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Leo, Haniva Yunita – IAFOR Journal of Education, 2023
Pain is human-universal since it is experienced by people across the world. However, since it is related to personal feelings, different people may feel it in a different way and rely on language to communicate. This paper presents a cross-cultural comparison of the study of the emotion of pain in Indonesian by examining the usage of two…
Descriptors: Pain, Computational Linguistics, Cross Cultural Studies, Indonesian
Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Educational Computing Research, 2023
Over the past decade, meta-analyses have been conducted to evaluate the impact of embodied pedagogical agents on learning outcomes. Most review studies have evaluated learning outcomes from the perspective of testing labels such as transfer, retention, recognition, free recall, and various other classifications. This is problematic, because…
Descriptors: Meta Analysis, Test Format, Teaching Methods, Outcomes of Education
Jahnke, Isa – International Journal of Information and Learning Technology, 2023
Purpose: Fischer "et al." (2022) present a framework for rethinking education, including broad design components such as learning-on-demand or learning takes place in the context of authentic problems. How can we bring those design components into practice? I argue that the design of innovative learning approaches for the digital age…
Descriptors: Electronic Learning, Learning Experience, Instructional Design, Evaluation Methods
Wake, Geoffrey – International Journal for Lesson and Learning Studies, 2023
Purpose: This article aims to explore, by drawing on, and coordinating and combining Cultural Historical Activity Theory and Community of Practice theoretical perspectives, what we might learn about how to design for Lesson Study that best supports both collective and individual learning. Design/methodology/approach: The article primarily makes a…
Descriptors: Communities of Practice, Foreign Countries, Theories, Cultural Context
Gu, Peidi; Xu, Xinhao; Qian, Xueqin; Weng, Tsung-Han – IEEE Transactions on Learning Technologies, 2023
Multiple studies have examined learning and training for autistic students to improve their quality of life by using eXtended-Reality (XR) technologies, which mainly include virtual reality (VR), augmented reality (AR), and mixed reality (MR). Nevertheless, little is known about how technical features and technology affordances of the XR…
Descriptors: Computer Simulation, Simulated Environment, Affordances, Autism Spectrum Disorders
Englund, L.; Moosvi, F.; Roll, I. – Interactive Learning Environments, 2023
This article describes the design and evaluation of an online, asynchronous tool that mirrors the beneficial peer instruction process currently conducted in face-to-face classrooms. In the online Peer Instruction tool, students respond to a multiple-choice question with an answer and explanation. They are then exposed to peer responses to the same…
Descriptors: Instructional Design, Peer Teaching, Computer Mediated Communication, Asynchronous Communication
Qazi, Ali Gohar; Mtenzi, Fredrick Japhet – International Journal of Mobile and Blended Learning, 2023
This paper examines the design and development of a mobile-mediated professional development program for primary school teachers. It explores learning design frameworks and strategies to offer effective, 24/7, anywhere-anytime PD using mobile technology. The study highlights the significance of design requirements and best practices in…
Descriptors: Faculty Development, Telecommunications, Handheld Devices, Educational Technology
Terashima, Mikiko; Kirby, Ronald Lee; Smith, Cher – International Journal of Disability, Development and Education, 2023
This study assessed the effectiveness of a learning module we developed for planning students aimed to enhance their understanding for design issues in public spaces faced by wheelchair users. The module involves training of students to effectively navigate the environment in a wheelchair before they experience the real outdoor spaces. Through…
Descriptors: Assistive Technology, Experiential Learning, Program Effectiveness, Design
Oliveras-Ortiz, Yanira – Journal of Cases in Educational Leadership, 2023
In 2022, the state department released new standards and a competency-based education curriculum. Simultaneously, the Toledo Creek School District has experienced an unprecedent shift in the student population demographics. The shift has resulted in two distinct zones, east and west, with income averages on the two extremes of the income spectrum.…
Descriptors: Student Projects, Active Learning, Authentic Learning, Educational Facilities Design
Hernández-Pérez, Manuel; Pérez-Sirvent, Carmen; Martínez Sánchez, María-José; Jordán González, Esteban – Applied Environmental Education and Communication, 2023
LIFE-AMDRYC4 (2021) is a VR application designed for mobile phones combining informational design and gamification to stimulate critical reflection and awareness about agricultural practices and their effects on the environment. Agile production frameworks and researchers' input in the design are discussed. A Likert-based questionnaire was…
Descriptors: Visualization, Climate, Environmental Education, Educational Games
Deeke, Alexander; Binnie, Naomi – College & Research Libraries, 2023
During a two-year period, over 1,900 undergraduate students completed a version of an online asynchronous library module either with or without decorative images. Two instruction librarians compared quiz scores and affective feedback from both versions to determine the impact decorative images had on student performance and analyzed the results…
Descriptors: Undergraduate Students, Library Instruction, Electronic Learning, Visual Aids
Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
Li, Qi; Jiang, Qiang; Liang, Jyh-Chong; Xiong, Weiyan; Liang, Yu; Zhao, Wei – Education and Information Technologies, 2023
Different instructional strategies have been drawn to assist elementary school students in improving computational thinking (CT) skills and student engagement (SE) in unplugged programming activities. This paper aimed to explore how the interactive strategies of unplugged programming affect CT skills and SE. The study was conducted based on a…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
Levine, Thomas H.; Mitoma, Glenn Tatsuya; Anagnostopoulos, Dorothea M.; Roselle, Rene – Journal of Teacher Education, 2023
Scholars have called for promoting coherence in teacher education programs. Such coherence is often depicted as a state to be achieved. This article reconceptualizes coherence as a dynamic process affected by the simultaneous organizational realities of unity, conflict, and fragmentation; it also aims to clarify factors that can facilitate or…
Descriptors: Alignment (Education), Teacher Education Programs, Program Design, College Faculty
Ferguson, Jennifer S. – portal: Libraries and the Academy, 2023
The literature on information literacy identifies several significant challenges inherent in designing and providing comprehensive first-year programs, including reach, sustainability, instructional design, the flipped classroom, and assessment. In summer 2020, in response to the requirements of the COVID-19 pandemic, the User Experience and…
Descriptors: Flipped Classroom, COVID-19, Pandemics, Curriculum Development

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