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Hook, Courtney – Communication Teacher, 2021
Courses: Interpersonal Communication, Gender and Communication, Communication and Technology. Objective: This activity utilizes a modern dating application to bring lessons of identity constructions to life through an analysis of online dating profiles.
Descriptors: Social Media, Dating (Social), Identification (Psychology), Computer Mediated Communication
Fauber, Daphne; Sasser, Libby; Strimel, Greg J. – Technology and Engineering Teacher, 2021
This Engineering in Action article presents a socially relevant lesson designed to intentionally teach secondary students core engineering concepts related to the practices of Engineering Design and Quantitative Analysis as well as knowledge related to Engineering Sciences (presented in the "Framework for P-12 Engineering Learning"…
Descriptors: Engineering Education, Diabetes, Relevance (Education), Medical Services
Honigsfeld, Andrea; Dove, Maria G.; Cohan, Audrey; Goldman, Carrie McDermott – Corwin, 2021
Equity for multilingual learners (MLLs) means that students' cultural and linguistic identities, backgrounds, and experiences are recognized as valued, rich sources of knowledge and their academic, linguistic, literacy, and social-emotional growth is ensured to the fullest potential. This ready-to-use guide offers practical, classroom-level…
Descriptors: Multilingualism, Student Diversity, Teaching Methods, Equal Education
National Center on Deaf-Blindness, 2021
The hands often serve as the eyes and ears of children who are deaf-blind. The hand-under-hand technique involves gently placing your hands underneath or alongside the hands of a child with deaf-blindness to help them explore and engage with the world around them. When used effectively, the hand-under-hand technique provides respectful, tactile…
Descriptors: Deaf Blind, Nonverbal Communication, Tactual Perception, Sensory Experience
Kurt D. Squire – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
Xu, Ting Sophia; Zhang, Lawrence Jun; Gaffney, Janet S. – Studies in Second Language Acquisition, 2022
While many studies have investigated the effect of task complexity on L2 writing, little has been reported on the effects of intended task complexity manipulations on task-generated cognitive demands in L2 writing. This study, therefore, was designed to examine the relative effects of task complexity and cognitive demands on students' L2 writing.…
Descriptors: Writing (Composition), Second Language Learning, Difficulty Level, Cognitive Processes
Gelmez, Koray; Arkan, Selin – International Journal of Technology and Design Education, 2022
As the literature points out the lack of efficient use of Computer-Aided Design (CAD) in design curricula, we aimed to align a CAD course based on student-centered learning theories. While designating a constructively aligned CAD course, the intended learning outcomes were specified in relation to the knowledge types classified for the CAD…
Descriptors: Computer Assisted Design, Alignment (Education), Student Centered Learning, Learning Activities
Chung, Louisa Ming Yan – Journal of Educational Technology Systems, 2022
Online presentation is emerging when classroom presentation is not possible. This study was to compare students' interactivity between the asynchronized online presentations with hashtags and the synchronized classroom presentations. This was a secondary analysis with seven courses conducted between 2016 and 2020. Students' interactivity in group…
Descriptors: Social Media, Computer Mediated Communication, Asynchronous Communication, Public Speaking
Al-Olimat, Khalid S. – IEEE Transactions on Education, 2022
Contribution: Project-based learning is a widely used learning approach that has proven itself effective in engineering education. This article describes a generalized model to teach undergraduate students the concepts of dc electric motors using project-based learning through a complete module that consists of modeling and simulation, and…
Descriptors: Engineering Education, Active Learning, Student Projects, Models
Wu Berberich, Bing – Action Learning: Research and Practice, 2022
This paper introduces a facilitated co-constructed action learning approach with a narrative account of the author's own learning on designing and delivering an executive education programme. Action learning has double inference in this context as the author developed and improved teaching design and delivery through action learning. He also…
Descriptors: Experiential Learning, Management Development, Inservice Education, Foreign Countries
Naibert, Nicole; Barbera, Jack – Journal of Chemical Education, 2022
Student engagement is an important consideration when incorporating active learning activities into a classroom. To facilitate the large-scale assessment of students' engagement in activities, a survey measure must first be developed and evaluated. Therefore, the goal of this study was to create a self-report measure of student engagement for use…
Descriptors: Test Construction, Measures (Individuals), Learner Engagement, Chemistry
Villanueva Baselga, Sergio; Marimon Garrido, Oriol; González Burón, Helena – Research in Science Education, 2022
This study presents findings from testing an innovative student-centred drama-based teaching methodology for science, technology, engineering and mathematics (STEM) disciplines for secondary school students. The method, based on performances, was tested in two case studies, Spain and the UK, on a sample of 2089 students. These performances have…
Descriptors: Drama, Learning Activities, STEM Education, Academic Aspiration
Jenkins, Eric – Communication Teacher, 2022
Courses: English Language Arts (9-12), Media Studies, Public Speaking. English Language Arts (9-12), Media Studies, Public Speaking. Objectives: The unit's goals are for students to build a foundation for analytical thinking, acquire tools for critical reading and analysis of graphic and digital texts, and use visual analysis to engage readers and…
Descriptors: Secondary School Students, Language Arts, Learning Activities, Thinking Skills
Science Day and Night: Embedding Nocturnal Animal Science Centers in a 5E Inquiry for Young Learners
Schneider, Laura B.; Grable, Stephanie – Science and Children, 2022
Science centers provide an engaging way for young learners to explore related concepts. The hands-on nature of each exercise secures the stimulation necessary to maintain focused attention. In this article, the authors describe a multi-day 5E (Engage, Explore, Explain, Elaborate, Evaluate) lesson on nocturnal and diurnal animals with science…
Descriptors: Science Instruction, Hands on Science, Animals, Student Centered Learning
Bielik, Tom; Stephens, Lynn; McIntyre, Cynthia; Damelin, Daniel; Krajcik, Joseph S. – Journal of Science Education and Technology, 2022
Developing and using models to make sense of phenomena or to design solutions to problems is a key science and engineering practice. Classroom use of technology-based tools can promote the development of students' modelling practice, systems thinking, and causal reasoning by providing opportunities to develop and use models to explore phenomena.…
Descriptors: Learning Activities, Models, Technology Uses in Education, Thinking Skills

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