NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,711 to 4,725 of 12,863 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akbaba, Yasemin; Baskan, Filiz – Research in Learning Technology, 2017
This study reports on an international project in which students taking the course "Contemporary Issues in Turkish Politics" in spring 2011 and fall 2011 at two institutions of higher education, "Gettysburg College" in the United States and "Izmir University of Economics" in Turkey, worked together in virtual learning…
Descriptors: Blended Learning, Politics, Middle Eastern Studies, International Educational Exchange
Peer reviewed Peer reviewed
Direct linkDirect link
Rahimi, Mehrak; Yadollahi, Samaneh – Cogent Education, 2017
The present study investigated the effects of offline vs. online digital storytelling on the development of EFL learners' literacy skills (reading and writing). Forty-two lower intermediate language learners participated in the study as the experimental (n = 21) and control groups (n = 21). The Reading-Writing section of the Key English Test was…
Descriptors: Story Telling, Statistical Analysis, Control Groups, Experimental Groups
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Worawong, Kanoknate; Charttrakul, Kanjana; Damnet, Anamai – Advances in Language and Literary Studies, 2017
The current situation of international communication in globalization context requires intercultural competence (IC) to achieve successful communication (Crystal, 2003). Concerning this intercultural competence, non-verbal communication (NVC) plays a key role to indicate the success of having intercultural competence. On the other hand, Thai…
Descriptors: Foreign Countries, Communication (Thought Transfer), Intercultural Communication, Nonverbal Communication
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Evans, Michael A.; Jones, Brett D.; Akalin, Sehmuz – Afterschool Matters, 2017
Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and…
Descriptors: Video Games, Student Motivation, After School Education, After School Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Shimojima, Yasuko; Arimoto, Masahiro – Assessment Matters, 2017
The dichotomy between content knowledge and 21st-century skills ("zest for life" in the Japanese context) has been an issue since the early 2000s in Japan. Recently it has been evident in the demand for a high school-university connection. In spite of such a division, involving apparently incompatible or opposite principles, Japan can…
Descriptors: Foreign Countries, Communities of Practice, Formative Evaluation, Feedback (Response)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Khalitova, Liliia; Gimaletdinova, Gulnara; Sadykova, Gulnara; Kayumova, Albina – Research-publishing.net, 2017
This report is based on an action research study conducted in an English language course with a group of low-residency students of a teacher education master's program: "Multilingual Technologies of Early Childhood Education," at Kazan Federal University. A Social Networking Site (SNS), Facebook, was used as a platform for practising and…
Descriptors: English (Second Language), Second Language Instruction, Teacher Education Programs, Masters Programs
Condliffe, Barbara – MDRC, 2017
The concept of project-based learning (PBL) has garnered wide support among a number of K-12 education policy advocates and funders. This working paper builds on and updates a seminal literature review of PBL published in 2000. Focused primarily on articles and studies that have emerged in the 17 years since then, the working paper discusses the…
Descriptors: Active Learning, Student Projects, Elementary Secondary Education, Educational Principles
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dahm, Kevin; Riddell, William; Merrill, Thomas; Harvey, Roberta; Weiss, Leigh – Advances in Engineering Education, 2013
Many engineering programs stress the importance of technological innovation by offering entrepreneurship electives and programs. Integration of entrepreneurship into the required engineering curriculum has predominantly focused on senior capstone design courses. This paper describes a strategy for integrating entrepreneurship into a…
Descriptors: Entrepreneurship, Engineering Education, Assignments, Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Frejd, Peter – Educational Studies in Mathematics, 2013
This paper presents a critical review of literature investigating assessment of mathematical modelling. Written tests, projects, hands-on tests, portfolio and contests are modes of modelling assessment identified in this study. The written tests found in the reviewed papers draw on an atomistic view on modelling competencies, whereas projects are…
Descriptors: Mathematics Tests, Models, Literature Reviews, Educational Assessment
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Ho Sung – European Journal of Engineering Education, 2013
A quantitative method for estimating an expected uncertainty (reliability and validity) in assessment results arising from the relativity between four variables, viz examiner's expertise, examinee's expertise achieved, assessment task difficulty and examinee's performance, was developed for the complex assessment applicable to final…
Descriptors: Engineering, Engineering Education, Validity, Reliability
Peer reviewed Peer reviewed
Direct linkDirect link
Kjeldsen, Tinne Hoff; Blomhøj, Morten – Science & Education, 2013
Mathematical models and mathematical modeling play different roles in the different areas and problems in which they are used. The function and status of mathematical modeling and models in the different areas depend on the scientific practice as well as the underlying philosophical and theoretical position held by the modeler(s) and the…
Descriptors: Mathematical Models, Science History, College Science, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Rubin, Jim – Journal of Educational Multimedia and Hypermedia, 2013
WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…
Descriptors: Internet, Problem Solving, Creativity, Computer Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Donner, Jessica; Wang, Yvonne – Afterschool Matters, 2013
Expanded learning opportunities, such as afterschool and summer programs, are particularly well positioned to help address science, technology, engineering, and mathematics (STEM) education crisis. A large percentage of youth participating in afterschool programs are members of groups traditionally underrepresented in STEM fields. Additionally,…
Descriptors: Active Learning, Science Education, After School Programs, Summer Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
Hoge, Brad – International Association for Development of the Information Society, 2013
Game-Based Learning (GBL) is a promising and engaging tool for STEM (Science, Technology, Engineering, and Mathematics) learning. How GBL promotes content learning and mastery is unknown, however. For GBL to be more than an engaging tool for delivery of basic knowledge, it must be designed to achieve the goals of Project-Based Learning (PBL). PBL…
Descriptors: Educational Games, Active Learning, Inquiry, Student Projects
Pages: 1  |  ...  |  311  |  312  |  313  |  314  |  315  |  316  |  317  |  318  |  319  |  ...  |  858