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El-Attar, Noha Ezzat; El-Ela, Niveen Abo; Awad, Wael A. – International Journal of Web-Based Learning and Teaching Technologies, 2019
Improving the performance of e-learning services to provide a scalable and effective e-learning system is a big challenge for the educational organizations. The e-learning system faces many challenges in pedagogical services (e.g. learning design and learning content problems), and technical services (e.g. resource provisioning and financial…
Descriptors: Electronic Learning, Individualized Instruction, Virtual Classrooms, Computer System Design
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Wutich, Amber; Brewis, Alexandra – Field Methods, 2019
Collecting data for cross-cultural research is time consuming and expensive. We report on techniques for efficient and effective cross-cultural data collection, drawn from 18 cross-cultural studies we conducted in 22 countries. We discuss research design, site selection and collaboration building, ethical review, cross-site protocol design, data…
Descriptors: Data Collection, Cross Cultural Studies, Ethnography, Research Design
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Thurlow, Lisa; Ford, Peter; Hudson, Grahame – International Journal of Art & Design Education, 2019
Sketch inhibition is regularly alluded to by educators within design higher education and one with increasingly marked effects on industry. Over the past thirty years, students have been observed to engage less with the manual processes of design development process in favour of other activities perceived as more attractive, to the detriment of…
Descriptors: Freehand Drawing, Design, Inhibition, College Students
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Teker, Gülsen Tasdelen – International Journal of Assessment Tools in Education, 2019
The aim of this paper is to introduce a software that is appropriate for the generalizability theory for not only balanced but also unbalanced data sets. Because it is possible to have unbalanced data sets while conducting a study, the researchers have devised an easy solution, other than deleting data, to balance the design to cope with this…
Descriptors: Generalizability Theory, Research Design, Computer Software, Data
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Toda, Armando M.; Palomino, Paula T.; Oliveira, Wilk; Rodrigues, Luiz; Klock, Ana C. T.; Gasparini, Isabela; Cristea, Alexandra I.; Isotani, Seiji – Educational Technology & Society, 2019
One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design of gamified educational systems, in recent years, studies have proposed various approaches (e.g., methodologies, frameworks and models). One of the main problems, however, is that most of these approaches are…
Descriptors: Educational Games, Game Based Learning, Design, Taxonomy
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Leatham, Keith R., Ed. – Research in Mathematics Education, 2019
The purpose of this book is to collect, organize and disseminate collective wisdom with respect to designing, conducting, and publishing quality research in mathematics education. This wisdom will be gleaned from among those who, over the past several decades, have been instrumental in guiding the field in the pursuit of excellence in mathematics…
Descriptors: Mathematics Education, Educational Research, Research Design, Educational Quality
OECD Publishing, 2019
Addressing teacher education in all its complexity is fundamental to ensuring that all students reach their potential in today's increasingly diverse classrooms and rapidly changing environment. This report provides insight into key features of selected teacher preparation systems by analysing the information collected in the OECD Initial Teacher…
Descriptors: Teacher Education Programs, Educational Policy, Foreign Countries, Program Design
Kathy Swan; S. G. Grant; John Lee – National Council for the Social Studies, 2019
The publication of the C3 Framework and the development of the C3 Inquiry Design Model (IDM) were just the beginning! The basic IDM blueprint has become a widely accepted foundation for inquiry-based teaching. This book presents new variations of that blueprint to support curricular and instructional strategies that target specific goals-for…
Descriptors: Inquiry, Active Learning, Design, Curriculum Development
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Wing, Coady; Bello-Gomez, Ricardo A. – American Journal of Evaluation, 2018
Treatment effect estimates from a "regression discontinuity design" (RDD) have high internal validity. However, the arguments that support the design apply to a subpopulation that is narrower and usually different from the population of substantive interest in evaluation research. The disconnect between RDD population and the…
Descriptors: Regression (Statistics), Research Design, Validity, Evaluation Methods
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Withell, Andrew; Haigh, Neil – Curriculum Journal, 2018
While critical realist (CR) ontological and epistemological perspectives and research approaches are becoming more widely adopted by higher education researchers, the scope of research is relatively limited, and novice researchers in the area still struggle to create rich, in-depth, and critical accounts of these approaches 'in action'. This…
Descriptors: Educational Environment, Realism, Action Research, Curriculum Design
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Shah, Vishal; Kumar, Anil; Smart, Karl – Journal of Information Systems Education, 2018
Program design is a challenging task that requires significant effort and resources. When a proposed program is being designed for both face-to-face and online delivery, the challenges are compounded. If done right, this task offers an opportunity to leverage pedagogical theory and principles in designing a curriculum for the program. Our research…
Descriptors: Curriculum Design, Information Systems, Masters Programs, Information Science Education
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Vaino, Katrin; Vaino, Toomas; Ottander, Christina – Science Education International, 2018
In this study, middle school students' (8th grade, n = 24) problem-solving processes were investigated while implementing a design-based science learning (DBSL) approach. DBSL tries to incorporate science learning with the processes of engineering design. A DBSL module was developed by the research team within which students were expected to…
Descriptors: Middle School Students, Secondary School Science, Science Process Skills, Problem Solving
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Adkins, Joni K. – Information Systems Education Journal, 2018
Trends in higher education call for teachers to do more to provide students an engaging and meaningful classroom experience. When active learning activities are added to classes, students interact and investigate topics in an interactive manner instead of relying solely on lecture to learn content. Often planned learning activities can also serve…
Descriptors: Graduate Students, Active Learning, Formative Evaluation, Student Attitudes
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Robertson, Patricia R.; Wakeling, Victor – Online Journal of Distance Learning Administration, 2018
Three separate baseline decisions are recommended when designing an undergraduate course prior to considering any course content. The "Three S" course design decisions include determining (1) the "setting" (on-campus, online or hybrid), (2) the learning "style" (passive or active), and (3) the learning…
Descriptors: Undergraduate Study, Course Organization, Delivery Systems, Learning Strategies
Gilmore, Barry; Goldberg, Gravity – Corwin, 2023
Students need to be actively engaged to learn--intellectually curious, physically active, and emotionally involved in collaborative work that builds their capacity for empathy. What can teachers do to instill these elements in the classroom? "Active Learning: 40 Teaching Methods to Engage Students in Every Class and Every Subject" is the…
Descriptors: Active Learning, Teaching Methods, Learner Engagement, Grade 6
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