NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 766 to 780 of 804 results Save | Export
Derryn Jackson – Online Submission, 2022
Vocabulary is key to English language learning; it is the basis of all languages. However, learning long lists of words and their meanings can be ineffective, tedious, and boring. This is especially true for lower elementary students as they navigate school life and development. Can digital gamification solve this problem? The purpose of this…
Descriptors: Vocabulary, English (Second Language), Second Language Learning, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Derek L. Choi-Lundberg; Kerryn Butler-Henderson; Kristyn Harman; Joseph Crawford – Australasian Journal of Educational Technology, 2023
In the years prior to the COVID-19 pandemic, there was considerable innovation in designing and implementing teaching and learning with technology in fully online, face-to-face and blended modes. To provide an overview of technology-enhanced learning in higher education, we conducted a systematic literature review following PRISMA guidelines of…
Descriptors: Higher Education, Instructional Design, Digital Literacy, Influence of Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rusen Meylani; Gary G. Bitter – International Society for Technology, Education, and Science, 2023
The "App-Generation" the present student population that grew up in a world of digital technology and mobile apps faces obstacles explored in this article. It explores their traits, such as multitasking, limited attention spans, and technology fluency, and how these affect their involvement in and experiences with learning. The article…
Descriptors: Academic Achievement, High Achievement, Individual Characteristics, Student Projects
Rachel Schechter – Online Submission, 2023
Virtual Reading Coach assesses student reading abilities with MindPlay's Universal Screener and automatically develops a unique, differentiated syllabus of instruction and mastery-based activities for every student, thus improving their reading fluency. This report includes its logic model, foundational literature review, and summaries of…
Descriptors: Reading Instruction, Reading Programs, Reading Teachers, Coaching (Performance)
Peer reviewed Peer reviewed
Direct linkDirect link
Divekar, Rahul R.; Drozdal, Jaimie; Chabot, Samuel; Zhou, Yalun; Su, Hui; Chen, Yue; Zhu, Houming; Hendler, James A.; Braasch, Jonas – Computer Assisted Language Learning, 2022
Artificial Intelligence (AI) and Extended Reality (XR) have been employed in several foreign language education applications to increase the availability of experiential learning methods akin to international immersion programs. However, research in multi-modal spoken dialogue in L2 combined with immersive technologies and collaborative learning…
Descriptors: Second Language Learning, Language Acquisition, Artificial Intelligence, Computer Simulation
Emma Awuor Agola – ProQuest LLC, 2020
Despite the advantages and increase in popularity of self-directed e-learning, this mode of learning is still reported to suffer from low voluntary enrollment rates, high learner dropout rates, as well as low retention of learning. Although there is a paucity of motivation research with regard to self-directed e-learning, a considerable number of…
Descriptors: Employees, Electronic Learning, Academic Achievement, Academic Persistence
Steven H. Wong – ProQuest LLC, 2021
The United States prioritized increasing the number of underrepresented undergraduate students who completed degrees in STEM fields. The ongoing challenge was to create a diverse workforce to maintain the country's global competitiveness. Higher education rolled out intervention programs to help underrepresented students stay on track and graduate…
Descriptors: Undergraduate Students, Disproportionate Representation, STEM Education, School Orientation
Ernest Opoku-Agyemang – ProQuest LLC, 2020
Background: Chronic disease management constitutes a special challenge in the United States due to deficiencies in the healthcare system. Chronic disease self-management (CDSM) using technology and gaming principles is a promising way to overcome these challenges. Yet, there are few disease-specific apps to benefit the populations likely to…
Descriptors: Disease Control, Health Education, Drug Use, Pharmaceutical Education
Peer reviewed Peer reviewed
Direct linkDirect link
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Abha Verma – Journal of Chemical Education, 2022
Activities and strategies will be discussed that have helped students at the Xavier University of Louisiana, a historically Black and Catholic university, effectively engage in the course and learn organic chemistry in an online synchronous remote mode during the five-week summer session courses (summer 2020 and summer 2021) using video-creations,…
Descriptors: African American Students, College Students, Black Colleges, Catholics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pineda, Hedeliza; Lorca, Anne; Cortes, Sylvester; Gador, Sunliegh; Mangompit, Rowanne Marie; Pacaldo, Frances Jay; Lorca, Elven – Advanced Education, 2022
Anchored on Evans' professional development (PD) model, this study aimed to develop, implement, and evaluate a professional development program on designing participatory action research (PAR) projects for basic education teachers. The teachers are from Junior and Senior High School teaching English, Mathematics, and Science. The PD program…
Descriptors: Faculty Development, Design, Participatory Research, Action Research
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Panyajamorn, Titie; Suanmali, Suthathip; Kohda, Youji – Journal of Educators Online, 2022
This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive online open courses (MOOCs) and gamification hybrid learning. The study also proposes suitable and effective features that could influence student abilities in the…
Descriptors: Foreign Countries, MOOCs, Public Schools, Program Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Szabó, Fruzsina; Abari, Kálmán; Balajthy, Dániel; Polonyi, Tünde – Teaching English with Technology, 2022
When it comes to language learning and teaching, one of the major issues that needs to be tackled is the large differences between students in terms of school performance, especially socially disadvantaged children who tend to lag behind their peers. Research on language teaching tends to focus on the average learner, thus leaving little room for…
Descriptors: Gamification, Economically Disadvantaged, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
García-Peñalvo, Francisco José, Ed.; García-Holgado, Alicia, Ed. – Lecture Notes in Educational Technology, 2023
This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a…
Descriptors: Interdisciplinary Approach, Conference Papers, Technology Uses in Education, Information Science
Peer reviewed Peer reviewed
Direct linkDirect link
Theo Bastiaens Ed. – Association for the Advancement of Computing in Education, 2023
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Vienna,…
Descriptors: Higher Education, Educational Technology, Foreign Countries, Interaction
Pages: 1  |  ...  |  44  |  45  |  46  |  47  |  48  |  49  |  50  |  51  |  52  |  53  |  54