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Lattu, Matti; Meisalo, Veijo; Tarhio, Jorma – Computers & Education, 2003
As algorithms have been seen to be hard to teach and learn, teachers have tried to look for help in algorithm animation. While the effect of algorithm animation on learning has been studied, but not reliably evidenced, this study tries to approach the problem from a different perspective. Sixty hours of assignment sessions in an introductory…
Descriptors: Animation, Programming, Teaching Methods, Introductory Courses
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Clark, Wendy; Adamson, Jackie – Practitioner Research in Higher Education, 2009
This paper describes the rationale for, and the design, implementation and preliminary evaluation of a taxonomy to guide the grading and feedback of ePortfolio assessment of personal development planning (PDP) in a module where PDP is integrated into the curriculum. Conventional higher education assessment methods do not adequately address the…
Descriptors: Internet, Portfolios (Background Materials), Academic Achievement, Taxonomy
Mayrath, Michael Charles – ProQuest LLC, 2009
This study examined the effects of manipulating the modality (text-only, voice-only, voice+text) of a tutorial and restriction (restricted vs. unrestricted) of a simulation's interface on retention and transfer of tutorial content. The tutorial prepared novice students to use Packet Tracer, a simulation developed by Cisco that teaches network…
Descriptors: Multiple Choice Tests, Interaction, Educational Technology, Computer Networks
Heilbronner, Nancy N. – ProQuest LLC, 2009
Many men and women who are talented in science, technology, engineering, and/or mathematics (STEM) choose not to pursue undergraduate majors or careers in these fields. To develop talents in STEM, educators must understand the factors that contribute to an individual's retention in STEM domains, as well as the factors that act as barriers to…
Descriptors: Careers, Majors (Students), Females, Self Efficacy
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Garner, Stuart – Journal of Information Technology Education, 2009
This paper reports on the findings from a quantitative research study into the use of a software tool that was built to support a part-complete solution method (PCSM) for the learning of computer programming. The use of part-complete solutions to programming problems is one of the methods that can be used to reduce the cognitive load that students…
Descriptors: Control Groups, Academic Achievement, Computer Software, Statistical Analysis
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Al-Fadhli, Salah; Khalfan, Abdulwahed – Assessment & Evaluation in Higher Education, 2009
This article investigated the impact of using e-learning models' with the principles of constructivism to enhance the critical thinking skills of students in higher education institutions. The study examines the effectiveness of e-learning model in enhancing critical thinking of students at university level. This effectiveness is measured by a…
Descriptors: Electronic Learning, Constructivism (Learning), Information Systems, Foreign Countries
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Bunch, John M. – Journal of Information Technology Education, 2009
Vocational education by its nature has a need for delivery methods that place a strong focus on the relationship between school and work and seeks to deliver instruction in a manner that bridges the two as seamlessly as possible. This paper presents a curriculum and constructivist-based instructional delivery approach, designed to emphasize a…
Descriptors: Constructivism (Learning), Curriculum Development, Teaching Methods, Postsecondary Education
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Koh, Joyce H. L.; Frick, Theodore W. – Journal of Educational Computing Research, 2009
Technology skills instruction is an important component of educational technology courses, which has been shown to raise pre-service teachers' computer self-efficacy. Computer self-efficacy, in turn, is positively related to their self-efficacy for technology integration. Studies of undergraduate technology skills instruction found that classroom…
Descriptors: Preservice Teacher Education, Preservice Teachers, Self Efficacy, Teacher Educators
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Pollacia, Lissa; McCallister, Terrie – Journal of Information Systems Education, 2009
Quality Matters[TM] (QM) is a set of standards to measure the quality of instruction and design in online or hybrid courses. Adopted by a growing number of institutions nationwide, QM is based on best practices and instructional design research. To meet or exceed QM standards requires that resources and learning activities in an online course…
Descriptors: Academic Standards, Best Practices, Scoring Rubrics, Instructional Design
Christen, Amy – Techniques: Connecting Education and Careers (J1), 2009
Today's hyper-connected students live in a world of instant interpersonal communications and virtually infinite access to information and educational resources. But this networked world, and the powerful learning tools it offers, has yet to penetrate the typical classroom. In many ways educational institutions are spinning their curricular wheels,…
Descriptors: Educational Technology, Partnerships in Education, School Business Relationship, Program Descriptions
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Sinha, Neelu; Khreisat, Laila; Sharma, Kiron – Innovate: Journal of Online Education, 2009
Neelu Sinha, Laila Khreisat, and Kiron Sharma describe how learner-interface interaction promotes active learning in computer science education. In a pilot study using technology that combines DyKnow software with a hardware platform of pen-enabled HP Tablet notebook computers, Sinha, Khreisat, and Sharma created dynamic learning environments by…
Descriptors: Feedback (Response), Computer Science Education, Theory Practice Relationship, Active Learning
Illinois State Board of Education, Springfield. Dept. of Adult, Vocational and Technical Education. – 1989
This curriculum guide is one of five developed as part of the Illinois Plan for Business, Marketing, and Management Education for use in 9th and 10th grades. The curriculum guide includes teacher and student activities that can be implemented in many ways. Information on how to integrate the activity objectives of the Illinois Plan into the State…
Descriptors: Business Education, Computer Science, Computer Science Education, Computer Software
Louisiana State Dept. of Education, Baton Rouge. Div. of Academic Programs. – 1983
This curriculum guide for computer science was developed to establish statewide curriculum standards for the Louisiana Competency-based Education Program. It consists of: (1) a rationale for and overview of the secondary school mathematics program; (2) a list of five suggestions for using the guide; (3) programming, debugging, and documentation…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science, Computer Science Education
HAMBLEN, JOHN W. – 1967
THIS SURVEY RELATES ESTIMATES ON (1) AMOUNT AND SOURCE OF COLLEGE AND UNIVERSITY EXPENDITURES FOR COMPUTERS IN RESEARCH AND INSTRUCTIONAL ACTIVITIES, (2) AVAILABILITY OF COMPUTERS AND DISTRIBUTION OF RESEARCH AND INSTRUCTIONAL USAGE IN GRADUATE AND UNDERGRADUATE ACADEMIC AREAS, AND (3) DEGREE PROGRAMS OFFERED IN COMPUTER SCIENCE. A STRATIFIED…
Descriptors: Bachelors Degrees, Computer Science, Computer Science Education, Computers
Oakman, Robert L. – 1973
Two sequences of courses at the University of South Carolina offer liberal arts students an introduction to computers and to the relationship between technology and the humanities. These provide training in rigorous thinking and new means of probing the record of human experience. The lower level sequence consists of a general computer…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Computer Science
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