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Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education
Educational Robotics and Preservice Teachers: STEM Problem-Solving Skills and Self-Efficacy to Teach
Kamini Jaipal-Jamani – Canadian Journal of Learning and Technology, 2024
Integrating STEM education within the elementary school science curriculum in Ontario, Canada, elevated the expectation for elementary preservice teachers to teach STEM skills such as problem-solving through coding. Research shows that educational robotics can promote STEM knowledge and skills. This mixed methods study investigates the effect of…
Descriptors: Robotics, Preservice Teachers, Technology Uses in Education, STEM Education
Ramazan Yilmaz – Interactive Learning Environments, 2024
This research, students' technology acceptance, KSB, community of inquiry (CoI), and social interaction space situations were examined in collaborative learning where Zoom was used as a CSCL tool in computer programming courses, and the structural relationships between these variables were revealed. The research was carried out on 162 university…
Descriptors: Cooperative Learning, Technology Uses in Education, Technological Literacy, Student Attitudes
Jessica Hunt; Rebekah Davis; Alejandra Duarte – International Journal of Mathematical Education in Science and Technology, 2024
The COVID-19 pandemic prompted a shift in K-12 educational delivery from primarily in-person classroom instruction to remote learning. Developing broadcast instruction is one way to provide learners who experience barriers to contemporary forms of remote learning, which are typically provided over the internet, a way to access quality mathematics…
Descriptors: Teaching Methods, Mathematics Instruction, Instructional Design, Video Technology
Ramon Mayor Martins; Christiane Gresse Von Wangenheim – Informatics in Education, 2024
Information technology (IT) is transforming the world. Therefore, exposing students to computing at an early age is important. And, although computing is being introduced into schools, students from a low socio-economic status background still do not have such an opportunity. Furthermore, existing computing programs may need to be adjusted in…
Descriptors: Information Technology, Socioeconomic Status, Social Class, Computer Literacy
Bradley Hayes – ProQuest LLC, 2024
This dissertation in practice explores the intersection of computer science education, specifically computational thinking and programming, with mathematics achievement among 15- year-old students in selected English-speaking countries. The research addresses a gap in understanding whether skills developed through computer science can positively…
Descriptors: Programming, Computer Science Education, Mathematics Achievement, Secondary School Students
Ying Chen; Stephanie M. Werner – Illinois Workforce and Education Research Collaborative, Discovery Partners Institute, 2024
The purpose of "The State of Computer Science in Illinois High Schools Series" is to analyze the landscape, structures, and pathways to and through computer science (CS) education in Illinois and to create a baseline by which to measure the expansion of CS education in the coming years. The series will include five reports, each…
Descriptors: Computer Science Education, High School Students, Enrollment Trends, Grade 9
Williamson, Ben; Bergviken Rensfeldt, Annika; Player-Koro, Catarina; Selwyn, Neil – Journal of Education Policy, 2019
Education policy increasingly takes place across borders and sectors, involving a variety of both human and nonhuman actors. This comparative policy paper traces the 'policy mobilities,' 'fast policy' processes and distributed 'policy assemblages' that have led to the introduction of new computer programming practices into schools and curricula in…
Descriptors: Educational Policy, Computer Science Education, Programming, Foreign Countries
Sweet, Joseph D.; Carlson, David Lee – Journal of Curriculum and Pedagogy, 2019
This paper performs a case study of the hit television series, "Transparent," and considers the public pedagogy (Burdick & Sandlin, 2013) the show produces. In order to do this, it conducts a discourse analysis (Gee, 2015, 2017) of two scenes that take place during the show's first season. We conducted interviews with six members of…
Descriptors: Hidden Curriculum, Television, Programming (Broadcast), Television Curriculum
Acar, Tülin – International Journal of Assessment Tools in Education, 2019
The purpose of this study was to write programs to define sampling sizes and observation units by probability sampling methods and to provide an idea for software developers. The algorithms of the programs were written in Python 3. The programs may be run by double-clicking on the Windows operating system or by the command prompt of the DOS…
Descriptors: Sample Size, Computer Software, Probability, Statistical Analysis
Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2023
In MOOCs for programming, Automated Testing and Feedback (ATF) systems are frequently integrated, providing learners with immediate feedback on code assignments. The analysis of the large amounts of trace data collected by these systems may provide insights into learners' patterns of utilizing the automated feedback, which is crucial for the…
Descriptors: MOOCs, Feedback (Response), Teaching Methods, Learning Strategies
Kumar, Amruth N. – International Educational Data Mining Society, 2023
Is there a pattern in how students solve Parsons puzzles? Is there a difference between the puzzle-solving strategies of C++ and Java students? We used Markov transition matrix to answer these questions. We analyzed the solutions of introductory programming students solving Parsons puzzles involving if-else statements and while loops in C++ and…
Descriptors: Markov Processes, Puzzles, Introductory Courses, Computer Science Education
Lopez-Fernandez, Daniel; Gordillo, Aldo; Perez, Jennifer; Tovar, Edmundo – IEEE Transactions on Education, 2023
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format…
Descriptors: Computer Science Education, Game Based Learning, Online Courses, In Person Learning
Humble, Niklas; Mozelius, Peter – International Journal of Information and Learning Technology, 2023
Purpose: The conducted examination of programming affordances and constraints had the purpose of adding knowledge and value that facilitate the on-going national curricula revision; knowledge that also could be of general interest outside the Swedish K-12 context. Design/methodology/approach: With a qualitative approach, the study was conducted as…
Descriptors: Programming, Affordances, Barriers, Foreign Countries
Grajdura, Sarah; Niemeier, Deb – Journal of Civil Engineering Education, 2023
Addressing societal issues in civil and environmental engineering increasingly requires skills in data science and programming. To date, there is not much known about the extent students are learning these skills in current civil and environmental engineering curricula. We conducted a survey of accredited civil and environmental engineering…
Descriptors: Civil Engineering, Engineering Education, Social Problems, Programming Languages

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