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Albert Weideman – Educational Linguistics, 2024
Designs have a technical range, specified by the conditions that guide their development. Such analogical spatial moments in the technical give rise to the elementary applied linguistic concept of technical extension or continuity on both the norm side and factual side. Examples are the dimensionality and internal coherence of a designed…
Descriptors: Applied Linguistics, Design, Norms, Intervention
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Albert Weideman – Educational Linguistics, 2024
The interpretability of technical processes depends conceptually on lingual analogies. In analyzing the meaningfulness of applied linguistic designs, this chapter examines how technical design anticipates the expressive dimension of experience. Designs are articulated in the form of a blueprint for each language solution. The specifications in the…
Descriptors: Applied Linguistics, Design, Language Usage, Experience
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Müller, Claude; Mildenberger, Thoralf; Steingruber, Daniel – International Journal of Educational Technology in Higher Education, 2023
Flexible learning addresses students' needs for more flexibility and autonomy in shaping their learning process, and is often realised through online technologies in a blended learning design. While higher education institutions are increasingly considering replacing classroom time and offering more blended learning, current research is limited…
Descriptors: Blended Learning, Instructional Effectiveness, Instructional Design, Higher Education
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Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
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Costello, Eamon; Welsh, Steve; Girme, Prajakta; Concannon, Fiona; Farrelly, Tom; Thompson, Clare – Learning, Media and Technology, 2023
This article undertakes a critical appraisal of learning design and its relation to ethical ideas of care. We give an account of three personae of near future learning designers, developed using speculative methods, seeded with real-world data comprising job advertisements and validated with learning designers. The personae illustrate conflicts…
Descriptors: Instructional Design, Ethics, Caring, Occupational Information
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Nutwell, Emily; Mokashi, Prasad; Christy, Ann – Advances in Engineering Education, 2023
This paper describes the course design and evaluation results for an online continuing education program designed for working engineers. Engineering educators have long recognized the value of reducing the gap between the classroom and work environments. Implementing experiential learning in the undergraduate classroom brings much needed context…
Descriptors: Instructional Design, Online Courses, Engineering Education, Work Environment
Ekta Shokeen – ProQuest LLC, 2023
Sketching is considered a helpful activity in STEM design and education. Scholars have argued for including children in designing technology as it has been found to improve product design and leads to social and cognitive benefits for children. However, little is known about children's learning and sketching experiences when participating in…
Descriptors: Children, STEM Education, Learner Engagement, Learning Processes
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Barth-Cohen, Lauren A.; Swanson, Hillary; Arnell, Jared – Physical Review Physics Education Research, 2023
Within physics education research (PER), resource theory has proven to be a useful framework for investigating knowledge and learning and informing instructional design. To analyze learning over longer timescales and across cases, PER scholars must first identify and describe the resources activated within and across physics contexts and domains.…
Descriptors: Physics, Science Instruction, Teaching Methods, Research Design
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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Taraneh Darvish – ProQuest LLC, 2022
Public space design cannot be a one-size-fits-all project. It has often failed to reflect diversity and inclusion usually by overlooking women and minority groups in current design thinking and practice (Chuko & Chen, 2016; Geddes 2019; Sokolowsk, 2019). Due to cultural and religious diversity, designing inclusive spaces with women's…
Descriptors: Facilities, Inclusion, Diversity, Minority Groups
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Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Alyson E. King, Editor – Springer, 2025
This book addresses the implications of artificial intelligence for teaching, learning and academic integrity in higher education. It explores policies about the use of Generative Artificial Intelligence (GenAI), describes how to teach writing in the era of GenAI, and how instructors can design courses and assessments that prevent plagiarism while…
Descriptors: Artificial Intelligence, Educational Practices, Teaching Methods, Integrity
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Svetlana Tomiczková – Computers in the Schools, 2025
The geometric design of roofs is a key element in the design and construction of buildings. Roofs play an important role in protecting buildings from the weather and providing esthetic appearance and functionality. Theoretically, to design a roof over a given plan means to construct the projections of the intersections of the roof planes. All this…
Descriptors: Computer Uses in Education, Computer Software, Building Design, Structural Elements (Construction)
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Charlotte Pierce; Clinton J. Woodward; Andrew Trevillian; Q. Tien Pham – ACM Transactions on Computing Education, 2025
Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the…
Descriptors: Foreign Countries, Computer Science Education, Programming, Design
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