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Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
Dan Reynolds; Courtney Hattan – Reading Teacher, 2024
The role of knowledge and reading comprehension has seen a recent explosion of attention from researchers, journalists, and policy advocates. Much of this discourse describes knowledge in neutral terms such as knowledge of "the world". That knowledge of the world, however, is woven into the fabric of the gendered world we live in and its…
Descriptors: Literacy Education, Literacy, Research Methodology, Curriculum
Mark Nichols – Asian Journal of Distance Education, 2024
The terms 'open' and 'distance' are no longer helpful for advancing approaches to education traditionally served by open institutions. A proposal to reframe the terms 'open' and 'distance' is made: 'open', it is suggested, needs to be linked more explicitly to education that is increasingly available, inclusive, scalable, and sustainable.…
Descriptors: Open Education, Distance Education, Definitions, Instructional Design
Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Stephanie R. Couch; Melinda Z. Kalainoff – TechTrends: Linking Research and Practice to Improve Learning, 2024
This system-level ethnographic study of a strength-based approach to transforming a national invention education program makes visible how program leadership drew on research and their own expertise to shift who and how they served. With data analysis grounded in program reports, documentation, and internal and published research, the program's…
Descriptors: Ethnography, Program Administration, Kindergarten, Elementary Secondary Education
Bihao Hu; Longwei Zheng; Jiayi Zhu; Lishan Ding; Yilei Wang; Xiaoqing Gu – IEEE Transactions on Learning Technologies, 2024
This study explores and analyzes the specific performance of large language models (LLMs) in instructional design, aiming to unveil their potential strengths and possible weaknesses. Recently, the influence of LLMs has gradually increased in multiple fields, yet exploratory research on their application in education remains relatively scarce. In…
Descriptors: Artificial Intelligence, Natural Language Processing, Instructional Design, Prompting
Ting Dai; Yang Du; Jennifer Cromley; Tia Fechter; Frank Nelson – Journal of Experimental Education, 2024
Simple matrix sampling planned missing (SMS PD) design, introduce missing data patterns that lead to covariances between variables that are not jointly observed, and create difficulties for analyses other than mean and variance estimations. Based on prior research, we adopted a new multigroup confirmatory factor analysis (CFA) approach to handle…
Descriptors: Research Problems, Research Design, Data, Matrices
Miles Davison; Ayesha Hashim; Jazmin Isaacs; Susan Kowalski; Karyn Lewis; Sofia Postell; S. Michael Gaddis – NWEA, 2024
School districts have historically operated summer programs to give students extra learning and enrichment opportunities to promote positive academic and behavioral outcomes. Despite the potential benefits and policymakers' endorsement of summer programming, recent research suggests that summer programs have a limited impact on post-pandemic…
Descriptors: Program Effectiveness, Summer Programs, Program Implementation, Literacy Education
Nigel Newbutt; Noah Glaser; Marc Sonley Francois; Matthew Schmidt; Sue Cobb – Journal of Autism and Developmental Disorders, 2024
The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the…
Descriptors: Information Technology, Computer Simulation, Autism Spectrum Disorders, Literature Reviews
Voices from the Field: Current Trends and Challenges in Instructional Design and Learning Technology
Nicole Weber; Katie Campbell; Hannah Bauer; Corine McCarthy – Online Learning Consortium, 2024
This qualitative study interviewed twelve (n=12) instructional design and learning technology leaders from the K12, higher education, nonprofit, and corporate sectors to identify trends and challenges that were impacting their work and the work of their teams. Results included technology trends (e.g., artificial intelligence, augmented and virtual…
Descriptors: Instructional Design, Educational Trends, Barriers, Technology Uses in Education
Nike Romano – Gender and Education, 2024
This article explores how relationships of care, trust and hope might be fostered in a social innovation design course at a South African university of technology. Rather than shy away from the challenges of our uncertain world, the paper proposes feminist pedagogical strategies that seek to nurture students' capacity for trust and hope, rather…
Descriptors: Innovation, Social Influences, Teaching Methods, Trust (Psychology)
Stephanie Seiler – Canadian Journal for the Scholarship of Teaching and Learning, 2024
Calls to increase active learning, an approach that positions students in the center of their learning experience, have increased considerably in recent decades. In response, there has been substantial work to expand our understanding and implementation of active learning approaches in many educational spaces. However, much of this instructional…
Descriptors: Higher Education, Active Learning, Curriculum Design, Curriculum Based Assessment
Azam Hosseinzadeh; Morteza Karami; Mehrnaz Sadat Rezvanian; Mahmoud Saeidi Rezvani; Mohsen Noghani Dokht Bahmani; Jeroen Van Merriënboer – Interactive Learning Environments, 2024
Background: Today, the importance of teaching media literacy in education has been highlighted, and the need for effective instructional design in this field has received more attention. This research attempts to investigate the effect of the Four-Component Instructional Design (4C/ID) model on developing media literacy. Method: This study employs…
Descriptors: Media Literacy, Secondary School Students, Critical Thinking, Instructional Design
Hare Kiliçaslan; Seyma Duman Gültepe; Sema Topaloglu – SAGE Open, 2024
Industrial buildings that conserve their authentic identities and provide cultural sustainability also appeal to the spatial perceptions of users through their old and new usage forms. It is thought that every generation will have different timeframes and experiencing forms in the spaces they are in, based on their own needs, and this is believed…
Descriptors: Spatial Ability, Universities, Campuses, School Buildings
Jill E. Stefaniak – Educational Technology Research and Development, 2024
The purpose of this study was to examine the systemic factors that impact instructional designers' practices in higher education. The primary research goal was to examine the relationships and tensions that exist between administration, instructional designers, faculty, and resources. Semi-structured interviews were conducted with 15 instructional…
Descriptors: Instructional Design, Higher Education, Correlation, College Administration

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