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ERIC Number: EJ1482627
Record Type: Journal
Publication Date: 2025-Oct
Pages: 19
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0044-118X
EISSN: EISSN-1552-8499
Available Date: 0000-00-00
Is There a Difference between the Real Self and the Virtual Self of Internet Game Players? The Effect of Avatar Identity
Leilei Liang1; Tongshuang Yuan1; Kai Liu1; Chengbin Zheng1; Junsong Fei1; Songli Mei1
Youth & Society, v57 n7 p1232-1250 2025
The purpose of this study was to validate a proposed theoretical model of adolescent internet gaming disorders from a reality-virtual perspective. A questionnaire survey was conducted using random stratified cluster sampling on 3,058 middle school students with internet gaming experience, drawn from four middle schools in a province in northern China. The research tools included measures of ego identity, avatar identification, ego depletion, and the internet gaming disorder (IGD) scale. The study's results revealed that avatar identity mediated the relationship between ego identity and IGD, with a mediation effect of 25%. Additionally, ego depletion was found to moderate the relationship between ego identity and avatar identity/avatar identity and IGD. These findings highlight the importance of considering the virtual self (avatar) in future diagnoses or interventions for IGD.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Publication Type: Journal Articles; Reports - Research
Education Level: Junior High Schools; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: China
Grant or Contract Numbers: N/A
Author Affiliations: 1Department of Social Medicine and Health Management, School of Public Health, Jilin University, Changchun, China