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Alamäki, Ari V.; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This case study examines students' affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background: The prior research on low-cost VR technology is scant. Schools and universities are not financially able to purchase tens or…
Descriptors: Student Experience, Computer Simulation, Video Technology, Educational Technology
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Coskun, Atakan; Cagiltay, Kursat – Education and Information Technologies, 2021
The purpose of this research is to show how wearable eye-tracking technology can be employed to assess and enhance classroom management skills by analyzing the instructors' eye movements in a university. The research also aimed to evaluate the instructors' gestures by recording with a video camera synchronized with the eye-tracking data. The…
Descriptors: Classroom Techniques, College Faculty, Teacher Behavior, Eye Movements
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Kaliukhovich, Dzmitry A.; Manyakov, Nikolay V.; Bangerter, Abigail; Ness, Seth; Skalkin, Andrew; Boice, Matthew; Goodwin, Matthew S.; Dawson, Geraldine; Hendren, Robert; Leventhal, Bennett; Shic, Frederick; Pandina, Gahan – Journal of Autism and Developmental Disorders, 2021
Participants with autism spectrum disorder (ASD) (n = 121, mean [SD] age: 14.6 [8.0] years) and typically developing (TD) controls (n = 40, 16.4 [13.3] years) were presented with a series of videos representing biological motion on one side of a computer monitor screen and non-biological motion on the other, while their eye movements were…
Descriptors: Children, Adults, Autism, Pervasive Developmental Disorders
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Dizon, Gilbert – TESOL Journal, 2021
The use of video streaming services has exploded over the past several years. However, although the use of video is a well-studied topic in computer-assisted language learning literature, the use of video streaming for out-of-class, informal foreign language (FL) learning has received little attention. This study addresses this gap in the…
Descriptors: Video Technology, Internet, Informal Education, Second Language Learning
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Shrodes, Addie – Reading Research Quarterly, 2021
The author contributes new insights into everyday literacies in participatory cultures using a multimodal analysis of three LGBTQ+ reaction videos on YouTube. LGBTQ+ reaction videos respond, often comedically, to oppressive media forms and technologies. In the analysis, the author considers how reaction video makers draw on seven meaning-making…
Descriptors: Humor, Critical Literacy, Media Literacy, LGBTQ People
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Tél, Tamas – Physics Education, 2021
Chaotic phenomena are not part of standard curricula, although this subject offers several interesting aspects which can help students better understand basic features of science. A central observation is that even simple physical systems, if chaotic, are unpredictable, just like the weather. We present the principles applied when developing a…
Descriptors: Physics, Science Instruction, Teaching Methods, Motion
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Zhang, Icy; Givvin, Karen B.; Sipple, Jeffrey M.; Son, Ji Y.; Stigler, James W. – Cognitive Science, 2021
Producing content-related gestures has been found to impact students' learning, whether such gestures are spontaneously generated by the learner in the course of problem-solving, or participants are instructed to pose based on experimenter instructions during problem-solving and word learning. Few studies, however, have investigated the effect of…
Descriptors: Motion, Human Body, Nonverbal Communication, Cognitive Processes
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Wijnia, Lisette; Baars, Martine – Instructional Science: An International Journal of the Learning Sciences, 2021
In the current study, we examine the role of situation-specific motivational profiles in the effectiveness of video modeling examples for learning problem-solving and self-assessment accuracy in the domain of biology. A sample of 342 secondary school students participated in our study. Latent profile analysis resulted in four motivational…
Descriptors: Learning Motivation, Problem Solving, Video Technology, Modeling (Psychology)
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Gillespie, Ryan; Amador, Julie M.; Choppin, Jeffery – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
This study examined how mathematics coaches leverage written annotations to support professional discourse with teachers about important classroom events during synchronous debriefing conversations. Coaches and teachers created the annotations while asynchronously watching video of an implemented lesson as part of online video-assisted coaching…
Descriptors: Video Technology, Coaching (Performance), Documentation, Observation
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Hwang, Young S.; Vrongistinos, Konstantinos; Kim, Jemma; Min, Amy E. – International Society for Technology, Education, and Science, 2021
This study invested 24 effective and 16 ineffective problem-solving kindergarten children's awareness of metacognitive self-regulated learning (MSRL) while watching other child's problem-solving behaviors. The model in a video performed a task with a trial-and-error approach and finally asked for help. After watching the video, children were asked…
Descriptors: Kindergarten, Metacognition, Problem Solving, Learning Strategies
Jia Tracy Shen; Michiharu Yamashita; Ethan Prihar; Neil Heffernan; Xintao Wu; Sean McGrew; Dongwon Lee – Grantee Submission, 2021
Educational content labeled with proper knowledge components (KCs) are particularly useful to teachers or content organizers. However, manually labeling educational content is labor intensive and error-prone. To address this challenge, prior research proposed machine learning based solutions to auto-label educational content with limited success.…
Descriptors: Mathematics Education, Knowledge Level, Video Technology, Educational Technology
Tiffany Harrison – ProQuest LLC, 2021
Although the body of research about social media marketing in higher education is growing, little is known about how social media content influences social media engagement in the higher education sector. Researchers studying social media use in higher education often emphasize the importance of utilizing social media marketing to influence…
Descriptors: Social Media, Participation, Marketing, Student Recruitment
John Borman – ProQuest LLC, 2021
Learning novel physical motor skills can be frustrating for some students. A lack of clear feedback further exacerbates the problem for students' skill development. This study examined the benefits of using video recording as augmented feedback to inform motor skill development in an applied gymnastics course at a service academy. The primary aim…
Descriptors: Video Technology, Feedback (Response), Performance, Females
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Seyhan-Biyik, Kübra; Esen-AydinlI, Fatma; Sel, Sinem Asena; Incebay, Önal; Özcebe, Esra; Kerem-Günel, Mintaze; Anlar, Fatma Banu; Pennington, Lindsay – International Journal of Language & Communication Disorders, 2023
Background: Speech is the most common method of communication. Video-based clinical communication evaluation is a requirement for children with speech-language impairments living in rural areas, and those who have limited mobility. Aims: To determine the validity and reliability of the Turkish version of the Viking Speech Scale (VSS-T) via live…
Descriptors: Foreign Countries, Children, Adolescents, Cerebral Palsy
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Heuke genannt Jurgensmeier, Nina; Schmidt, René; Stumpe, Britta – International Journal of Technology in Education, 2023
Virtual Reality (VR) has gained more importance in the educational sector. A possibility of using VR in education can be Virtual Field Trips (VFTs). This work analyses the possibilities of creating VFTs with different software/tools, output devices, and 360° cameras in the educational sector. The preparatory work, with the recording of own 360°…
Descriptors: Field Trips, Computer Simulation, Computer Software, Comparative Analysis
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