. The author discusses teachers using technology to help students develop a science inquiry. Teachers can use technology to help students develop a science inquiry--express ideas, document observations, research information, discuss results, and relate…
Descriptors: Science Activities, Science Instruction, Elementary School Science, Educational Technology
Sun, Chuen-Tsai; Wang, Dai-Yi; Chan, Hui-Ling – Computers & Education, 2011
Digital systems offer computational power and instant feedback. Game designers are using these features to create scaffolding tools to reduce player frustration. However, researchers are finding some unexpected effects of scaffolding on strategy development and problem-solving behaviors. We used a digital Sudoku game named "Professor Sudoku" to…
Descriptors: Feedback (Response), Problem Solving, Scaffolding (Teaching Technique), Games
Criswell, Chad – Teaching Music, 2011
Each day, dozens of new pieces of technology are released to gadget-hungry consumers. While many of these devices are geared toward the general public, a number of them are finding their way into the music classroom. Certain new products, such as the Apple iPad and iPod, have caused a major stir among music teachers of all grade levels and content…
Descriptors: Music Education, Music Teachers, Educational Technology, Teaching Methods
Dunford, Spencer – English Journal, 2011
In order to consistently give quality feedback to students, the author introduces the revision and automation tools in Microsoft Word 2007. These features, Comments, Tracking, and Changes, are part of the Review group in MS Word 2007. Additionally, the AutoCorrect feature can be used to enhance and support editing endeavors. This article offers a…
Descriptors: Feedback (Response), Computer Uses in Education, Educational Technology, Evaluation Methods
Twigg, Carol A. – Change: The Magazine of Higher Learning, 2011
Throughout the 1990's, many people saw information technology as a silver bullet that could solve many of higher education's problems, among them the need to improve learning outcomes and control the ever-upward trajectory of higher education costs. The term "silver bullet" connotes a direct and effortless solution to a problem.…
Descriptors: Higher Education, Mathematics Achievement, Computer Software, Mathematics Instruction
Kim, Y. – IEEE Transactions on Education, 2011
This paper introduces a low-cost LEGO Mindstorms NXT motor system for teaching classical and modern control theories in standard third-year undergraduate courses. The LEGO motor system can be used in conjunction with MATLAB, Simulink, and several necessary toolboxes to demonstrate: 1) a modeling technique; 2) proportional-integral-differential…
Descriptors: Undergraduate Students, Engines, Theories, Computer Uses in Education
He, Wu; Cernusca, Dan; Abdous, M'hammed – Online Journal of Distance Learning Administration, 2011
The use of distance courses in learning is growing exponentially. To better support faculty and students for teaching and learning, distance learning programs need to constantly innovate and optimize their IT infrastructures. The new IT paradigm called "cloud computing" has the potential to transform the way that IT resources are utilized and…
Descriptors: Distance Education, Computer Uses in Education, Educational Technology, Internet
Fienup, Daniel M.; Hamelin, Jeffery; Reyes-Giordano, Kimberly; Falcomata, Terry S. – Journal of Applied Behavior Analysis, 2011
Recent research has demonstrated the effectiveness of programmed instruction that integrates derived relations to teach college-level academic material. This method has been demonstrated to be effective and economical in the teaching of complex mathematics and biology concepts. Although this approach may have potential applications with other…
Descriptors: Teaching Methods, Higher Education, Mathematics Education, Biology
Hovardas, Tasos; Korfiatis, Konstantinos – Science & Education, 2011
The "Balance of Nature" metaphor is a pervasive idea in ecology. However, the scientific community acknowledged during the last decades that equilibrium conditions are rare, while disturbance events are not uncommon. We suggest that the exclusive teaching of the "Balance of Nature" metaphor produces cultural, scientific and learning misconceptions…
Descriptors: Intervention, Environmental Education, Figurative Language, Ecology
Bonham, Scott – Physics Teacher, 2011
Interactive (reformed) instruction helps students develop a deeper understanding of physics, a component of which is letting students explore physical phenomena first and then building upon their experience. However, the time required for a single group to collect sufficient data and the likelihood of measurement errors are often obstacles to…
Descriptors: Physics, Science Instruction, Science Laboratories, Discussion (Teaching Technique)
Zhan, Zehui; Xu, Fuyin; Ye, Huiwen – Computers & Education, 2011
The purpose of this study was to examine the effects of an Online Learning Community (OLC) on active and reflective learners' learning performance and attitude in a face-to-face undergraduate digital design course. 814 freshmen in an introductory digital design course were randomly assigned to one of two treatments: one offered students an OLC,…
Descriptors: Electronic Learning, Classroom Techniques, Intervention, Online Courses
Thompson, Stephanie – Science Scope, 2011
This project incorporates technology and a historical emphasis on science drawn from ancient civilizations to promote a greater understanding of conceptual science. In the Apps for Ancient Civilizations project, students investigate an ancient culture to discover how people might have used science and math smartphone apps to make their lives…
Descriptors: Middle Schools, Secondary School Science, Science Instruction, History
DiBattista, David – Teaching of Psychology, 2011
The Monty Hall dilemma (MHD) is a remarkably difficult probability problem with a counterintuitive solution. Undergraduate students used an interactive digital learning object that provided a set-based, animated explanation of the solution to the MHD and let them play games designed to increase understanding of the solution. More than 60% of users…
Descriptors: Undergraduate Students, Psychology, Probability, Educational Games
Rich, Peter J.; Trip, Tonya – TechTrends: Linking Research and Practice to Improve Learning, 2011
The increasing ease and ubiquity of video has resulted in a proliferation of video annotation tools used and designed for improving education. While similar, each tool has its relative strengths and weaknesses. Choosing the "right" tool can have an impact on the experience of teachers and the effectiveness of video as a means for improving…
Descriptors: Video Technology, Computer Software, Educational Improvement, Computer Uses in Education
Sands, Ian – SchoolArts: The Art Education Magazine for Teachers, 2011
In this article, the author describes a sticky-note mural project that originated from his desire to incorporate contemporary materials into his assignments as well as to inspire collaboration between students. The process takes much more than sticking sticky notes to the wall. It takes critical thinking skills and teamwork to design and complete…
Descriptors: Studio Art, Art Activities, Art Materials, Critical Thinking

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