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Lebedeva, Marina; Taranova, Marina; Beketov, Vladimir – Education and Information Technologies, 2023
The paper analyzes the teaching experiment regarding the use of mobile apps in the assessment of student learning. The study involved survey and self-description methods offered to students and instructors to assess the effectiveness of using mobile apps in learning. The study was conducted among 320 s-year students of the I.M. Sechenov First…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Student Evaluation
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Jenkins, Lyndsay N.; Yang, Yanyun; Changlani, Suravi; Mitchell, Stephan – Contemporary School Psychology, 2023
The primary purpose of this project was to explore how individual (i.e., gender of the intervener) and contextual (i.e., type of bullying and whether the target is a friend) factors influence the use and type of prosocial bystander intervention. This necessitated the development and validation of a survey that deconstructs prosocial bystander…
Descriptors: Middle School Students, High School Students, Bullying, Prosocial Behavior
Bethany Leigh Creswell Wilson – ProQuest LLC, 2023
Teacher effectiveness is recognized as the most prominent in-school influencer of student learning, and professional development (PD) of in-service educators is seen as vital to improving teachers' effectiveness throughout their careers. Professional development is often studied atheoretically and with a linear view in which PD providers deliver…
Descriptors: Faculty Development, Teacher Effectiveness, Instructional Effectiveness, Teacher Role
Karen K. Fujii – ProQuest LLC, 2023
YouTube viewers watch over a billion hours of videos monthly and have multiple choices on professional development resources. User-generated content (UGC) on YouTube is created by individuals instead of brands and uses different typologies of video production styles. This study examined 80 YouTube microlearning videos that provided insight into…
Descriptors: Video Technology, Learning Processes, Web Sites, Audience Response
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Amanda B. Nickerson; Margaret E. Manges; Gina M. Bellavia; Jennifer A. Livingston; Lyndsay N. Jenkins; Thomas H. Feeley – International Journal of Bullying Prevention, 2023
This study investigated the extent to which adolescents' personal normative attitudes (also referred to as personal norms) and perceived peer norms regarding bullying, sexual harassment, and bystander intervention predicted each step of the five-step bystander intervention model (i.e., Notice, Interpret, Accept Responsibility, Know how to Help,…
Descriptors: High School Students, Student Attitudes, Student Behavior, Bullying
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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Crois, Elvira – Research in Drama Education, 2020
Using affect theory, I explore how a performer's guiding skills for interactive performing arts improve when the performer takes into account both their own discomfort and that of the audience. I propose an analysis of the work of Myriam Lefkowitz (FR) and Sarah John (AU/DK) using the concept of 'responsible combodying'. This non-dyad approach,…
Descriptors: Theater Arts, Audience Participation, Audiences, Power Structure
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Sarah Moore; Kathryn Lookadoo – Business and Professional Communication Quarterly, 2024
This article presents the ongoing conversation about generative AI guidance and policy in higher education. The article examines syllabus policies, including analyzing sentiment, emotion, and common themes in GenAI policies. Findings show that policies should be audience-focused, clearly written, and grounded in strategies to promote ethical AI…
Descriptors: Artificial Intelligence, Educational Policy, Course Descriptions, Audience Awareness
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Nicole Mishnick; Dana Wise – International Journal of Technology in Education, 2024
Social media has revolutionized communication and changed how society accesses and receives information. As social media has become more prevalent, companies' advertising and marketing strategies worldwide have changed. In order to reach their target audience, organizations, including universities, have shifted their marketing plans to include…
Descriptors: Social Media, Technology Uses in Education, Audience Awareness, Student Recruitment
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Kerry Carlin-Morgan – Journal of Museum Education, 2024
To truly fulfill their missions and make positive strides toward the conservation of our ocean, aquariums need to reach diverse audiences and reflect their local communities. Reaching audiences not adequately represented at our facilities takes work and time. It requires building relationships and trust. We need to understand which audiences are…
Descriptors: Neighborhoods, Social Change, Museums, Trust (Psychology)
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Agustina Marconi; Reonda Washington; Marlo Reeves; Queshia Bradley; Alba Ayala; Carol Griggs – Journal of American College Health, 2024
Objective: Microaggressions are brief verbal, behavioral, or environmental indignities toward people of color. Methods: Cross-sectional study examining the association between demographics, alcohol culture, and witnessing or experiencing microaggressions among undergraduate students. Analysis based on the "Color of drinking" study data…
Descriptors: Racism, Correlation, Student Characteristics, Drinking
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Jose Barambones; Cristian Moral; Angelica de Antonio; Ricardo Imbert; Loic Martinez-Normand; Elena Villalba-Mora – IEEE Transactions on Learning Technologies, 2024
Before interacting with real users, developers must be proficient in human--computer interaction (HCI) so as not to exhaust user patience and availability. For that, substantial training and practice are required, but it is costly to create a variety of high-quality HCI training materials. In this context, chat generative pretrained transformer…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Mediated Communication, Man Machine Systems
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Nicola Roberts; Lauren Doyle; Mark Roberts – Higher Education Policy, 2024
The incidence and nature of sexual violence at UK universities has been aligned with a 'rape culture', where sexual violence is taken-for-granted. Calls to change such a culture permeate literature from government, charities, regulatory bodies, and academia. This paper pulls out of the literature the strategies called to change rape culture.…
Descriptors: Foreign Countries, Sexual Abuse, Rape, Violence
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McVaugh, Nathan K.; Robinson, Daniel H. – Educational Technology Research and Development, 2022
Classroom response systems (i.e., clickers) have become increasingly popular to facilitate student learning. Unfortunately, the common practice of pausing a lecture to ask questions takes up precious time to cover content. Asking questions "on the fly" without pausing is a possible solution. But can students both attend to lecture and…
Descriptors: Time Management, Incidence, Notetaking, Retention (Psychology)
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Price, Trevor John – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: This research investigates the use of real-time online polling to enhance university teaching and learning. Design/methodology/approach: Using a case study and employing action research, this work shows how polling can improve professional practice, learner engagement and teaching performance. Findings: Incorporating the right type of…
Descriptors: Audience Response Systems, College Students, Attention Control, College Instruction
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