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John Salamon; Mike Nicholls; Irina Baetu; David Nicoll; Oren Griffiths – Cognitive Research: Principles and Implications, 2025
Submariners must interpret SONAR data and make rapid tactical decisions under challenging conditions. The broadband time-bearing plot is a common visualisation method which requires mental spatial transformations to generate an actionable representation. Participants (N = 81) were trained on a VR scenario that required them to spatially localize…
Descriptors: Marine Education, Skilled Workers, Navigation, Acoustics
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Jaeho Jeon – Computer Assisted Language Learning, 2024
Professionals within the field of language learning have predicted that chatbots would provide new opportunities for the teaching and learning of language. Despite the assumed benefits of utilizing chatbots in language classrooms, such as providing interactional chances or helping to create an anxiety-free atmosphere, little is known about…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Learning Analytics, Computer Software
Yuchan Gao – CALICO Journal, 2024
Content-language integration has been perceived to be an effective approach in second and foreign language learning. However, it can be challenging to implement in content classes, especially in science classrooms. Researchers have suggested using tasks and games to help design diverse opportunities for language and content learning; in…
Descriptors: Game Based Learning, Computer Assisted Instruction, Teaching Methods, Science Instruction
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Doewes, Afrizal; Kurdhi, Nughthoh Arfawi; Saxena, Akrati – International Educational Data Mining Society, 2023
Automated Essay Scoring (AES) tools aim to improve the efficiency and consistency of essay scoring by using machine learning algorithms. In the existing research work on this topic, most researchers agree that human-automated score agreement remains the benchmark for assessing the accuracy of machine-generated scores. To measure the performance of…
Descriptors: Essays, Writing Evaluation, Evaluators, Accuracy
Räty, Lauri M. O.; Vehkakoski, Tanja; Pirttimaa, Raija A. – Journal of Intellectual Disabilities, 2023
Self-assessment has been shown to have positive effects on students' self-regulated learning strategies and academic achievement. However, self-assessment and self-assessment instruction are under-researched areas among students with intellectual disability. This data-driven qualitative study aimed at examining the self-assessment expressions…
Descriptors: Intellectual Disability, Self Evaluation (Individuals), Tablet Computers, Students with Disabilities
Haverkamp, Ymkje E.; Bråten, Ivar; Latini, Natalia; Salmerón, Ladislao – Reading and Writing: An Interdisciplinary Journal, 2023
This study focused on the potential effects of screen size (smartphone vs. tablet) and text movement (scrolling vs. paging) on integrated understanding of text information, strategic backtracking, and intrinsic reading motivation when Norwegian university students read an informational text on either a smartphone or a tablet by either scrolling or…
Descriptors: Electronic Publishing, Handheld Devices, Laptop Computers, Computer System Design
Ma, RunTao; Ma, Runchun – Education and Information Technologies, 2023
The research objectives are as follows: to consider the possibilities of modern digital technologies in education; to assess the impact of digital technology on the study of a work of art. The study results show the advantages and disadvantages of the WeChat software and the MOOC application, obtained on the basis of a survey of students.…
Descriptors: Music Education, Musical Instruments, Educational Technology, MOOCs
Watson, Joe; Baier, Jasmin; Mughogho, Winnie; Millrine, Mark – British Journal of Educational Technology, 2023
This paper contributes to the scarce literature on factors affecting EdTech use in households. These factors were considered through exploratory mixed-methods analyses of cross-sectional data on Kenyan girls and caregivers, captured during the COVID-19 pandemic. Quantitative analysis of the child dataset (n = 544) suggested the importance of both…
Descriptors: Foreign Countries, Females, Children, Child Caregivers
Saputra, H.; Suhandi, A.; Setiawan, A.; Permanasari, A.; Firmansyah, J. – Physics Education, 2023
This study proposes an online practicum model supported by Wireless Sensor Network (WSN) to implement a physics practicum after the COVID-19 Pandemic. This system is guided by exploratory inquiry questions to help structure students' mindsets in answering investigative questions. Online practicum is also integrated with video conferencing, chat,…
Descriptors: Science Tests, Computer Assisted Testing, Physics, Practicums
Merdin, Esra; Sahin, Volkan – Journal of Learning and Teaching in Digital Age, 2023
Today's children are born and raised in media-saturated environments, surrounded by televisions, computers, tablets, smartphones, and other portable electronic devices. Because these devices have become an indispensable part of everyday life, they have a significant influence on children's entertainment and leisure, as well as their education.…
Descriptors: Young Children, Computer Use, Television Viewing, Telecommunications
Eidenskog, Maria; Leifler, Ola; Sefyrin, Johanna; Johnson, Ericka; Asplund, Mikael – International Journal of Sustainability in Higher Education, 2023
Purpose: The information technology (IT) sector has been seen as central to society's transformation to a more just and sustainable society, which underlines teachers' responsibility to foster engineers who can contribute specifically to such ends. This study aims to report an effort to significantly update an existing engineering programme in IT…
Descriptors: Educational Change, Sustainability, Computer Science Education, Curriculum Implementation
Gawlik-Kobylinska, Malgorzata – Interactive Learning Environments, 2023
The Proteus effect of exergames has been widely regarded as a factor that influences human performance and learning. Within the context of security and defense exergames, identification with a digital alter-ego affects students' task performance as well as their emotional states. In the present study, we examined the influence of the perceived…
Descriptors: Computer Games, Computer Simulation, Physical Fitness, Masculinity
Hernández-Pérez, Manuel; Pérez-Sirvent, Carmen; Martínez Sánchez, María-José; Jordán González, Esteban – Applied Environmental Education and Communication, 2023
LIFE-AMDRYC4 (2021) is a VR application designed for mobile phones combining informational design and gamification to stimulate critical reflection and awareness about agricultural practices and their effects on the environment. Agile production frameworks and researchers' input in the design are discussed. A Likert-based questionnaire was…
Descriptors: Visualization, Climate, Environmental Education, Educational Games

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